The disadvantages of SBV in current 3.1 Ulduar tanking has thoroughly been gone through in some older posts in the 3.0 Prot Pala thread. You can find all the numbers there; it is hardly anything that the tanks on EJ have decided not to dig in to.
However, come 3.2 and the buff to SBV it once again might become a viable alternative tanking stat.
If you are interested in reading about 3.2 SBV you can read the first page in this thread, I recall a few posts on the subject there.
Last edited by Marlah : 07/06/09 at 9:42 AM.
Reason: some spelling
Sorry, where does this comment come from? I mean your information or thought process to back such a claim? Not being an ass, just looking for facts and then why are said facts the facts. Ok fine, i run a tank in Ulduar and i have a fair amount of block gear on. I know i run higher than i should but even as a Tankadin some of the threat whores i run with it has done me really well in there. :-)
Not being an ass, but it comes from people who have actually done hard modes. Or with full ulduar experience.
Nearly all sbv gear in ulduar has block rating on it, which is a stat with a net effect of.. nothing, considering you can press your holy shield button in time.
When bosses do normal hits of 25k+, sbv devalues and avoidance inflates.
well i think the main problem with the mana regen in WotlK is the same as in TBC. on low tier raid instances the dmg the MT take is realy low compared to later. you could heal the tank realy easy and there are no real probloems. nnow in the next raiding tier the tank have more equip and some awsome avoidance. the only way to solve the problem that it should be challenging ist to let the boss to hit harder.
And ich think personaly exactly now is the difference between WotlK and TBC becouse of the abilytis of the bosses. aloste every heavy healing fight in ulduar alredy got a "i kill your tank without CD style". so they cant let the bosses hit hardy becouse it would be an instant death without a chance of survive it. so blizzard just cant make the upcomming bosses just more challenging becouse he hits for more. so the only way to improve the challange is over manaregneration.
almoste all paladins say we need to spamm HL becouse the tanks need it.. well yes your right.. so you cant keep up the tank so you need DP rotations.. maybe healers switching to the tank in some moments and so on.
i think bliizard doesnt want us to be tank only healer anymore.. i personaly think they want: 1disziplin prist on the tank and 1-2 holy paladins with beacon on the tank but 100% rnd healing.. maybe 1 druidid rolling hots on the tank. that would be 2 support healers, 1 rolling hots on him for steady healing and massiv amounts of shields on him. ithink this is the way it is going.. maybe im right maybe not but is see it that way...
again sry for my bad english.. and thanks for all who still read it :P
Can someone check my gemming? Im right now at 39% passive arp would u gem for more ARP? or full STR? can someone give me some advise !
Btw i have noticed that the t8 gear is somehow worse than the non set piece like some nax 25 items??!????
Is the 4 set boni of the t8 any worth it i would loose at lot of AP !
thx 4 advice
A few minutes of effort with the spreadsheet and you can provide all of these answers for yourself. Swap in gems or "inferior" T8 gear. If your DPS goes up, it's better. If it goes down, it's worse. Good luck.
So how is it mysterious if you mention it? Bone Shield is a crappy mitigation cooldown, imo, since it often disappears rapidly in fights. And neither Vampiric Blood nor Rune Tap are damage mitigation, and thus would not fit under the definition of an additional damage mitigation cooldown, such as what Frost has... Unbreakable armor. The main damage mitigation cooldown is obviously Icebound Fortitude, which is available to all DKs, regardless of spec. Thus Frost has two damage mitigation cooldowns, Icebound Fortitude and Unbreakable Armor. Unbreakable Armor is by far not a superior cooldown by any means, but its effect is not negligible and it still adds to my point, that, out of any tree, Frost has THE best mitigation, which some might consider far more important for surviving in fights than being able to heal yourself. That's not your job as a tank, and it only has situational benefits.
Edit: Ultimately, the point being made is to dissuade anyone from actually believing that Frost Tanking is only good for trash, which is what the quoted poster tried to imply. Erroneously so.
I finally got around to installing PTR and did a few premades since I havent played since around April and my DK was pretty poorly geared anyways. I did 51/20 and was very happy with the results. Wish I had some screenshots but on the Heroic Test Dummy I had several Heart Strikes crit over 8k with a few close to 9k. I sat on it for around 30 mins and my DPS stayed around 3.4k-3.5k just using a newbie cast sequence macro IT>PS>DS>HS>HS>Dump when necessary. I also had a premade rogue and mage who I went arcane with and the DK beat them easily. Im looking forward for 3.2 on live and I just hope I can level a new one to 80 by then since my first DK got deleted somehow and Blizzard decided not to restore him.
Im guessing 51/20 is still gonna be the spec for 3.2.