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Old 08/14/09, 3:24 PM   #7096
Graivewynd
Glass Joe
 
Orc Rogue
 
Smolderthorn
In the updated notes about Aldriana's spreadsheet he states something about the crit cap with regards to Dark Matter. After searching the various forums here I was unable to find a clear cut answer to what exactly that crit cap number would be. Any help would be greatly appreciated.

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Old 08/14/09, 3:37 PM   #7097
Sentia
Glass Joe
 
Night Elf Warrior
 
Hyjal
Never mind the prior post with logs is more usefull than mine.

I am happy about the change, My DPS on Kologarn was 7k this week, I was just barly topping 5k previously.

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Old 08/14/09, 3:41 PM   #7098
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
This reminds me of the arcane buff during T7, where most serius raiders switched to arcane untill it was nerfed again.

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Old 08/14/09, 3:48 PM   #7099
rotbogg
Banned
 
Undead Warrior
 
Hellscream
help

ok so i been a tank the hole time iv been playing wow ................so i recently switched to dps i switched to furry but som,e people in my guild said Arms war is better for raiding now i dnt know much about dps some one help me with a rotation or some advise

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Old 08/14/09, 4:05 PM   #7100
helusay
Banned
 
Nunyabiznus
Orc Death Knight
 
No WoW Account
Thanks for the posting, as an up and coming level 67 Frost Mage this helps me quite a bit. Unfortunately, I have been informed by quite a few people that I will need to change my spec for raiding in order to get my DPS up. I think I would like to choose a Frostfire Mage, but I am a bit leery of waiting until I am level 75 to change over to to the new spec.

So I guess my concerns are;
1.) will the time spent leveling from 75 to 80 be a sufficient amount of time to learn the new spec?
2.) are there any suggestions that anyone can make to help me start the transition from Frost to Frostfire now, instead of waiting until level 75?
3.) can anyone give me feedback on whether going from Frost to Frostfire is a good idea, or if I should be learning a different spec for higher DPS in raids.

I do play on a PvP server and might play in the battlefields and arenas periodically, but I mainly plan on Raiding the majority of the time.

Any and all feedback and/or links are welcome.

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Old 08/14/09, 4:13 PM   #7101
ninajrr
 
Tauren Druid
 
Kil'Jaeden
Hello, long time lurker, new poster.

So I play a feral cat DPS druid as my main spec and usually pull down some pretty excellent DPS for my gear-level (which primarily consists of 10-man gear, though there are some 25 man items as well).

I have the rotations down pretty darn well, so it is not that.

The problem is, about 2 weeks ago when the patch came out, I was able to finally make the treck from stacking Agility to stacking ArPen due to the new instances, vendors, heroic badges, and more players being online in my guild thus allowing us to farm some 25s. I quickly ramped up my ArPen and have almost hit the soft cap, and I have a Grim Toll.

After all of this was said and done, I went back to a training dummy and played around and found my solo-boss single-target DPS to be lower (about 3.5k without Berserk, 4.5k with) than before (4/5k respectively). Now, my fear is that I have given up too much critical strike chance for ArPen, Hit and Expertise (the latter two were both accidents, mostly; I need to change my boot enchant and ring gem).

My question is: is this because I am not raid buffed? Does the ArPen stacking only take the cake if you are able to get your Crit and Attack Power to decent levels from somewhere else, or have I just gone overboard on ArPen and I should work some Agi/Crit back into my gearset? While we do 25 mans on occasion, 10 mans are our main priority and I am afraid I won't be able to get the necessary buffs in a 10 man to make this new gear work well.

Thoughts? My wowarmory profile can be found here.

Stat Estimates: 46% Crit, 6800 AP (+1k Banner), 95% ArPen w/ Grim Toll, 27 Expertise, 300 Hit (oops), 5.5% haste.

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Old 08/14/09, 4:19 PM   #7102
Xelo
Glass Joe
 
Night Elf Druid
 
Zul'Jin
Love the thread! Thanks for all the great info.

