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Old 07/09/09, 4:12 PM   #6091
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Since the 25 Defense enchant doesn't count towards diminishing returns, do that mean a DK can have upto 565 defense (assuming Def enchant) without "losing" a lot avoidance when Def diminishes?

I am asking because I have the 84 Defense rating trinket (totaling 555 defense) and wondering if that trinket is still useful since my DK is over the Def soft cap.

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Old 07/09/09, 4:13 PM   #6092
Garithras
Von Kaiser
 
Night Elf Druid
 
Durotan
Except that its the small series (see the massive disparity at the beginning of the graph?) that matters -- say two consecutive strikes immediately after an unavoidable spike, or three to four normal strikes in a row. Increasing your overall avoidance mainly affects healer mana conservation.

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Old 07/09/09, 4:16 PM   #6093
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by frmorrison View Post
Since the 25 Defense enchant doesn't count towards diminishing returns, do that mean a DK can have upto 565 defense (assuming Def enchant) without "losing" a lot avoidance when Def diminishes?

I am asking because I have the 84 Defense rating trinket (totaling 555 defense) and wondering if that trinket is still useful since my DK is over the Def soft cap.
Yes, this was gone over is detail back when the 25 defense/2% stam runeforge was released.

25 defense gives 3% avoidance

So as long as you are at 565 Defense you only lose 1% Avoidance by not having SS and you still gain the 2% Stam. There are people who go this route but at the same time there are a lot who don't.

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Old 07/09/09, 4:23 PM   #6094
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by frmorrison View Post
Since the 25 Defense enchant doesn't count towards diminishing returns, do that mean a DK can have upto 565 defense (assuming Def enchant) without "losing" a lot avoidance when Def diminishes?
Yes.

Originally Posted by Griefknight
You do realize with this terrible logic you are saying Feral druids don't need Infected Wounds and Protection Warriors don't need Improved Thunder Clap because other classes can bring the debuff.

I've always been pro-ITT and the reason is because people seem to say you don't need ITT at all. I would like you to realize that 100s of other people read this thread weekly or daily and that they may just not be bright enough to realize you're in a situation where you never need ITT and they in fact are not in the same situation. We have already discussed in the DK FAQ, that is stickied at the top of the page, that every DK tank should be specced into ITT anyways.

Avoidance is spiky and the less amount of attacks you take means the less chance you have to take that hit and thus less spike damage. This is a reason we take SSG over SS, less avoidance but more HP for less spike damage and the ability to gem for stamina instead of defense.
Yes, I'm saying that you only need one or two sources of 20% slow in the raid. Just like you only need one or two sources of 20% haste in the raid and only one or two sources of +10% AP in the raid, etc.

If you'd bothered to read my post, you'd see quite plainly that I am not saying that you don't need IIT at all. I'm saying that you can choose to not take IIT in some situations and that isn't automatically a bad choice. Also, the DK FAQ isn't saying what you think it's saying. The first quote is only talking about offtanks, and the second one is flat-out wrong; IIT isn't as much of a DTPS decrease as Blade Barrier is, for example, and on pure- or almost pure-physical bosses, Toughness is better still.

Re: Avoidance -- that's totally true. It's also totally irrelevant to the matter at hand. IIT does not lead to spike damage. Without IIT, bosses attack 6% faster than with it. That's a constant increase, which, by definition, is not spike damage. Thus, saying "but avoidance is spiky!" is a strawman. Not having an IIT-type debuff on the boss doesn't change the spikiness of the boss's damage at all, so avoidance (which would be the same with or without IIT) can be safely factored out of the equation because it applies to both cases equally.

Originally Posted by Garithras
Except that its the small series (see the massive disparity at the beginning of the graph?) that matters -- say two consecutive strikes immediately after an unavoidable spike, or three to four normal strikes in a row. Increasing your overall avoidance mainly affects healer mana conservation.
Again, law of large numbers. We don't optimize for the first 10% of the graph. We optimize for the final 10% of the graph. If we optimized for the first 10%, we'd be actively avoiding avoidance stats (no pun intended).

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Old 07/09/09, 5:30 PM   #6095
Rakeleer
Glass Joe
 
Human Rogue
 
Trollbane
So, if min/maxing is the goal

I wonder, if maximizing raid effectiveness is the goal, which class is harmed the least by taking the talent or using the mana to cast the spell that would give provide the %6 speed debuff that Imp. Icy Touch provides. The number of variables is pretty daunting, but it's interesting that it's a real, findable property.

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Old 07/09/09, 5:40 PM   #6096
Suno
Never challenge the throne.
 
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Goblin Shaman
 
Mal'Ganis
I'm not particularly interested in a cyclical IIT argument, but this is pretty dumb. It is exactly when Thorim's stacks are high, you're the last tank alive on Steelbreaker, tanking eternal guardians/crusher tentacles etc. that this damage reduction matters most, not least.

When healing is trivial, ~3-6% may mean you dip a little lower at times. When healing is tight, ~3-6% may mean your death. It isn't complicated.

If you can keep the debuff up without speccing into it, go for it. I personally won't risk it, nor does my threat need the boost the freed points would provide. Clearly, some mileages vary.

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Old 07/09/09, 5:45 PM   #6097
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Rakeleer View Post
I wonder, if maximizing raid effectiveness is the goal, which class is harmed the least by taking the talent or using the mana to cast the spell that would give provide the %6 speed debuff that Imp. Icy Touch provides. The number of variables is pretty daunting, but it's interesting that it's a real, findable property.
This is a good question, and one I honestly don't know the answer to. Obviously DPS-specced Frost DKs are always going to have IIT. For Druids and Warriors, it's pretty much a pure tanking talent. In that respect, it's less harmful to DKs, or at least more likely to be provided by DKs. I don't know enough about Druid or Warrior tanking to be able to state that they lose less as a tradeoff for it in a tank spec, though.

