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Old 07/09/09, 12:53 PM   #6076
nerahla
Glass Joe
 
nerahla's Avatar
 
Night Elf Druid
 
Bloodhoof
Answer to the Focus Magic question:

FM each other, its way way better, there shouldn't even be a question. Instead of just getting a 3% by putting it on someone else, you get 6% with the chain. Any # of mages more than 1 can all daisy chain their FMs on each other... even #s doubling up, odd numbers putting one on the next mage, making a circle. It's a no brainer... and it is what the spell is there for.


Question: In Rawr, why does it ALWAYS pick haste as the top DPS stat? With ttw/fb spec, crit gives you way more bang for the buck, and losing 8-10% crit like Rawr expects with BiS gear would be horrible.

Haste is a luxury, and nice, but to be a decent ttw/fb spec mage you need at the very least 35% crit or else you're just wasting raid space and everyone knows it. Getting 100 more haste for 2-3 more fireballs (which amounts to about 15000 more damage per minute is nothing, when 1 single crit will out perform the extra couple of fireballs you get.

Who the hell is crunching these numbers? Do they even raid?



Also, shouldn't there be a separate pvp question/answer thread so we don't need to wade through unnecessary information?

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Old 07/09/09, 12:54 PM   #6077
Chrisfarly
Glass Joe
 
Gnome Death Knight
 
Muradin
Well, by the same reasoning as you are using you could say this: What fight really needs the extra 6% reduction in swing speed for a boss?

If threat is optional by your terms, (and judging by your hit and expertise ratings, it is to you.) then what difference is a little extra mana from your healers to cover the extra 6 total swings a boss might get on a 3 minute fight?

some math and I'm doing this fast, but assuming a 2 second swing timer, most bosses will get in 30 attacks each minute so cutting that by 20% would mean 24 swings per minute
cutting that by 14% would mean 25.8 swings per minute

so rounding up, your getting 6 extra attacks over a 3 minute fight, 60% of them will be avoided, meaning you will actually only get hit 2 additional times for having a 14% debuff instead of a 20% attack speed debuff on a boss in a 3 minute encounter.

I could make the argument that by not increasing your expertise more, you are causing more parry haste hits then IIT could ever make up with the 6% extra debuff.

I also think comparing the mitigation offered by WotN to a 6% attack speed debuff also shows quite a bit of naiveté on your part.

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Old 07/09/09, 12:57 PM   #6078
Karede
Von Kaiser
 
Draenei Death Knight
 
Thunderhorn
Originally Posted by Griefknight View Post
Do they keep it up on Steelbreaker assuming your guild is endgame and your the one tanking him? Do they keep it up on General Vezax at all? If they die on Thorim HM and your the only tank left, can they still keep it up? What if you are asked to solo tank the arena?

How large is this threat gain and is it worth taking extra damage if the other tanks don't keep it up 100% of the time? What fights need this extra threat? If you wanted to get more threat, why not drop WotN and pick up both ITT and Necrosis?
What I don't understand is all these people coming out and acting as though threat is a real concern for Blood tanks. There are only a few situations where threat is ever of concern, and those are things like Hodir and Vezax, where casters are getting incredible damage buffs that the tank has to find a way to keep up with on threat. And if you're trying hardmode for either of those, you don't have a second tank there to apply a debuff like that. Your prot warrior has gone arms or fury for the fight and your prot paladin has gone to either ret or holy for the fight. Therefore unless you have a Frost DK in raid, it's likely that in those situations you are going to need to apply that all important debuff yourself.

And Grief brings up another great point re Thorim hardmode. What happens when you're the last tank left alive, Thorim has 6 stacks on him and you don't have IIT? Most likely you are going to die extra fast as his attacks are starting to come so quickly your healers can't keep up with it.

Also, the anecdotal evidence provided doesn't seem to me to add up to a significant amount of extra damage/threat. We're hearing that it provided 5-5.6% of total damage. How much damage did Icy Touch provide? On my Vezax (normal mode) kill last night, it provided 3.0% (30038 raw) of my damage. If I don't have IIT then I lose 15% of that. Now, that only ends up being a .5% damage loss overall to me if I don't have IIT in that, but it would be a MUCH bigger raid loss if we had to have someone that would be DPS'ing (we have no Frost DK) spec into something and then provide that debuff. Prot warrior DPS is crap, so if our warrior stay prot for the fight, we probably lose 2-3K DPS, as opposed to 100-200 DPS extra from me taking Necrosis.

