Griefknight, you have to be one of the biggest douchebags I've ever seen on a forum, I hope you get into a car accident tomorrow. If you are so hurting for attention that you feel the need to tell everyone what they should be posting, how they should be speccing, best of luck to you.
Clearly you lack any kind of control in your real life, as you seem to come online to attempt to gain some on an anonymous internet forum.
The point you missed about the entire topic was the fact that while improved TC,Pally judgement,infected wounds all are baked into prot specs of the respectable classes because there are no good alternatives to take, as death knights we have that option openly available to us. Instead you wanted to go on some crusade about how you view things should be and that anyone who wouldn't spec that way is an idiot.
Well, you did good at embarrassing yourself, thats about it.
Hi fellow fury community, I'd appreciate some advice on my current gem and stat focus of choice. I personally feel theres alot more I can squeeze out of it, probably due to my play style. Especially on Hodir only hitting about 6.6kdps while i've seen other warriors push beyond 7.5~8.5.
This may be a little off-topic with 3.2 approaching but I noticed a while back that Blood Tap would occasionally reset both Blood Runes if used after a Blood Strike procced a Death Rune giving 2 immediate Death Runes. This mean that we can remove one Blood Strike from our rotations and get in an extra SS. Spec/Glyphs I ran some testing on the Heroic Dummy and here are my results:
No deviations from standard rotation: (SS1) -> BS -> BS -> SS2 -> SS3 -> SS4 -> SS5 -> Dump
While weaving in an extra SS may not gain any real DPS in the long run, it can be useful for trash pulls etc. The interesting part I found was that weaving Ghoul Frenzy ends in a loss of DPS. I was curious to find out if anyone else was finding this to be true as well.
This may be a little off-topic with 3.2 approaching but I noticed a while back that Blood Tap would occasionally reset both Blood Runes if used after a Blood Strike procced a Death Rune giving 2 immediate Death Runes. This mean that we can remove one Blood Strike from our rotations and get in an extra SS. Spec/Glyphs I ran some testing on the Heroic Dummy and here are my results.
If you mean that when you have one death rune on CD, and one available blood rune, and that tapping causes the death rune to come off cooldown and the blood rune to become a death rune, then yes this has been refered to multiple times in this thread alone.
As far as your results go, your numbers are too small a sample to give a reliable indication, and I find it hard to believe that using ghoul frenzy gives a 5% increase to ghoul dps as your numbers suggest.
Don't mean to come over as an arse, just I don't think your data is scientific enough to be usable.
Long time reader of EJ's but first time poster, hope you enjoy. I've been running this sort of layout for a couple years but in this latest version I'm using the frames from StonehUI and some newer replacments , all credit goes to him of course for his awesome oUF frames.
Diesel can you please post your modified oUF layout? I like it a lot.