Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 07/07/09, 5:43 AM   #5956
DreadedLove
Banned
 
Night Elf Death Knight
 
Exodar
I am not a common visitor to this forum, and usually come here when I am looking for something specific or general information. I have found for the most part that my questions are answered already; however, I have to ask if anyone has every considered a hybrid spec like this: Talent Calculator - World of Warcraft. I have been using this spec for quite some time and I find that it provides me with all the mitigation talents of unholy as well as plenty of threat from the points in blood. Moreover, the stam bonus and magic mitigation from blood have helped me out since I am for the most part an avoidance tank. I have tanked up through the guardians before Mimiron in 10 man Ulduar easy modes and up to the guardians on 25 man Ulduar. I am for the most part the OT as the mt is either a prot warrior/paladin. Is this viable to continue with, and is it viable as MT, or is this spec holding me back? I am open to any and all suggestions and I will gladly take anything into consideration.

Offline
Old 07/07/09, 8:20 AM   #5957
Beatleguise
Glass Joe
 
Human Warlock
 
Blade's Edge
Originally Posted by Azuraelius View Post
Ok, bear with me as I thought this was a slight step up from the Simple Questions thread. I've been going through page after page of all this SimCraft stuff, and it's giving me a headache. I'm good at what I do as a Destro Lock, but I can't get that deep into numbers like that. Armory me if you like, because as of right now (with my current stats), all I'm trying to do is get a straight answer on what I should be focusing on. Aside from hit I keep reading SP>Haste>Crit, but to what limit? How much crit should I sacrifice for haste when deciding what gear I should aim for next? How much haste should I sacrifice for SP? Call me simple, but there's gotta be some general ballpark figure as to what SP/Haste/Crit I should be aiming for... like should I try and be around 20% haste and XX SP? Is lowering my crit down to 20% (25% actual with Devastation) OK as long as I have XX% of Haste and X number of SP?
I am with you on this one, my head hurts and I'm still confused... O.o my gear is ok and I now have 2 T8 pieces and one thing I am seeing from T8 is more crit on the gear it self (T8). Now with that said... looking at something like hit rating there's a % in which we as casters must maintain a 100% hit rating on Bosses alone. With 17% as our hit rating, is there a minimum % that would be a "good" base say if a Destro lock like my self had 2,646 spell power (raid Buffed 10 man). From my understanding and this is just looking at my own Dps and Damage charts in game, using recount as my main stat gatherer. My longest casting spell incinerate is also the highest amount of my damage %. Although my conflag hits higher #'s, it has a long CD. So should I run more "crit" gems or haste gems? What I think many are trying to ask is where does one start using a crit or haste gem over spell power? Call me simple, but if there is a % for hit rating, shouldn't there be a % for crit and haste as well as a "good" # to aim for on spell power?

Offline
Old 07/07/09, 8:45 AM   #5958
Exsol
Glass Joe
 
Night Elf Druid
 
Blackrock
Originally Posted by nightcrowler View Post
@Exsol:
you need to be lvl 80.
Haha. Thanks for the quick reponse lol Look forward to being uber in a week or so then

Offline
Old 07/07/09, 9:14 AM   #5959
Fuzzyutters
Banned
 
Tauren Shaman
 
Burning Legion
phonetics get 2 slow weapons use wf / fb , and take 2 points out of static shock and put them in imp fire nova.
and anyone having trouble with a healer team, make a focus button, and make a focus macro that does wind shock.

Offline
Old 07/07/09, 9:53 AM   #5960
chuvi
Glass Joe
 
Night Elf Druid
 
Silvermoon
Is the 8% hit cap vs. level 83 target before or after draenei Heroic Presence?

Offline
Old 07/07/09, 10:03 AM   #5961
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Troll Rogue
 
Khaz'goroth (EU)
This, as always, should be talked about with your local spreadsheet, where you easily can add the known 3.2 items. But at least for my version with known BiS (without t9 set boni) it looks like ArP will pull ahead by almost 0.4 AEP.

How to get an Android Authenticator on your PC. (updated feb'11)

Germany Offline
Old 07/07/09, 10:23 AM   #5962
Murna
Piston Honda
 
Tauren Druid
 
Kargath (EU)
It's before.

Offline
Old 07/07/09, 11:34 AM   #5963
Emii
 
Blood Elf Mage
 
Grim Batol (EU)
Reply to : Ishwar-Area52

im sorry ishwar but why did you just copy paste the whole post from MMO champ there was already a link to it. im sorry if this sounds like a flame post i promise it isnt.

i was just reading and the got hitted by a wall of doom and got kinda irritated that ive already read it from tyhe link in some posts before.

Offline
Old 07/07/09, 11:47 AM   #5964
sefren
Glass Joe
 
Night Elf Hunter
 
Uldaman
There has been some discussion on the minimum amount of armor penetration before you start gemming for armor pen and dropping arcane shot from the rotation. My question is that is there a point at which (assuming one has grim toll/mjolnr runestone) that you should stop stacking armor pennetration and start gemming for agility again? Or is armor pen at that point always going to be better than agility?