Overall the math just does not add up unless you have a dedicated Frost DK who will basically be following you around every fight and always on your mob to supply that debuff. It's your responsibility as a tank to have it and debuff your target, not someone else.

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Old 07/09/09, 12:59 PM   #6079
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
I think people dramatically over-estimate the effect of not having improved icy touch. It's a 6% slow. That's not even 6% less damage, because nothing (in Ulduar) does 100% of its damage through autoattacks and on-next-swing attacks. Vezax is close, admittedly. Still... solo tanking the arena? Who cares. Those mobs aren't going to kill you even if they had 0% slow, let alone 14% vs 20%. If a tank dies on Thorim, it's going to be far enough into the fight that an extra 6% slow isn't even going to be noticeable. On Vezax, a warrior can indeed keep it up just fine on Vezax while tanking or DPSing the animus because Thunderclap is AOE and they get tanked on top of each other.

As for how large the threat gain is -- did you even bother reading his post? He said 5-6% of his damage is Necrosis. That follows through for me, too, for the record. With 4/5 Necrosis, I dealt 6% of my total damage to Vezax with it on our last 10 man kill (56k damage), and that's counting the damage my army of the dead and ghoul did. Taking the various ghouls out, Necrosis was a 7% increase to my total damage, and roughly a 6% increase to my threat. What fights need the extra threat? Hodir. Vezax. Why not drop WotN and fill both ITT and Necrosis? Because you can't drop all of WotN without also giving up Blood Gorged, and because WotN cannot be replaced by another character. IIT can.

And Grief brings up another great point re Thorim hardmode. What happens when you're the last tank left alive, Thorim has 6 stacks on him and you don't have IIT?
If you're the last tank alive and Thorim's only at 6 stacks, you seriously need new tanks. We never lose a tank on Thorim until 10-12 stacks. And, again, at 10+ stacks, IIT vs no IIT isn't even noticeable.

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Old 07/09/09, 1:09 PM   #6080
Duress
Glass Joe
 
Orc Shaman
 
Llane
Up-to-date Spell Detail List

Is there a resource that has current, confirmed, and quantifiable information on our spells and totems?

For example, do pulse totems (HS, MS, MT, Cl, Tr) affect the whole raid, only your group in the raid. the X closest people to the totem, the X neediest people in range, or some other.

Another would be, what is the max distance a chain heal can jump. "The jump range of the spell is approximately 10-15 yards." I believe it's currently 10 on the live servers as the patch notes mention jump range increased 25% to 12.5 yards. 10 seems nearly worthless when people need to stay 10 apart for most boss battles.

Thanks for your help and time,

Fyst

Last edited by Duress : 07/09/09 at 1:21 PM.

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Old 07/09/09, 1:14 PM   #6081
aangus
Glass Joe
 
Tauren Druid
 
Winterhoof
Originally Posted by Anubisck View Post
@Aangus: I used to have the same problem with rawr. Now it says Arpen, but only if I have trauma and Sunder Armor.
I had the problem that there were no Itemsuggestion with Arpen as gems, once I added those Arpen again became the best stat


Like Murna said if you are using the FBN addon then gem for Arpen and ignore Rawr. If not then follow Rawr until it tells you to gem Arpen.

Setboni: Again nightcrowler (gotta love this guy) ran simulations with 2t7, 2t7/2t8, 2t8, 4t8. Use 2T7/2t8 until you get 4T8.


You should ask yourself:
Do you have Problems with the Priority Rota?
-If yes try to use FBN and gem for Arpen.

Do you run 10 or 25, is trauma and Sunder always on the target?
-If yes arpen will be a better stat.

Do you use some of the gear for tanking?
-If yes gem for Agi. ( I had that problem since I am ST in my guild.)

Is there a chance you will get an Arpenproctrinket in the near future?
Do you have a good OoC management?
Do you use some gear for PVP?
You don`t have a manglebot, and you have problems with Mangel/rip uptime?



