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08/10/09, 4:47 PM
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#6946
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Glass Joe
Gnome Death Knight
Vek'nilash
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Originally Posted by santamar1a
k so the current 0/17/54 build requires end game gear, i just tested on naxx and my dps decreased substantially,
so any tips for not so geared dks? would you recommend to go back to the SS build we used pre 3.2? any tips ull like to add?
id really appreciate any help and im pretty sure many readers will appreciate it as well
thx
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I'm also wondering about this, if we have suboptimal gear without much ArP on it and are now seeing a dps decrease from switching from say 12/0/59 in 3.1 to 0/17/54 in 3.2 what are our options? aside from of course getting arp on our gear. is the 0/53/18 DW Frost build also very gear dependent?
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08/10/09, 5:21 PM
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#6947
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Von Kaiser
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Originally Posted by tedv
I would think about the problem like this. 600 mana every 45 seconds is 67 mp5. How how much int is one point of mp5 worth? It depends on whether you are holy or discipline, but I believe it's on the order of 1 mp5 = 2 int (which says the two stats are roughly equal from a gemming perspective). So 2% int is better than 2% intellect is 2*67, or 133 int. This works out to a buffed intellect of 6666. Not remotely obtainable. Even if you think mp5 is terrible for priests and say that 1 mp5 = 1 int, then 2% int isn't better until you have 3333 intellect buffed. If you are considering any other metagem, consider [Revitalizing Skyflare Diamond] if you don't have mana problems.
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What I'm curious about though is where is the 2int = 1 mp5 coming from? And does that take all regen sources into account? I don't think it is, which is what I'm trying to find out.
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08/10/09, 5:34 PM
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#6948
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Glass Joe
Human Warrior
Страж Смерти (EU)
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was too lazy to make insane strength w/o herb, and for some reason there's no terocone's on ah at all.
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08/10/09, 5:37 PM
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#6949
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Von Kaiser
Tauren Warrior
Jaedenar (EU)
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Speaking of best in slot items, I've got a question about the tribute to insanity reward the ilvl272 cloaks. My opinion is that again the agility one again seems better than the strength one. I mean won't 97agility and 57 arp best the bonus attack power and 57 hit rating on the str one? And also, why put a stat like hit rating on a BiS item, shouldn't it have been at least some Arp? I don't know if anyone understand me but to give an example, it's like putting hit rating on Betrayer of Humanity. My last question, It is pretty newbish but I javen't got the oportunity to test this at the moment so could anyone tell me if agility also increases attack power like str does for rogues, or so it did. I knew for rogue 1str=1ap so by analogy 1agy should be 1 ap for us
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08/10/09, 5:53 PM
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#6950
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Von Kaiser
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Excellent, thank you both!
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08/10/09, 6:26 PM
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#6951
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Banned
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sorry for breaking the interesting discussion:
I cant summoning the gargoyle in the 3 rooms from yogg saron. Have anyone the same prob? The Problem is since yesterday, before i havent a problem.
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08/10/09, 7:36 PM
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#6952
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Von Kaiser
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Your best bet is to run the simulator with your current character stats and see what gives you the best numbers. There's really no easy and clear cut way to say that at gear level <x>, you should use spec <y>. Unholy has traditionally been the most forgiving of gear, but with OB making up ~20% of our damage, you're best off to run the simulations and see the numbers for yourself.
DW Frost also uses OB, with white swings also making up a large portion of their damage. Again, use the simulator and see for yourself which one comes out on top for your current gear.
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08/10/09, 8:10 PM
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#6953
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Glass Joe
Undead Warlock
Earthen Ring (EU)
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Nightmare Tear counts as Blue, Yellow and Red gem at the same time. Put it on your helm socket under your RED meta and gem the rest of the gear sockets with whatever you like.
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08/10/09, 8:43 PM
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#6954
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Glass Joe
Troll Warrior
Conseil des Ombres (EU)
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For Rogues : 1 Strength = 1 AP, 1 Agility = 1 AP
For Warriors : 1 Strength = 2 AP, 1 Agility = 0 AP
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08/10/09, 8:56 PM
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#6955
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Blood Elf Death Knight
Shadowmoon
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51/13/7
So, is a 51/13/7 Annihilation build not viable? I can't imagine Heart Strike could match glyphed Obliterate for damage, but do the extra points in Unholy in a 51/0/20 build outweigh it?
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08/10/09, 9:35 PM
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#6956
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DW Stats
Is there a stat priority for DW Frost or stat weights?
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08/10/09, 10:06 PM
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#6957
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Glass Joe
Night Elf Druid
Blackrock
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Originally Posted by alarge
Looks like you logged out in your healing gear, so I can't do a detailed review.
Generally, hit from gear is going to be sufficient if you choose your gear wisely (e.g., no need to gem or enchant for it). The same is true for expertise. In fact, the biggest gear balancing act I've had to play with recently is to try not to get too far over the hit or expertise cap (trading one against the other by swapping gear pieces).
Since hit is a yellow stat, the only realistic gem alternative is crit. If you need the yellow and are far below the hit cap, I'd gem hit (rigid) or hit/agi (glinting). Otherwise, I'd gem crit/agi. As far as ArP goes, you generally don't start gemming for it until you've already got a fair amount (and probably an ArP trinket like Grim Toll as well). If you've only got 100 hit, I'm guessing that you aren't to that point yet and should be gemming/enchanting agility.
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Thanks, I've got mostly naxx 25 gear with some odd ulduar 10/25 gear, it's just every piece i get seems to have expertise or crit and even haste instead of hit. 2 piece 7.5, 8.5 chest and working on 8.5 helm with journey's end, darkmoon card: greatness, and the bracers/boots from the new heroic. expertise capped, around 210 armor penetration total, but that's because it's socketed with agility and hit rating. I think I'm going to resocket all epic armpen gems for my red and blue sockets and put in hit rating or armpen/hit for my yellow, looking to stay at around 150 hit minimum. Sound decent enough?
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08/11/09, 12:43 AM
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#6958
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Glass Joe
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page 40
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08/11/09, 1:35 AM
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#6959
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Glass Joe
Night Elf Druid
Blackrock
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a few simple questions about kitty dps that have been answered before i'm sure but i can't go looking through 40 pages at this moment.
what hit rating should i aim for? currently from sheer unluck all my pieces seem to be missing hit so i only have about 100 through my gear alone, currently gemming up to 200. what's the sweet spot where i should stop gemming for hit and start going for more armpen?
on that same note, armpen is always worth going after/gemming for at levels greater than 200 correct?
and last but not least, enchant agility or ap, specifically for boots/gloves.
sorry if these have been answered before, i searched but i couldn't find specific answers.
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08/11/09, 2:23 AM
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#6960
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Glass Joe
Night Elf Druid
Stormrage
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Originally Posted by fakeyfakerson
a few simple questions about kitty dps that have been answered before i'm sure but i can't go looking through 40 pages at this moment.
what hit rating should i aim for? currently from sheer unluck all my pieces seem to be missing hit so i only have about 100 through my gear alone, currently gemming up to 200. what's the sweet spot where i should stop gemming for hit and start going for more armpen?
on that same note, armpen is always worth going after/gemming for at levels greater than 200 correct?
and last but not least, enchant agility or ap, specifically for boots/gloves.
sorry if these have been answered before, i searched but i couldn't find specific answers.
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For Hit:
Use RAWR and take look through the first post in the FeralByNight thread. It should contain the information you need.
For Armor Pen:
See Above and yes assuming you are using the Shred Idol.
For Enchants:
Gloves should be Agility
Boots should be Icewalker (yes I know you asked about agility or ap)
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