Originally Posted by Suno
If you can keep the debuff up without speccing into it, go for it. I personally won't risk it, nor does my threat need the boost the freed points would provide. Clearly, some mileages vary.
This is all I was ever saying. It's a choice.

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Old 07/09/09, 6:28 PM   #6098
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
There are people who come in here weekly and don't say its a choice and simply say "This is the spec I'm using and it works good for my threat, I recommend it to be used." Those people usually haven't even done endgame content. There are also people who come in here once a week and will read that post then immediately think IIT isn't needed at all.

Originally Posted by Zurai View Post
This is all I was ever saying. It's a choice.
If this is what you really said then I must be blind. You never said it was a choice, all you said was that its not a requirement and Chrisfarly said that it doesn't matter since its only 2 attacks per minute on a 2 sec swing timer.


If you are going to suggest that IIT isn't needed then you need to be specific and say WHEN it isn't needed because there are situations where it is needed and there are people who don't realize that it is ideal to have it on some fights.

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Old 07/09/09, 7:36 PM   #6099
Leperchaun
Von Kaiser
 
Gnome Death Knight
 
Deathwing
Originally Posted by Griefknight View Post
You never said it was a choice, all you said was that its not a requirement
Isn't that the definition of a choice? Either you take it, or you don't, since it isn't required. I see what Zurai is saying about having the option, it's similar to not taking abominations might if you have a enhance shammy providing unleashed rage. However, it's still too situational imo, as Suno has pointed out. I think people can decide if they want to take that risk or not.

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Old 07/09/09, 7:58 PM   #6100
Krunchymunchy
Banned
 
Night Elf Warlock
 
Страж Смерти (EU)
It looks like it's gonna be difficult for tanking dks in the next patch. :/

Last edited by Krunchymunchy : 07/10/09 at 12:29 AM.

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Old 07/09/09, 8:20 PM   #6101
Exiled79
Glass Joe
 
Troll Death Knight
 
Khaz'goroth
If you spec IIT there is still no reason you can't jam 1 point into Necrosis without losing essential talents (eg. 52/8/11), yes its just 1 point but on a point per point basis there isn't anything else you could reach that will provide as much threat gain.

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Old 07/09/09, 10:08 PM   #6102
Goldengiff
Von Kaiser
 
Worgen Hunter
 
Tichondrius
1) you're having a stupid argument.
2) It's a choice if you want to get it or not.
3) Necrosis > Sudden Death
4) Griefknight - They were saying that having the 6% is required, not that DKs were specifically required to get it.

Can we move on to productive topics?

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Old 07/09/09, 11:20 PM   #6103
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by Goldengiff View Post
2) It's a choice if you want to get it or not.
It is not always a choice, its a choice on some fights. I highly doubt anyone who actually tanks endgame content would not get it either because you will most likely have DPS as your second spec.

Originally Posted by Goldengiff View Post
4) Griefknight - They were saying that having the 6% is required, not that DKs were specifically required to get it.
Honestly, should I tell my guilds prot warrior and feral not to get IW and ITC because I can do IIT?

Originally Posted by Goldengiff View Post
Can we move on to productive topics?
There really isn't anything to discuss.

Current Endgame Content
XT - You spec Blood and you win.
Steelbreaker - You spec Blood and pop CDs during P3 fusion punch and work out a tank rotation.
Hodir - You spec Blood and work out a CD rotation with your healers for Frozen Blows.
Mimiron - You spec Blood and work out a CD rotation for P1 Plasma Blast.
Thorim - You spec Blood and work out a tank rotation and use a CD on 7+ stacks unbalancing strike hits.
General - You spec Blood and pop IBF each surge.
Yogg - You keep crushers from channeling and properly tank the adds in P1/P3.
Algalon - You spec Blood and do a tank rotation for phase punches of some sort and get a GS for each Big Bang on the MT.

What else do we have to talk about? How to increase our threat? You get threat gear and good game because you shouldn't need more threat then that.

I can understand discussing 3.2 changes and how they will change DK tanking but we aren't a brand new class anymore so its the same simple stuff each patch.

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Old 07/10/09, 12:24 AM   #6104
Rakki
Von Kaiser
 
Dwarf Death Knight
 
Blackrock
Originally Posted by Griefknight View Post
Honestly, should I tell my guilds prot warrior and feral not to get IW and ITC because I can do IIT?
You may, but you don't have to. Of course, that depends on the attendance of your tanks. Needless to say, at least one tank present must have IIT/ITC/IW.

I MT Vezax hardmode for my guild, and my spec doesn't have IIT. It's not optimal, but I had to move 3 talent points into Virulence since I am also on interrupt duty. In my case, our warrior tanks the Animus and he is in charge of keeping the TC debuff up.

I agree that that extra 6% slow is mandatory. But if other tank(s) can provide the same debuff with less cost, why not just let them do it?

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Old 07/10/09, 12:29 AM   #6105
Krunchymunchy
Banned
 
Night Elf Warlock
 
Страж Смерти (EU)
Well, I've been trying to come up with a more unique tanking build for Death Knight. The first one is the one I'm using right now, and the second is what I'm thinking I should change it to. Do you think this is a good idea? A bad idea? Would it work or not? Any help would be nice. Also, if this thing would work, do you think I should adjust it to fit in max impurity to improve DnD damage even more?

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