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Old 08/08/09, 2:11 PM   #6901
xavier2k3
Von Kaiser
 
Human Warrior
 
Kor'gall (EU)
Originally Posted by fishleg View Post
This was answered, but only to be sure, without GT or runestone, as arms, stacking arp is best way to go ? ( i have 66% and didnt get all epic sockets in my slots yet)?
Yes it is, look 10 posts up and you'll find an explanation.

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Old 08/08/09, 2:18 PM   #6902
Lazengann
Glass Joe
 
Lazengann's Avatar
 
Blood Elf Death Knight
 
Illidan
Thanks, doc

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Old 08/08/09, 2:26 PM   #6903
leladax
Von Kaiser
 
Blood Elf Paladin
 
Ясеневый лес (EU)
^ frost.

Another question: Is stamina so 'imba' that even Essence of Gossamer is better than an ilevel 219+? I'm not saying that because I believe it, but because I can't believe how many people are convinced in my realm and beyond that it's better to use a blue trinket just because it increases HP even if the avoidance alternative is more than 2 sub-tiers later.

Also what is with so many people ignoring completely gem bonuses just to gem stamina? I suspect there's a "fashion trend" going on. Not that stamina isn't spectacularly important in tanking, it is, but because the alternative of avoidance can not be so useless so that can be completely ignored.

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Old 08/08/09, 4:39 PM   #6904
Kanthos
 
Orc Hunter
 
Twilight's Hammer (EU)
Kanthos' UI

Here's my UI, it's built only for PvE/Raiding so it isn't very PvP friendly atm.
Solo:


Raid/BG:

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Old 08/08/09, 5:48 PM   #6905
santamar1a
 
Tauren Death Knight
 
Lothar
spec

k so the current 0/17/54 build requires end game gear, i just tested on naxx and my dps decreased substantially,

so any tips for not so geared dks? would you recommend to go back to the SS build we used pre 3.2? any tips ull like to add?

id really appreciate any help and im pretty sure many readers will appreciate it as well

thx

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Old 08/08/09, 5:58 PM   #6906
Melbuframa
Don Flamenco
 
Melbuframa's Avatar
 
Gnome Warlock
 
Ner'zhul
Updated Class needs 8/8

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Old 08/08/09, 9:14 PM   #6907
Rakuin
Glass Joe
 
Undead Death Knight
 
Doomhammer
Originally Posted by Feist-Mok View Post
The one you can stand looking at for 80 levels and however many hours of endgame time you play on it.

The racial distinctions are sufficiently small that it's far better to play what you'll find fun.
BE is sexy, but god is there mounts ever ugly.. I LOVE orc's mounts, but orcs are ugly rofl.

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Old 08/08/09, 9:59 PM   #6908
Flanders
 
Night Elf Death Knight
 
Nordrassil
I feel the 0-17-54 spec isn't providing any benefit over the 3-13-55 spec. The extra RP you get for DC is nice but is it worth what your sacrificing talents for? I definately feel 2 talent points in IR is a waste of talents pve wise. I'm currently testing the 3-13-55 spec but haven't had much raiding with it since I mainly tank for my guild. Am thinking about going 0-13-58 though just to see how that fares. In this spec I would max out Necrosis and pick up IUP which would be helpful on some fights. Here is my current spec. Am running with 2 piece T8 bonus. Currently ~30% ArP.
The World of Warcraft Armory

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Old 08/08/09, 11:45 PM   #6909
bandaids
Glass Joe
 
Blood Elf Paladin
 
Tichondrius
Hand of Reckoning is no longer able to be used on targets that are immune to taunt, including players.

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Old 08/09/09, 12:00 AM   #6910
Sunfire
Von Kaiser
 
Blood Elf Mage
 
Crushridge
Originally Posted by Scottti View Post
This LB change does a few things for the mage class. First of all, it adds more of a play style. Good and bad mages are going to be separated even more between each other, because this makes us have to think more in depth about the boss fight and how many LB's would produce the most sufficient DPS if there are multiple targets. Just something to think about.
My problem is the broader state of our class which this nerf muddies even more:

1) As of 3.2, we have no viable raid spec without at least 51pts in the Fire tree - with multi-LB + HS Proc that was almost tolerable but now it just smacks of lazy design.

