I hope gear questions in this thread aren't frowned upon. If MMO Champion's loot list is actually complete, there are only 2 pieces of tanking gear in the new raids aside from the tier legs that have +hit on them. Both of them come from the 10man. This means that, wearing entirely new content gear, the most hit rating I can have is 173 with both 10man items, the highest tier legs, and +20 hit to gloves.
This seems pretty low to me. Am I wrong? Is this sufficient hit rating? Or should prot paladins in 3.2 consider picking up the +128 hit rating DPS trinket from vendors?
Let's hope it isn't complete, if that's all the tanking stuff available...
As for the trinket, the DPS one works for threat but if you want one with a tanking CD on it, [Battlemaster's Accuracy] (and of course the Alliance version) works wonders. For one-hand melee hitcap, it's 8% or 260ish hit rating.
Hi everyone. I've read through this thread and I couldn't find a valid answers for my questions which I am going to ask.
I've playing an arms warrior whith fairly good gear but I stil seems to have some problems with my DPS, so I'm going to ask a few questions here.
1: Should I change any of my gems or enchants?
2: Should I use another rotations that I am using at the moment? (see my rotation below)
3: When I am using Heroic Strike should I still use other abilites to fill the GCDs or should I wait for the HS to hit?
4: Is there any special Addon you would recomend to me as an Arms Warrior? (atm I am using Class Timer)
If you check me up on the armory you will se my PvP specc atm, the PvE specc I'm using is 54/17/0 with imp execute.
My prioritation list is:
My Armory Link. (I linked my armory because it's bugged in my proflie.)
Thanks for comming answers.
It is very clear that Arcane needs more scaling from crit, but as Pasture previously stated, with a 72% damage modifer on AB + 200% crit dmg would make it way to powerful.
I would suggest to have critical strike place a dot on the target, but that'd to much like fire.
I very much like the idea of the deep destro talent that reduces cast time and GCD of subsequante spells
"your arcane critical strikes reduces the cast time and GCD of your next 3 arcane spells that deal damage by 30%"
this would make crit a decent stat to have and it won't make arcane pvp any more bursty.
and as for the mana efficency: i raided ony 10 on the PTR with kings, wisdom, replenishment and GotW and NO mana issues whatsoever, i see it being even better in a 25 man raid with divine spirit added.
Hey everyone. Like the forum here and trying to sort through the enormous amounts of information in it.
My problem is this I have mage (Fumundacheez) on the Eitrigg server and decently geared but still not putting out the damage that I am geared for. I think I have the spell rotation down (LB, 5x scorch, FFB, HS with PB). Now it be going back to the basics but I know (or at least my guess) its spell hit>spell damage>spell crit. But how much is too much hit and where does haste figure in? Would someone look at my gear and tell if I got the right makeup? I just recently got the Boots of Crackling Flame and the Evokers Chram tand the Gaze of the Unknowno replace the Boot of Persusasion and Freyas Choker and Conquerors Hood.
Last edited by fedcop2 : 08/14/09 at 9:49 PM.
Reason: add more info
You have to remember- while having an unused full RP bar means less DPS potential, Frost Strike takes a backseat to pretty much everything in 3.2. Now, I may be biased as I've never been a fan of Unholy Presence, but you're going to be doing all you can to get those hard hitting Oblit + KM Rime's off over Frost Strike (and this means staying in BP). With AMS/speedy RP generation, this circumstance will not be unusual. I don't think we should be fooled. You should still have just enough time during your global rune cooldown to get off 2-3 FS's and get yourself back to 50% RP and not feel like you're wasting RP or using FS over essentials.
You are spot on with wut u have said m8 on closer analysis of my rotation. i.e the raid tonight. The way it feels at this moment in time is a lot like my affliction lock where frost strike is the equivelant to shadowbolt, in terms of being the filler spell or ablility i use while waiting for oblit to come off cooldown, UP just doesnt cut the mustard in terms of damage at all. Im fine with this to be honest it seems to work well in BP tho the timing of refreshing ur diseases with GofD is quite tight, but enables u to maximise the damage from ur FF and BP and as long as ur on top of ur timers it will be all gravy. Tho due to the run time u will have to IT PS at some point to refresh due to the the timers eventually overlapping ur BR cd. So guess excess Rp aint a bad thing these days lol........................Apologies for the bad grammer and stuff quite drunk at the moment :P
While I generally bow to your greater experience War, we must be playing different games. I often find myself in fights where there will be several instances where I am both standing still (and have been for some time) and casting life tap because I am oom.
the problem is you are talking about instances and War is talking about raids - yes those 2 things we can even call 2 different games.
i play hunters since the start of wow since my irl hobby is archery.i d like to ask though about ArP.i have read a lot about ArP gemming but i have nowhere found any info about passive ArP without trinket.i got atm 1500agi with 685passive ArP without using grim toll or mjolnir runestone.should i remove some of the ArP gems for higher agi?my current trinkets are Darkmoon Card Greatness(90agi passive,+300 on procc) and the new trinket from ToC normal.Banner of Victory(87ArP passive-+1k ap on procc).Any suggestions would be most welcome.Thanks in Advance and for Reading this.
I'd appreciate some help fine tuning my wife's rogue. She's not a theorycrafter by any means, so I've always helped her out with the mechanics behind her characters and have frequently used EJ for rotation and spec information, but I'm restricted by the fact that I don't actually play a rogue. It's like trying to help someone improve their driving when, despite having read the car user manual and knowing the Highway Code, you've never set foot in a car yourself. It doesn't help that we haven't got access to Excel for running spreadsheets.
I'm pretty sure that she's not doing the DPS that she should be. We've followed every bit of advice in the Pocket Guide and every time I've watched her she's been using the correct rotations. She's not raided since getting a few hefty upgrades, so I'm not sure of her exact raid DPS numbers, but in a pretty ideal boss fight in a heroic yesterday she was just pushing 4k. Generally speaking, her DPS is coming out much lower.
Apologies in advance if this falls into the "drooling idiot" post class, but I've exhausted the resources available to me and I'm sure it's a case of me missing something that would be obvious if it was actually my character. If anyone could offer any advice, it'd be greatly appreciated.