The gem question is only interesting once you have no more issues with your Rota or use FBN.

Thanks for the info.

I do struggle a little bit to keep up the priority rotation. There are times when my SR drops or rip isn't up. I have to mangle myself and can keep that and rake up pretty decently but still working on getting the rythm for rip and SR. I very rarely get a chance to have 5 CPs and enough time for a FB so i usually just sit on the 5CPs and wait for rip or SR to get close to expiration. I only get to DPS on 25man VoA/Naxx/OS/EoE (mostly pugs). For Ulduar, I am on heals as that is my main spec.

I am gemmed all Agi right now because I started feral using almost all the same pieces for tanking and dps. I am starting to collect pieces that i can use specifically for DPS so I now have a little more choice for gemming and enchants. That was the reason for my post. I didn't want to spend 80g per gem and then have to go back and replace them all. I already spend way to much playing around with my healing gear

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Old 07/09/09, 2:11 PM   #6082
GnomeKing
 
Gnome Mage
 
Wildhammer
Trinkets

19.52.0 mage.

I cannot seam to win rolls on trinkets and am stuck with 1 nub trinket.
So my question is should i keep my

[Sundial of the Exile]
Equip : Crit rat +84
Equip : Chance for harmful spell to increase Spell power by 590 for 10 sec

or get

[Darkmooncard: Death]
Equip : Crit Rat +85
Equip : Each time u deal dmg, chance to deal 1750-2250 aditional shadow dmg.

I want to think its the first, but I have a second question. Can it prock from periodic damage of Living Bomb and Pyroblast and ignite?

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Old 07/09/09, 2:13 PM   #6083
timspet
Glass Joe
 
Draenei Hunter
 
Proudmoore
tyvm

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Old 07/09/09, 2:14 PM   #6084
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by Chrisfarly View Post
Well, by the same reasoning as you are using you could say this: What fight really needs the extra 6% reduction in swing speed for a boss?
Every fight.

Originally Posted by Chrisfarly View Post
If threat is optional by your terms, (and judging by your hit and expertise ratings, it is to you.) then what difference is a little extra mana from your healers to cover the extra 6 total swings a boss might get on a 3 minute fight?
That little extra mana from the healers is the difference between setting up your DK for max survivability or setting up your DK for max threat. You can choose both but then your lacking survivability you could have on a fight like Hard Mode IC, Thorim, XT, GV, and Mimiron then why do it? What fight do you need that extra threat? I'm pretty sure almost every Blood tank spec has Hysteria, you can easily stick it on yourself for the first 30seconds of a fight and get a very nice threat lead.

Originally Posted by Chrisfarly View Post
some math and I'm doing this fast, but assuming a 2 second swing timer, most bosses will get in 30 attacks each minute so cutting that by 20% would mean 24 swings per minute
cutting that by 14% would mean 25.8 swings per minute

so rounding up, your getting 6 extra attacks over a 3 minute fight, 60% of them will be avoided, meaning you will actually only get hit 2 additional times for having a 14% debuff instead of a 20% attack speed debuff on a boss in a 3 minute encounter.
You have no way of saying 60% of them will be avoided when talking about avoidance, it is completely random and you just may avoid 100% or maybe you will avoid 0%. The way I look at it is if I had 0% avoidance, in a 6 minute fight I'll take 12 extra hits if I don't have ITT. You could say you will avoid 50% of them, then you are taking 6 extra attack. You could say you are taking 75% of them, then you are taking 3 extra attacks. Unless you avoid 100% of the attacks over 6 minutes you will get hit anywhere from 1 to 12+ extra times without ITT and any of those attacks could be fatal.

Originally Posted by Chrisfarly View Post
I could make the argument that by not increasing your expertise more, you are causing more parry haste hits then IIT could ever make up with the 6% extra debuff.
This is about as random as avoidance. I'm at 20 Expertise in my Survivability gear which means that I have a 9% chance for my attack to be parried by the boss. There is also the fact that Blizzard has an on and off switch for which bosses can have there swing timer reset due to a parry. Unless we know exactly which bosses have this ability or do not then we can't really weigh how important expertise is overall.