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Old 08/14/09, 4:26 PM   #7103
gswindle
Glass Joe
 
Night Elf Hunter
 
Alleria
okay thanks for your help ill give it a shot

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Old 08/14/09, 4:36 PM   #7104
Xraged
 
Night Elf Death Knight
 
Thunderhorn
Eviscerate vs Rupture

I was wondering is there any feasability in doing a 5 point Evicserate instead of a 5 point Rupture in your rotation with Slice and Dice. I am talking about combat rogue (Fist/dagger 15/51/5) changing 2 points from blood spatter to improved eviscerate, and finding a third point from another place. I am not sure what the best place to take that 3rd point from or whether to leave it at 2 points. How much damage does rupture do with that spec as opposed to what eviscerate would do. Is there any advantage to doing damage up front as opposed to overtime. I just noticed that at the end of some boss fights if I think rupture will not have enough time to go the distance I will use eviscerate. Some of these fights do not end as quick as I thought they would and I end up doing a few eviscerates instead of just one. In these instances I have noticed my name go up higher on the damage meter than it currently was. I know this has probably been discussed before, but it is not always easy to find the information because there is so much on this website.

Last edited by Xraged : 08/14/09 at 4:49 PM.

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Old 08/14/09, 4:46 PM   #7105
Hunnypepper
 
Gnome Rogue
 
Chromaggus
Daggers rotation?

Good rotation for combat daggers?

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Old 08/14/09, 6:01 PM   #7106
usename37
Banned
 
adf
Gnome Paladin
 
Arathi
How can I calculate spirit regen (while not casting) and mp5 per 1 point of spirit and per 1 point of intellect? I've found some numbers around, but apparently these wont do anylonger, since a patch sometime changed things (40% less spirit regen I think).
I'd like to know this, too.

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Old 08/14/09, 6:16 PM   #7107
Apokteino
Glass Joe
 
Dwarf Paladin
 
Aerie Peak
hey guys,

i play a holy paladin in one of the top 125 US guilds. my guild hasn't had a prot pally until just recently. as i'm trying to adjust my healing a little bit, i had a couple questions about SS.

1) do most of you believe it is important to keep SS up on yourself while tanking (assuming there is only 1 holy pally in the raid and he has his SS up on another tank)? if so is it difficult to keep up while going through your 9-6-9 rotation?

2) does the current "cookie-cutter" raiding prot spec include divine guardian or is that generally considered a waste of 3 points post-3.2?

3) have any of you heard/seen anything about a blocked hit's damage not being absorbed by SS?

thanks in advance for any input you all can give me.

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Old 08/14/09, 6:35 PM   #7108
Qalor
Von Kaiser
 
Pandaren Monk
 
Whisperwind
Originally Posted by Apokteino View Post
hey guys,

i play a holy paladin in one of the top 125 US guilds. my guild hasn't had a prot pally until just recently. as i'm trying to adjust my healing a little bit, i had a couple questions about SS.

1) do most of you believe it is important to keep SS up on yourself while tanking (assuming there is only 1 holy pally in the raid and he has his SS up on another tank)? if so is it difficult to keep up while going through your 9-6-9 rotation?

2) does the current "cookie-cutter" raiding prot spec include divine guardian or is that generally considered a waste of 3 points post-3.2?

3) have any of you heard/seen anything about a blocked hit's damage not being absorbed by SS?

thanks in advance for any input you all can give me.
1) If there is a holy paladin and he should be putting his SS on me, I don't do it. If I notice he's slacked off on refreshing it, or if he needs to cover someone else, I use it. It's easy to keep up while going through 969, you just have to drop something (I personally usually pick consecrate).

2) A tank can pick it up, if raid survivability is of more concern than threat. I wouldn't consider it cookie-cutter, as several have been tossing a few points into reckoning or improved hammer of justice instead.

3) No, partially blocked hits can have some of their damage absorbed by SS.

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Old 08/14/09, 7:19 PM   #7109
Sakku
Glass Joe
 
Undead Mage
 
Kirin Tor (EU)
Mage

* Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%.

Arcane

* Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it.

source:
mmo-champion

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Old 08/14/09, 7:34 PM   #7110
Forma
Glass Joe
 
Blood Elf Paladin
 
Stonemaul
I hope gear questions in this thread aren't frowned upon. If MMO Champion's loot list is actually complete, there are only 2 pieces of tanking gear in the new raids aside from the tier legs that have +hit on them. Both of them come from the 10man. This means that, wearing entirely new content gear, the most hit rating I can have is 173 with both 10man items, the highest tier legs, and +20 hit to gloves.

This seems pretty low to me. Am I wrong? Is this sufficient hit rating? Or should prot paladins in 3.2 consider picking up the +128 hit rating DPS trinket from vendors?

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