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Old 07/07/09, 7:26 PM   #5986
jackel3
 
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F ck Y u
Blood Elf Warrior
 
Twisting Nether
I may have missed it sorta new to this forum. I was wondering if any one had a suggestion to some useful mods for a rogue? First time playing one in Wow and wasn't sure as to where to start?

Thanks in advance.
Jackel

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Old 07/07/09, 7:44 PM   #5987
Spellia
Von Kaiser
 
Draenei Paladin
 
Dragonblight
Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
so we basically have exactly what we had, but it can't leepfrog. + oh shit aspect that we can't control. Not impressed from my part.

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Old 07/07/09, 11:03 PM   #5988
Capnsanity
 
Gnome Mage
 
Blackhand
Heya, I'm new here but i already love this place! Particularly this thread since i recently became level 80 with my mage and it's helped SO MUCH in finding the best gear for me

Anyways, I was wondering if anyone thought [Breeches of the Caller] should be added to the legs section, I've been using them instead of anything else on there and i think they're great

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Old 07/08/09, 12:55 AM   #5989
Paladin0228
Glass Joe
 
Human Death Knight
 
Stormrage
Question :

How high is the importance of expertise for a Combat Swords Rogue ? [ currently 18/51/2 spec ] ... as my gear has been 'upgrading' i have been losing loads of expertise to the point I am at now where I only have.. 13 expertise on my char sheet ( 2/2 wpn expertise talent + 3 from Human racial ] ..

Armory : The World of Warcraft Armory

my current armory is correct except I have replaced the shoulders with the Spaulders of Resumed Battle from naxx.

thanks

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Old 07/08/09, 1:16 AM   #5990
Lupius
Von Kaiser
 
Blood Elf Hunter
 
Black Dragonflight
I just did XT hard mode tonight as BM. My pet did 6k dps to the heart all by himself. Oh nom nom nom.

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Old 07/08/09, 1:55 AM   #5991
Kaidagar
Von Kaiser
 
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Human Rogue
 
Blackrock
Taken straight from the Poket guide thread http://elitistjerks.com/f78/t37183-p...updated_3_1_a/

Expertise Rating:

For 6.5% boss dodge chance (26/26 expertise):

26 expertise (214 expertise rating) to cap.
16 expertise (132 expertise rating) to cap for rogues with 2/2 Weapon Expertise.
13 expertise (107 expertise rating) to cap for combat human rogues wielding a sword/mace.

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Old 07/08/09, 2:03 AM   #5992
Bismal
Glass Joe
 
Human Priest
 
<KEK>
Malygos
Value of 4 piece T8 to a Destro lock?

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Old 07/08/09, 2:05 AM   #5993
Paladin0228
Glass Joe
 
Human Death Knight
 
Stormrage
I think you perhaps misunderstood my question Kaidagar, i know what the expertise cap is.

My question I guess was more along the lines of ' I am getting gear 'upgrades' ' however I am losing expertise. HOW important is the expertise for overall dps and am I better off sticking with worse gear with expertise or better gear but lose expertise.

Thanks :-)

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Old 07/08/09, 2:12 AM   #5994
Gudder
Glass Joe
 
Tauren Druid
 
Blackrock
Very nice addon, I even made a tiny vid of the display...

YouTube - Serious Help In Timing - Ret Addon


Is there any possible way of adding a 1button task bind to the addon to make it even more simplistic... when the skill in the middle changes, it auto hits/changes to it?

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Old 07/08/09, 2:12 AM   #5995
jordan_k
 
Tauren Hunter
 
Alexstrasza
hey all,
i have been messing around in the spreadsheet a little bit and i have noticed that replacing all my agility gems(+16) with ArP gems(+16) increases my dps by 4 for ever 16 ArP i put in. i have grim toll. so i was wondering would it be worth it to do so and replace all gems with ArP (i will have 462 ArP if i regem) or just get ArP from gear?

im already useing the spec with no imp arcane shot and im not useing it in my rotation and have noticed 600-800 more dps with 317 ArP just from gear?

The World of Warcraft Armory

with that said, is there even a cap for ArP?