Originally Posted by Chrisfarly View Post
I also think comparing the mitigation offered by WotN to a 6% attack speed debuff also shows quite a bit of naiveté on your part.
I wasn't being serious when I said that WotN was more important then either ITT or Necrosis but you were dropping ITT so you could have more threat and WotN provides no threat.

EDIT:
@Zurai
It simply comes down to if you really do need that extra threat. I personally have no threat issues on any fight besides Hard Mode Hodir, which I don't tank, and near the end of Vezax. That is why I focus on maximizing my survivability and not threat. I only have one tank spec but if I had two then I would surely maximize threat in the second.

Last edited by Griefknight : 07/09/09 at 2:22 PM.

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Old 07/09/09, 2:26 PM   #6085
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Griefknight View Post
Every fight.
No. Most fights in Ulduar, even hard mode fights, do not REQUIRE an extra 6% attack speed decrease. Actually, I think it's safe to say that precisely zero of them require the extra slow. Is it helpful in some of them? Sure. Is it needed? Absolutely not.

Also, the utterly idiotic "avoidance is random so it doesn't count" argument needs to be taken out back and shot. With silver bullets. And buried in consecrated ground sprinkled with holy water. It's a ludicrous, stupid argument that keeps coming back from the dead.

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Old 07/09/09, 2:39 PM   #6086
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
Originally Posted by Zurai View Post
No. Most fights in Ulduar, even hard mode fights, do not REQUIRE an extra 6% attack speed decrease. Actually, I think it's safe to say that precisely zero of them require the extra slow. Is it helpful in some of them? Sure. Is it needed? Absolutely not.
With that logic, Anticipation isn't "needed". Toughness isn't "needed". Please. One can make the argument, which you apparantly are, that no fight in Ulduar requires you to be specced in an optimal manner, and perhaps that's true. But it doesn't change the fact that speccing for IIT is optimal, whether or not that level of optimization is required of you.

It's like a dpser not speccing into a straight up X% dps boost talent. Yeah, they don't have to. Yeah, if they don't spec into it they can probably still kill any fight. But that doesn't change the fact that it is rather irrational not to do so (unless there is something better you get in return, but there is nothing better than ITT in terms of DTPS) and that these forums are designed to discuss what is optimal, not ignore it.

Until the day when, as a tank, increasing threat outweighs reducing damage taken, dropping IIT makes no sense. And, at this day, encounter design is not at that point, nor (seemingly) going in that direction.

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Old 07/09/09, 2:47 PM   #6087
Sinless
Piston Honda
 
Sinless's Avatar
 
Troll Mage
 
Frostwolf
Trinkets with static damage spells on proc, traditionally have less DPS increase potential because their proc does not scale with your gear. Regardless of your spec, Sundial of the Exiled is a much much better choice.

Edit: Also it doesn't matter what it procs from, because they all have an internal cooldown.

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Old 07/09/09, 3:08 PM   #6088
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by Zurai View Post
Also, the utterly idiotic "avoidance is random so it doesn't count" argument needs to be taken out back and shot. With silver bullets. And buried in consecrated ground sprinkled with holy water. It's a ludicrous, stupid argument that keeps coming back from the dead.
Why? Why in the world do you think saying "I WILL avoid 60% of the attacks because my avoidance is at 60%." is better then saying "I may avoid 0%, 100%, or 50% because random is random." ?

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Old 07/09/09, 3:16 PM   #6089
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Consider View Post
With that logic, Anticipation isn't "needed". Toughness isn't "needed". Please. One can make the argument, which you apparantly are, that no fight in Ulduar requires you to be specced in an optimal manner, and perhaps that's true. But it doesn't change the fact that speccing for IIT is optimal, whether or not that level of optimization is required of you.

It's like a dpser not speccing into a straight up X% dps boost talent. Yeah, they don't have to. Yeah, if they don't spec into it they can probably still kill any fight. But that doesn't change the fact that it is rather irrational not to do so (unless there is something better you get in return, but there is nothing better than ITT in terms of DTPS) and that these forums are designed to discuss what is optimal, not ignore it.

Until the day when, as a tank, increasing threat outweighs reducing damage taken, dropping IIT makes no sense. And, at this day, encounter design is not at that point, nor (seemingly) going in that direction.
I'm sorry, but you're wrong.