Offline
Old 07/07/09, 1:09 PM   #5965
korrupt
Banned
 
Human Rogue
 
Azjol-Nerub
Hi I am a first time reader and a first time poster in the pvp thread so forgive me if there is some redundancy in my post.

I tried to skim through earlier posts but there are just too many and I do not have the time to read all of them. I pve mainly but me and my friend wanted to try pvp. We are going to be a resto druid/dk comp which I hear is relatively good. Firstly, I see that most people use some varation of 0/17/54 for pvp. Would this be recommended for my comp? Or would some variation of a frost spec be better?

Secondly, I need some help with strategies against other teams. I did not see a post on this when I skimmed earlier and if there was one can you please point me to it? Again I apologize if this has already come up. Against two dps teams, which dps would you go after first? Also against a healer/dps team, would you take down the healer first or the dps first?

Thanks in advance!

-Korrupt

Offline
Old 07/07/09, 1:20 PM   #5966
Justinian
Glass Joe
 
Justinian's Avatar
 
Draenei Hunter
 
Crushridge
By the time you're running Uld10 hard modes, you'll likely have enough ArP that you'll never need to gem for it. There is plenty of gear out there pre-Yogg25/Algalon that can allow you to reach 567 ArP (with Mjolnir), at which point agility becomes much more valuable (~1.5 for agility vs ~1.2 for ArP).

Even if you're at 350-400 ArP currently, each agility gem swapped out for ArP will net you only 1-2 dps each that will last only until you reach 567 ArP, at which point they become more of a hindrance than a help. Of course, you could then pursue solely crit & haste for your secondary stats, but then you're forced to pivot around two caps (hard cap of hit and soft cap of ArP) and it becomes more obnoxious to implement potential upgrades because they each will likley require multiple gem and enchant changes.

I, for one, hope that 3.2 brings more ArP/crit/haste mail so we can get out from under the mountain of hit gear. Yes, Tier 8.5, I'm talking about you. Also, it will be quite nice to have a budget-equal alternative to Icewalker in the form of the revamped Nitro Boosts.

Offline
Old 07/07/09, 1:22 PM   #5967
Raynforce
Glass Joe
 
Human Rogue
 
Kilrogg
Thank you very very much for enlightening me!

Offline
Old 07/07/09, 1:22 PM   #5968
 VRoscioli
Bald Bull
 
VRoscioli's Avatar
 
Troll Hunter
 
Ghostlands
Originally Posted by sefren View Post
There has been some discussion on the minimum amount of armor penetration before you start gemming for armor pen and dropping arcane shot from the rotation. My question is that is there a point at which (assuming one has grim toll/mjolnr runestone) that you should stop stacking armor pennetration and start gemming for agility again? Or is armor pen at that point always going to be better than agility?
This has been discussed extensively on the Best DPS thread. A good post to answer your question:

Originally Posted by Magnimus View Post
According to my calculations whether or not Agi or ArP is better depends entirely on "when" you ask the question. Assuming you have a ArP trinket like Grim or Mjolnir you should gem agility unless you can get close to the passive ArP cap (including food/elixir) of 620 for Grim Toll and 567 for Mjolnir Runestone.

Gearing ArP is nice but butchering your other stats and bonuses to get there doesn't pay off. If you're falling pretty far short of these caps you're probably taking a substantial dps hit.

My suggestion is to stick with Agi focused gear/gems until you're able to comfortably get to the passive ArP cap with a trinket. (If you don't have a trinket the point is entirely moot and you should be 100% agil focused.)

After you've hit the ArP cap you should start gearing toward agility again. These are calculations I've done to figure relative stat values after the hit cap
At 580 passive ArP:
8534.03 proc dps
7345.84 w/o proc dps
7583.62 mean dps

If I switch 3 agil gems to ArP I get this:
At 628 passive ArP:
8447.53 proc dps
7341.40 w/o proc dps
7562.62 mean dps

Because of the exponential scaling of ArP this Agil > ArP rule past the passive ArP cap doesn't remain true indefinitely. I believe there's another threshold of passive ArP where stacking more ArP clearly becomes more beneficial. I'll leave it to someone else to figure out where that line is.
TL;DR: Stack ArP until just after the soft-cap you get from your trinket, then stack Agi again. At very high levels of passive ArP, the ArP trinket in fact becomes less valuable than other options (since a good chunk of the proc becomes wasted), and should be replaced by a different trinket while continuing to stack passive ArP. (I don't even know if that level of ArP is possible in current gear, though.)

Offline
Old 07/07/09, 1:53 PM   #5969
Chamenas
Banned
 
Human Death Knight
 
Icecrown
Here are the specifics I came up with when looking at the mitigation numbers:

Before Cooldown Mitigation from Talents


Rule 1: Only counted talents deeper than the "requires at least 10 points in X spec" tier, or Tier 3. I will still mention all talents in the tree, however, that fall under mitigation.