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Old 07/08/09, 2:25 AM   #5996
mark182ass
 
Human Rogue
 
Shattered Hand
the main problem

right now as a resto druid, i have no problem healing. rejuv, regrowth, nourish and wild growth are really good for healing. swiftmend and natures swiftness healing touch, make druids great healers. the problem is that life bloom doesnt really fit into the rotation like it use to. i understand the change so rolling 3 lifeblooms isnt as good as it use to be, but i have healed 25 man content without using lifebloom at all. the problem is that lifebloom takes so much more mana then the other hots and the refund isnt that great that it has worked its way out of the healing rotation. lifebloom use to be what druids needed to roll, and now it is "optional". rolling lifebloom added a type of strat to the druid rotation, lifebloom still can be usefull to druids with enough mana regen to afford to roll and stack it, but most druids will go without it due to it costing too much mana to keep it up without mana problems. the mana return is nice, but most times i use it is when i clearcast so i get the free mana back but it is still a mana hog and using it to roll lifebloom will just kill mana. lifebloom needs to be altered so it can fit into a resto druids healing rotation more then just an optional heal.

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Old 07/08/09, 2:28 AM   #5997
 emptyrepublic
International Technocrat
 
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Rebenton
Tauren Paladin
 
No WoW Account
I got wind of some new trend (if it is really a trend) in DK Blood DPS today while tanking a heroic. The DK DPS with me was speced Blood (I verified this with Recount seeing that they were using Heart Strike) but glyphed for Obliterate and using that ability as their Frost+Unholy ability in their rotation.

I find this curious for the fact that the Blood tree encourages you to use Death Strike as much as possible; Might of Morgraine comes to mind immediately as that also increases crit damage for HS as well.

I hopped onto the PTR to check this out. Even though my build is glyphed with Glyph of Death Strike I did some testing regardless. My PTR build is the same as my live build (51/0/20).

Utilizing my typical rotation of IT->PS->HS->HS->DS->RP Dump eventually leading to repeating HS I found that my DS crits were doing an average of 5341 damage on the raid boss dummy. When I changed out DS with OB in my rotation I found OB doing 3582 on average for crits. Now assuming I switched out the DS glyph for the OB one that would only bring the average OB crits to ~4300.

I'm curious what others think of this "trend". For typical Blood builds that have HS in the rotation I can't see a reason why one would use OB over DS even if you glyph for it since you will almost certainly have Might of Morgraine and NOT Guile of the Gorefiend (which would boost OB). Additionally the current rotation I use encourages an RP build up to maximize the effectiveness of the Glyph of DS where OB would not do that.

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Old 07/08/09, 2:33 AM   #5998
Joigahdenn
Piston Honda
 
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Night Elf Rogue
 
Cenarius
Mutilate rogues cap expertise only to avoid cycle interruptions due to dodged finishers. That doesn't really apply to combat rogues, whose finishers can't be dodged anyway (due to Surprise Attacks) As such, expertise is inferior to other stats with higher EPs, like ArP, Agi, and straight AP. For exact EP values I'd suggest using one of the spreadsheets available in these forums.

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Old 07/08/09, 2:40 AM   #5999
Feist-Mok
Im***est.
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by Paladin0228 View Post
I think you perhaps misunderstood my question Kaidagar, i know what the expertise cap is.

My question I guess was more along the lines of ' I am getting gear 'upgrades' ' however I am losing expertise. HOW important is the expertise for overall dps and am I better off sticking with worse gear with expertise or better gear but lose expertise.

Thanks :-)
I'll quote myself from a few pages back in this thread. In general, the answer to these questions is really best found from consulting a spreadsheet or simply using search:

Originally Posted by Feist-Mok View Post
The problem is not your expertise. Expertise is a solid 'B' stat for Combat Rogues, right there along with Hit before the poison cap and crit. ('A' stats, by comparison would be Agility, Attack Power, and Armor Penetration). The Expertise cap to prevent dodges is 26/26. Given that as a Combat Rogue, you have 10 from talents, your primary CP builder only costs 40 energy, and that your finishers are undodgeable thanks to Surprise Attacks, Expertise has comparatively little DPS impact. It results in a few more landed Sinister Strikes, and some extra white damage.

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Old 07/08/09, 2:44 AM   #6000
Gohanam
Glass Joe
 
Human Warlock
 
Proudmoore
Given we can now get [Idol of the Plainstalker] as an early quest reward in BT is it still worth going back to farm the BoJ for the [Idol of Terror] given it's only a difference of 10 agi?

I realize that farming the 20 BoJ isn't really that difficult (will get that just going back to get the heroic dungeon acheivements) but is it enough of a difference from the quest reward for it to be something we go back and do asap?

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