Anticipation, Toughness, and Blade Barrier are talents that provide benefits that cannot be gotten in any other manner. Thus, they are not in any way comparable to Improved Icy Touch, which can be provided by several other classes and specs.

For the exact same reason, IIT is NOT comparable to a DPSer not speccing for a straight % DPS talent. Those talents cannot be given to your character by others in the raid. IIT can be and, for some people, always will be.

This whole argument came about because of the, bluntly, stupid claim that IIT can never be skipped. IIT is NOT as vital a talent as Anticipation, Toughness, Blade Barrier, et al. It does NOT provide as much damage reduction as any of those talents, and its effects can be provided with zero talent investment.

Finally, increasing threat very well can decrease damage taken. Both Hodir and General Vezax are very threat-sensitive fights, especially on hard mode, which means that increasing your TPS directly increases the raid's DPS. Increasing the raid's DPS directly results in killing the bosses faster, which directly results in reducing the overall amount of damage you take.



I'm not saying that everyone should skip IIT. I'm saying that it's not a required talent. It's possible that some raid compositions will provide that same debuff anyway, and in that case the points spent on IIT are better spent elsewhere. People have been saying that "Not having IIT is not an option", when it's clear to any sane person that it is an OPTION. It may not be a good option for certain raids, but on the other hand, there are almost as many different raids as there are posters in this forum. The better statement (compared to "it is not an option") would be "Make sure the debuff is getting applied on every boss that matters by someone else before you spec out of it".


Originally Posted by Griefknight
Why? Why in the world do you think saying "I WILL avoid 60% of the attacks because my avoidance is at 60%." is better then saying "I may avoid 0%, 100%, or 50% because random is random." ?
Read up on your basic statistics for the answer.

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Old 07/09/09, 3:55 PM   #6090
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by Zurai View Post
Anticipation, Toughness, and Blade Barrier are talents that provide benefits that cannot be gotten in any other manner. Thus, they are not in any way comparable to Improved Icy Touch, which can be provided by several other classes and specs.
You do realize with this terrible logic you are saying Feral druids don't need Infected Wounds and Protection Warriors don't need Improved Thunder Clap because other classes can bring the debuff.

I've always been pro-ITT and the reason is because people seem to say you don't need ITT at all. I would like you to realize that 100s of other people read this thread weekly or daily and that they may just not be bright enough to realize you're in a situation where you never need ITT and they in fact are not in the same situation. We have already discussed in the DK FAQ, that is stickied at the top of the page, that every DK tank should be specced into ITT anyways.

---

Originally Posted by slant View Post
Offtanks should always spec imp icy touch. Think about what the OT does on actual bosses. Would your target(s) be hit by thunderclap or a frost DPS DK's frost fever? Lets see.

Ignis adds: no
Razorscale P1 dwarves: no on tclap, possibly on the frost DK
XT adds: no
Assembly offtanked bosses: no
Kologarn OT/rubble: no on tclap, possibly on the frost DK
Kologarn OT/boss: yes
Auriaya adds: yes
Mimiron p3 adds: no on tclap, possibly on the frost DK
Freya elementals/exploding adds: possible, but not guaranteed
Thorim arena/gauntlet: no on tclap, possibly on the frost DK
Hodir: not offtanked, n/a
General V: not offtanked, n/a
Yogg: no
Algalon: yes
Originally Posted by Darkside View Post
This is, for most fights, the single largest incoming damage reducing talent available for a Death Knight tank. Furthermore, there is no clear advantage to be gained by spending the points elsewhere and hoping for the mobs to be hit by thunderclap/infected wounds.
These quotes are straight from the sticky in case anyone doesn't feel like going to the thread themselves.

---

I'll be willing to take back the "You may avoid 0%, 100%, or 50%." and I'll throw this statement out instead.

Avoidance is spiky and the less amount of attacks you take means the less chance you have to take that hit and thus less spike damage. This is a reason we take SSG over SS, less avoidance but more HP for less spike damage and the ability to gem for stamina instead of defense.

Last edited by Griefknight : 07/09/09 at 4:04 PM.

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