Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 09/26/08, 6:03 PM   #646
Morgannon
Glass Joe
 
Human Mage
 
Icecrown
Originally Posted by Aeryn View Post
Ghostcrawler:
Here is similar case. Go look at the other forums. The list of threads I've seen lately of classes who say they are not doing enough damage: hunters, shamans, paladins, rogues, priests, death knights, druids, warlocks. I am not exaggerating. Maybe the druids have quieted down with the recent Balance changes. I haven't heard much out of the mages lately. Sometimes you'll see maybe a Retadin saying "Okay, we might be doing a tiny bit too much damage, but we still shouldn't be nerfed."
Extremely disturbing...

Offline
Old 09/27/08, 2:50 AM   #647
Xpariah
Glass Joe
 
Xpariah's Avatar
 
Night Elf Warrior
 
Lightninghoof
Cady, is there any chance of an upload? I'm in love.

United States Offline
Old 09/27/08, 9:02 AM   #648
Beace
Von Kaiser
 
Orc Hunter
 
Zenedar (EU)
Originally Posted by summlan View Post
Dont get to crazy about feraldps in TBC, we just dont have what it takes to be competing against other dps-specs in high end raids(not counting shadowpriests). It´s like playing hockey with one arm and one leg, even tho you know everything about hockey, you got the latest blade and a shiny new hockeystick ducktaped to your one arm you would still not be on par with other players. And even if you would outplay a blind man and a guy in a wheelchair you wont get invited to world cup.
Hah... this should be saved somewhere.

Offline
Old 09/27/08, 9:32 PM   #649
Supahealer
 
Troll Priest
 
Runetotem
SO STUPID

why does everyone make everything so stupid and technical. its not rocket science.... who care bout how much blah blah blah does when u hit this guy with this attack...... its for warriors / tank TPS.... why not just say THE BEST WAY TO GET / HOLD TPS is

shield slam
revenge
devistate
devistate
shield slam
revenge
devistate
devistate


and repeat.... if u dont think this one is good put which order you use then everyone can test the best way to get or hold TPS based on comments.... all the past "calculations" and extensive verbage and trash posted is stupid and not helpful IMO

Offline
Old 09/28/08, 2:12 PM   #650
virus5877
Glass Joe
 
Undead Priest
 
Azuremyst
Cadet, I LOVE that UI.

Is there a way you can upload your addons/WTF folders to filefront or something for us?

I would love to give it a try!

Offline
Old 09/28/08, 9:34 PM   #651
lamrith
Glass Joe
 
Tauren Druid
 
Terokkar
Originally Posted by Mikari View Post
I posted my talent spec earlier in the thread it's nothing special and my pets spec is just all the dps talents. I'm unsure why you're using a 3:2 or any other fixed rotation though, they aren't needed in wotlk/3.0.2.
I am just now looking at this patch and wotlk stuff and had no idea I should not be using a macro? unlinked huh? have to look into that..


Thanks Mikari!

Offline
Old 09/29/08, 3:52 AM   #652
Fearendil
Von Kaiser
 
Fearendil's Avatar
 
Troll Rogue
 
Eldre'Thalas (EU)
Hello, could anyone post the max dps affliction build at 80 and 70 at the moment please?

Offline
Old 09/29/08, 4:28 AM   #653
Bellin
Von Kaiser
 
Bellin's Avatar
 
Dwarf Hunter
 
Bronzebeard (EU)
Hi guys,

I'm not a mage but I'm interested in what has Blizzard planned for mages in next expansion. I've seen lot of unhappy mages on beta forums but no solid feedback either. Can anyone here explain me what is current status of mages? Are you going to be better than in BC or still struggling when it comes to being top on DPS charts?

Thx in advance for your answers.

Offline
Old 09/29/08, 7:57 AM   #654
PaulchenP
Glass Joe
 
Tauren Shaman
 
Destromath (EU)
Originally Posted by tukez View Post
Some of these will be in the new GUI developed by Levva. Btw Levva, how is the development going?
Nice .

Offline
Old 09/29/08, 3:22 PM   #655
Dacness
Banned
 
Gnome Rogue
 
Sargeras
So i decided to copy my dude over, and try out mutilate. Using my current gear + both 1.8 badges daggers of course. BT trinket and Shard. Im thinking ill use Tsunami and shard tonight.

Armory link: The World of Warcraft Armory

This is the build i used: http://talent.mmo-champion.com/?rogu...00000000000000

Rotation:
5cp snd
5cp rupture
5cp Envenom

Of course, this rotation is on bosses, not trash.

After envenom I shiv right away then muti then 5cp s&d

I got to a max of 2300 dps with a warrior, shaman and hunter. No raid buffs :-(

Has anyone else tried any different rotation? I really want to go mutilate on 3.0 for the last few weeks of BT

Thanks for the feedback

Offline
Old 09/29/08, 11:53 PM   #656
Elwood
Glass Joe
 
Tauren Druid
 
Khadgar
Gloves enchant?

Sorry if this has been discussed before--I haven't found it explicitly, but with a thread so large, who knows?--but does anyone have any theorycrafting (or absent that, opinion) as to what glove enchant is better for threat generation?

It seems agility would boost crit rate and thus threat, strength would boost dps and thus threat, and 2% threat, obviously boosts threat directly. Obviously there are other gains from the stats, but those aside, any idea the difference in threat generation?

Thanks in advance.

Offline
Old 09/30/08, 2:33 AM   #657
Hildegard
King Hippo
 
Hildegard's Avatar
 
Gnome Rogue
 
Aegwynn (EU)
Originally Posted by Ladana View Post
True, there is a limit to replayability, yet I still - but that is admittingly very subjective and a matter of personal game-stle - think that more variation on the same topic makes for better re-runs. Question is if the repeated reputation farming of lackluster instances in TBC has improved the situation. Strat was for sure not perfect, but having a number of options of which way to take, of doing it short or long, of skipping a quest or two, of having the feeling of free will, gives me a very different experience than knowingfor sure, that I have to kill all the mobs in this tube-like construct of an instance 20 more times to reach exalted. Strat was very dependent on the party you had, and if it worked, the instance went like a charm. If the party was bad, neither Vanilla nor TBC instances did any good.
100% agreed.

Hildegard Sprigglespruxx - Arena Junkies Content Editor
AJ - Facebook - Twitter - Reddit - youTube

Germany Offline
Old 09/30/08, 3:58 AM   #658
Malavas
Glass Joe
 
Human Mage
 
Terenas (EU)
Copy paste from mmo-champion blues MMO-Champion BlueTracker - GC questions - big big list cuz we're scared many things addresed



I probably can't answer all of these. It's a very long list. But I can pick and choose a few.

Q u o t e:
- Will mages continue to have mana issues as much as they do currently, or is something planned to help?



Yes, we are working on mage mana issues. They seem to run out too fast.

Q u o t e:
- Will mages be expected to be dominant AoE DPS? Or is AoE DPS also being flattened across the board?



Great AE damage isn't a good niche in a game with so many single-target fights. Your AE will be good, but so will that of warlocks and moonkin. We won't keep your single target dps down in order to justify high AE dps.

Q u o t e:
- Will Frost be able to dps as strongly if not more strongly than Arc/Fire in PvE? Or is that still the PvP spec?



We would like to see similar dps from all 3 trees. However, if you go for a heavy PvP build (in any tree), you will probably sacrifice some dps to get there.

Q u o t e:
- Will Arcane Blast be modified so it can be used as a main nuke? Or is that ship sunk?



We want Arcane Blast to be used a lot. It's not Pyro.

Q u o t e:
- Scaling plagued mages throughout BC, will this be closely examined so it doesn't repeat in WOTLK?



Yes. We aren't happy with what happened to mages in BT and Sunwell.

Q u o t e:
- Mages from BC have a stigma attached (see top guild interviews regarding least useful class), will we be given something to help justify bringing us to raids?



We'll make your dps competitive. We're trying not to give *anyone* the one ability that gets them invited to raids.

Q u o t e:
- Will Evocation ever be updated? Lowered Cooldown? Made like Innervate instead of channeled?



I don't know the answer to that yet. I think Evo is fine if mages don't run out of mana in 5 seconds. Evo could be part of that solution or not.

Q u o t e:
- Will Frostfire bolt be given a purpose, now that double dipping is gone. Is it simply an "immunity" fight fallback?



No, we want it to be the kind of spell you can use all the time. But we want to get Frost, Fire and Arcane feeling good first.

Q u o t e:
- Will ignite ever be fixed (ignite "munching")?



We are aware of the problem (of course). It's just not easy to fix.

Q u o t e:
- Will the Water Elemental get more survivability? More resist? More +hit? More scaling?



All pets should inherit the hit of the master now.

Q u o t e:
- Will mages have purpose other than dps in raids so that so called "hybrid" classes won't fill in the mage spots after the single obligatory Winters Chill/Food/Scorch mage has been invited?



Just be better / do more dps than those other classes and you'll earn a spot. We're not going to give you a reason other than that that someone HAS to take you.

Q u o t e:
- Is the numbers pass starting soon? We're worried that you may be running short (5 weeks) on time to properly see data regarding the dps passes.



We've been in the middle of it for weeks. Don't worry about the time. We don't. If we looked at the ship date as a deadline, then we'd get sloppy and do dumb things. The truth is that in an MMO, game balance is a process not a destination. Even after the patch goes live, we'll have opporunities to make changes before you can head to Northrend. With all the changes we've made, there are going to have to be some quick patches to fix things we missed. And overall we'd like to address balance problems that do erupt in a more timely fashion - consider, before we could always say "Eh, they'll still take the X for his Y buff even if his dps is low." We can't say that anymore. Now we just have to get stuff fixed.

Offline
Old 09/30/08, 9:48 AM   #659
Totemmik
Glass Joe
 
Totemmik's Avatar
 
Orc Shaman
 
Frostmourne
From the constant feedback, we've come to the conclusion that mana management at the moment is pretty bad.
As I'm unable to post on the Beta forums I posted a thread on the General Shaman forums with a few ideas that may address the current problems, however that seems to just get lost within the rubbish. I thought I'd bring a few of those ideas here as they're far more likely to be read and evaluated.

I did a quick search as well as read the last 6-7 pages prior to writing this, so hopefully I'm not repeating anything.


My first suggested change was to Improved Water Shield.
Currently we have:
Improved Water Shield -> When you gain a critical effect from your Healing Wave or Lesser Healing Wave spells, you have a 33/66/100% chance to instantly consume a Water Shield Orb
We already know that Riptide will soon be affecting Improved Water Shield too (WotLK Beta (US-English) Forums -> Thoughts and Ideas on Riptide.)
My suggested change would be to have it read as follows:
Improved Water Shield -> When you gain a critical effect from any of your direct Shaman healing spells (Healing Wave, Lesser Healing Wave, Chain Heal and Riptide for clarity), you have a 33/66/100% chance to instantly gain mana equal to one Water Shield orb, this effect cannot occur more than once every 3 seconds. (Chain Heal will only be able to proc one orb per cast. e.g If all three links crit, you will only restore mana equal to one orb - added for clarity)
After thinking about it, with three chances to proc, I'd assume Chain Heal would probably be slightly too good so maybe a reduced chance per link to go with the healing penalty. For example the initial jump would have a 100% on crit to restore mana, the second jump 75% and finally the third at 50% chance off a crit. Also the removal of actually consuming an orb would hopefully address the fact that we've been 'wasting' a lot of global cooldowns refreshing Water Shield.


Secondly, I believe Riptide could use a slight bit more work.
In its current state (max rank):
Riptide -> Heals a friendly target for 1015 to 1099 and another 795 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
Would something along the lines of the following be deemed acceptable?
Riptide -> Heals a friendly target for 1015 to 1099 and another 795 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will increase the amount healed by the Chain Heal on all of its targets by 25%. If Riptide is dispelled, the target it was dispelled from will receive X more healing from all forms of healing for Y sec.
All I really did here was stopped the Riptide being consumed by the Chain Heal and made it clear that it would increase the power of the Chain Heal on all targets it hits (because as I haven't actually seen it myself, I'm not clear if it actually does this or not). I also added a detrimental effect to dispelling it trying to steer clear of creating a similar effect to that used with Lifebloom.

These changes were thought up with mana conservation and more synergy between Chain Heal and our new talents in mind.

Last edited by Totemmik : 09/30/08 at 10:23 AM.

Online
Old 09/30/08, 9:52 AM   #660
Maccam
Glass Joe
 
Human Paladin
 
Fenris
Anyone know if smithing extra sockets is a one-off per item or stacks to 2 or 3? I'm talking about stuff like;

Socket Gloves - Spell - World of Warcraft
Socket Bracer - Spell - World of Warcraft
Socket One-Handed Weapon - Spell - World of Warcraft

or the Eternal Belt Buckle

Thanks to anyone who knows.

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »