You're incorrect to assume that your attacks made with a dagger recieves the added 15% armor penetration from the Mace Specialization talent. If you check the
tooltip from the talent, it reads "Your attacks with maces ignore up to 15% of your opponent's armor". Hence, it doesn't affect your attacks with daggers.
As a general rule, slow off hand weapons are to be avoided on account of the substantial dps benefit you recieve from increasing weapon speed by even 0.1; especially when you're specced combat due to Combat Potency. I recall reading somewhere on these fora that as far as off hand weapons go, 0.1 weapon speed roughly translates into 10 weapon dps for combat rogues. I can't remember which thread the post was in, so I can't verify it at the moment, though.
Normally, mixed weapons specs are to be avoided as well. The only competitive hybrid spec for combat rogues is a slow fist weapon(MH)/fast sword or axe(OH). This is due to the fact that the Hack and Slash proc is activated by any attacks made with a sword or axe, but it results in an extra attack with your main hand regardless of which weapon you're wielding.
Obviously, you'll need to spec in accordance with whichever weapons at your disposal yields the highest dps which, again, is obviously also affected by your additional gear. There are some helpful tools available to help you in that department in the form of spreadsheets. Both
Aldriana,
Mavanas and
Vulajin have developed some different spreadsheets that can help you determine which gear to select. Regarding the latter, you'll have to check out the last pages of the thread to find out about the work being done by others to update that particular spreadsheet.