2) We have 0 specs no matter how good you are that allow us to compete with an equally skilled, equally geared warlock. AND they have 3 raid specs that can do DPS comparable or greater than our 1.

I'd like to see a context where if I am a "great mage" - that elevates me over other pure DPS classes ... not just "less great" mages.

You can call this "complaining" if you want but the simple truth is that I find very little incentive to maximize my DPS / gear / performance etc. if the best I can hope for is being 5th in damage on a range-friendly fight while having to use the same spec and gear as every other raiding mage just to avoid falling out the top 10.

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Old 08/09/09, 12:38 AM   #6911
aleksandor
Von Kaiser
 
Draenei Paladin
 
The Venture Co
Originally Posted by bandaids View Post
Hand of Reckoning is no longer able to be used on targets that are immune to taunt, including players.

Damn, barely got to use that thing. well i guess we can safely take that out of our calculations now.

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Old 08/09/09, 6:41 AM   #6912
Sheoloch
Glass Joe
 
Undead Warlock
 
Aszune (EU)
Is it just me or was 41/30 hybrid spec a bit revived with 3.2 coming out and pet scaling a lot better with your stats?used destro 13/58 before it came out and now I tried 41/30 again and while imp gives you 100% chance to crit when hitting critically you already have overall the same crit permanently from felguard thanks to demonic tactics and about 300-400 more spellpower from demonic knowledge and +5% more damage from master demonologist,and spellstone provides 240 haste with points in master conjuror allowing for much faster casts,felguard also deals out a great deal more damage then imp and also cleaves for some AoE and if it dies you can at least once summon it quickly back with fel domination,something that you cant do with imp on destro spec,anyone got any ideas about this?Would really like to hear some pro/cons,thanks in advance!

Last edited by Sheoloch : 08/09/09 at 6:55 AM.

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Old 08/09/09, 6:55 AM   #6913
jlrm365
Banned
 
Dwarf Hunter
 
Nordrassil (EU)
the click-button route

Eventually, as I used an addon to create an all-in-one macro and had problems with the addon, I thought I would go down the click-button route. I've been using the following, for a while, and it's proven quite successful:

  • MAIN MACRO:

    #showtooltip Steady Shot
    /console Sound_EnableSFX 0
    /cast !Auto Shot
    /click MultiBarBottomRightButton8
    /click MultiBarBottomRightButton9
    /console Sound_EnableSFX 1
    /script UIErrorsFrame:Clear()

  • CLICK MACRO 01

    /castsequence reset=15/target Serpent Sting, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot

  • CLICK MACRO 02

    /castsequence reset=3/combat Arcane Shot, Steady Shot, Steady Shot, Steady Shot


I would like to get Multi-shot worked into what I have somehow.

At the moment, I have no trouble working it by hand - but would just like to try it in a macro. Ideas?

Also, is anyone doing anything - other than manual application - with Kill Shot?

I am aware of the feeling on macro versus manual, but this "multi-shot" issue is just to see what's possible - to compare and contrast - so any help would be gratefully received.

Thanks.


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Old 08/09/09, 7:56 AM   #6914
Money
 
Blood Elf Paladin
 
Proudmoore (EU)
is there any blood dw build wich compete to an frost or unholy build?

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Old 08/09/09, 8:07 AM   #6915
molixa
 
Orc Shaman
 
Burning Legion (EU)
I've got a question about Enh shaman. I've heard that enhancements scale very bad with items. For example in Icecrown gear they will be at the down of damage meters. Is it ture ? Or is there inversely ?


They could scale bad with items due to the fact, half of their spellpower is from raid buffs. Not so much dmg is depended by the weapons.

What do you think?

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