Rule 2: Situational talents, like Acclimation, although not strictly on a cooldown, were not counted because they do not provide mitigation across the board at all times. The main purpose of mitigation is to create consistently lower incoming damage.


Frost
Discounted Talents:
> Toughness (Rank 5)
> Acclimation (Rank 5) (Only works on magic, hardly used)

Counted Talents
> Improved Frost Presence (Rank 2)

Discussion
Frost has the Toughness (Rank 5) talent, but I didn't want to count it into the spec's overall mitigation over other classes since just about any tanking spec, regardless of which tree you use primarily, will be putting Toughness in there somewhere.

I assumed that Frigid Dreadplate (Rank 3) was a mitigation of 3%, not avoidance. I was incorrect in my understanding of this, and thus it contributed to a bad assumption on my part (lesson learned: Always double check). And, while it's a nice talent that is fairly unique in the deep-tree of the 3 specs, it isn't mitigation and can't be counted into the total.

Since the only other talent that provides any sort of mitigation after Improved Frost Presence (Rank 2) is Acclimation (Rank 5), that leaves any pure, before cooldown mitigation at only 2% unless you take acclimation, and I'm under the impression that most Frost Tanks do not.

So, in the end, Frost has 2% extra mitigation for their talents. Lower than my initial thoughts.

Blood
Discounted Talents
> Blood Barrier (Rank 5)
> Rune Tap and [url=http://www.wowhead.com/?spell=49489]Improved Runetap (Rank 3)[url]

Counted Talents
> Will of the Necropolis (Rank 3)

Discussion
Blood Barrier (Rank 5) is discounted per rule 1, the same reason that Toughness (Rank 5) is discounted. Any viable tank should have this talent, regardless of which tree they go deep into.

I also discounted Rune Tap and [url=http://www.wowhead.com/?spell=49489]Improved Runetap (Rank 3)[url], because healing is not mitigation, it's healing. If mitigation were healing, then discipline priests would have their shields counted as healing on healing meters, but they don't because they do their job through healing AND mitigation. The only healing that can be considered for mitigation is consistent healing, which provides a stable, mitigation-like effect for a fight. Rune Tap does not, and though it is a very valuable talent in many ways for Blood Tanks, it is not mitigation.

I did count Will of the Necropolis (Rank 3), which is actually a very good mitigation talent, it is, however situational. It serves its purpose, however, which is to stop you from dying if you are close to dying, without making you immune to death. You can still die, but your healers have a bit of extra room in which to save you, or you can potentially save yourself with a Rune Tap. Either way, most often you do not want to be below 35% health as it is, which means that this talent is quite situational. It will likely be used a lot, but it's tough to call it true, pure mitigation. And since I don't know the numbers on the average numbers on when a 45k hp (That was the hp number I chose for a fully buffed Blood Tank) gets below 15750 (35% health) it's tough to calculate the actual mitigation effect throughout the entirety of a fight. Suffice to say, it's an excellent tanking talent.

For consistent, pure mitigation, I'm unsure of the numbers for blood. It is certainly not 15% of the damage done in a fight, the question is whether or not the tank is low enough often enough in the fight that more than 2% of incoming damage is mitigated. Also, because the effect can only happen once per 15 seconds, it is not providing consistent mitigation throughout a string of attacks at low hp, which leads me to guess that in a typical encounter, it more often than not, does not prevent 2% of the damage done.

Unholy
Discounted Talents
> None

Counted Talents
> Magic Suppression (Rank 3)

Discussion
Unholy really does not have much in the way of mitigation before cooldowns, in fact, the only talent it does have is Magic Suppression (Rank 3), and I don't have the numbers of how much magical damage is done in a particular boss encounter in which to say that the 6% mitigated is more than 2% of all damage done. In fights like Hodir I'm certain it is strictly better than Improved Frost Presence (Rank 2), but I'm not sure how many fights that would also be true on.

So, Unholy has slightly better mitigation on heavy magic fights, but I don't believe (Without the numbers, sorry, I don't have all of the pretty tools most people have to analyze their fights) that enough damage is done to the Main Tank of a magical nature that 6% overcomes 2% to all damage done, including magical.

In the end, the actual numbers of mitigation would require a bit of additional number crunching in order to find out how much damage is mitigated by Magic Suppression (Rank 3) and Will of the Necropolis (Rank 3) throughout each boss encounter in Ulduar. Until that math is done, the only certainty is that Frost has 2% pure mitigation over all of the other trees before cooldowns. It is less than I expected because of some erroneous assumptions, but is still a significant amount.

Edit:
> I'll do a post on Cooldowns later.
> I want to be as accurate as possible, any numbers that I do not have that you might, feel free to share in a PM and I will give proper credit where it is due. This is specifically in reference to how much damage can be expected to be mitigated by the talents mentioned at the end.

Offline
Old 07/07/09, 1:56 PM   #5970
FroggyWuLong
Glass Joe
 
Dwarf Hunter
 
Black Dragonflight
Is there a consensus on which MM glyphs to use? Aimed vs Chimera? Which 3 are the best?

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »