This was posted over on the Healing forums for WoW. I take information with a grain of salt on that site. Can anyone confirm or deny these?
"
Rapture:
Rapture returns mana on Divine Aegis and PW:Shield based on the target's mana pool instead of my own. IE: Zero mana regained on Warrior/Rogue/DK/Druid.
Divine Aegis
This ability currently does not stack with PW:Shield as it is supposed too.
Reflective Shield
This ability currently only reflects damage if the shield is applied to myself. "
Blood Tap is actually pretty useful to refresh Bone Shield without interrupting your rotation if you hit it right after you burn both your Blood runes on a strike.
I have also been using blood tap to refresh bone shield.
I've been a long time lurker at this forum but have never posted before, it's good to be finally doing so.
I have some comments a question.
Regarding previous posters questions on rotation, and to echo what others have said: it's almost as if there is no rotation any longer; more...targets of opportunity. I still use my old Slam/MS/Slam etc macro but whenever Overpower or Execute procs I hop on that. Also of course I keep Rend up at all times, and Lawlstorm whenever the CD is up. That last talent has turned us into A-Class AOE Nukers now. Still getting over the fact that we gain more DPS from Battle Stance (!) than we do from zerker: I only use zerker now for aoe and perhaps Execute spam with Recklesness at or under 10% or so. Who'd have thought that one day we'd be DPSing in Battle Stance and using Rend? Sounds like advice you give to a Level 29 Warrior! But it's true just the same.
Competition wise I've been raiding with two Fury warriors in 25s, and here is another change: Arms is quite competitive vs Fury, and when Fury wins, it isn't by much. Wish I had some WWS to link but the % difference between myself and the other two Furies (both with roughly equivalent gear) was relatively negligible compared to the BC. So it's almost as if the old, tired argument of Fury vs Arms is moot; it's almost as if Fury vs Arms is more a question of style. One difference remains however: Arms is even more intensive and hands-on that it was before and keeps you on your toes more than Fury would.
My question is regarding Expertise and Overpower: Expertise lowers the chance of the target to dodge: the logical conclusion is that this will reduce Overpower opportunities. Is this a good thing or a bad thing, since Overpower accounts for a good chunk of our damage now? It's been suggested to me that the mechanic governing this is similar to rage and resilience - resilience reduces damage taken, but we get rage from damage, so logically more resiliance = less rage, but obviously that isn't the case. So how much, if any, Expertise are my brother Arms warriors intending to go with?
Mmmm, I must've been smoking something then 'cos I honestly don't remember seeing this new buff icon LOL!!! Guess I will pay closer attenion tonight!!!
Yes, that's the best weapon combo. For the weapon with Deadly Poison, the speed doesn't matter nearly as much as the overall DPS/stats. Yes, a faster weapon results in more FA procs, but that by itself isn't enough to make Webbed Death better than Sinister Revenge for that purpose.
Furthermore, if you take into account the Mutilate 2x OH proc bug, it's actually better to go MH Sinister Revenge (DP) and OH Webbed Death (IP).
imo unholy aura allows for more deathcoils bc of the increased cooldown time of the runes not to mention more white dmg which is nothing to scoff at as it is one of our biggest dps values. Typically I throw about 2 extra dath coilds per rotation depending on procs. Am I the only one that notices that you can throw death coils more and not sit at 100rp the whole time?
just wanted to say that... the numbers are actually solid lol....
maybe a lil heavy on haste but that's ok because.....
see the thing is that our moonkin stopped raiding. so i forgot about that being another 5% crit. in that case i'm sitting around 15% haste and 25% crit... gonna keep stacking each i guess. or should i go for int/spirit/power now?
Not sure where as to put this since i cannot make new threads, but what are other Druids Keybinds? Specifically Resto druids? I have my own set, but it would be nice to see others as to maximize "finger" efficiency (no jokes please ) As well as possible UI SS.
I tried a combo that I just love - mapping Rejuv to Delete, LB to End and Swiftmend to Page Down, ie the keys above the arrowkeys. Also I mapped the same spells with target=self to the keys above that. I'm using Grid (lovely addon), and I find it very easy to keep moving around (from aoe, adds etc), marking raidmembers and stacking heals at the same time since the basic heals are always available with a finger wile using the arrowkeys. Especially good when strifing where you use mouse and arrowkeys at the same time, it's no problem spamming heals as you go. I also ofc mapped Wild Groth, Regrowth and nourish to nearby keys.
Not sure where as to put this since i cannot make new threads, but what are other Druids Keybinds? Specifically Resto druids? I have my own set, but it would be nice to see others as to maximize "finger" efficiency (no jokes please ) As well as possible UI SS.
Really think that a new Post would be better for Keybinds. Maybe not resto specific.
Well, here is my setup:
1 Rejuvenation a 2 Regrowth 3 Swiftmend 4 Nature Swiftness 5 Decurse 6 Abolish Poison V War Stomp S+4 Roots S+5 Starfire S+1 Trinket 1 S+º Trinket 2
º Lifebloom R Nourish T Wild Growth F Healing Touch S+E Nature's Grasp S+2 Wrath S+3 Sleep S+F Faerie Fire S+T Cyclone G Flying Mount S+G Ground Mount C+G Flight Form
S+C Food S+Space Healthstone
F1 Cat Form F2 Bear Form A+Q Barskin A+E Tranquility Y Innervate S+V Hurricane S+6 Moonfire BKSP revive M3 Focus M4 Autowalk M5 ventrilo
This question isn't very simple, but I was hoping for as simple an answer as possible. I just hit 80 on my druid, unlearned my talents, still haven't put points in resto yet. What is/are the major talent build(s) for 80 resto raiding? I've heard alot of things too, like druids not using lifebloom because it was nerfed. If not lifebloom then what DO druids use to heal? I even heard rumors of people using healing touch. Is this true?
To sum it up, I need a resto talent spec, and instructions on how to heal the best/most mana efficient way.
Honestly, I'd say that these methods are possibly best left unsaid/unrecorded publically for the moment. People who are interested in making gold will probably find them anyway (and YMMV from server to server on what works), and all that posting them here does is drop the bottom out of them.
If you read through the original thread (god knows I read it front to back more than once) you'll notice a lot of people saying 'the profit on x has dropped now people found out about it'. You'd be amazed how swiftly info on these forums gets around via word of mouth and I know I for one would appreciate being able to actually turn a profit on some of the more inventive solutions before they become publically known.
That being said, if people are happy to run the risk of dropping the bottom out of their own profit making tools, then I know I'll certainly be following this thread to cash in on their ideas like everyone else
I would guess that it would crit just as hard as the current "cookie cutter" spec, and it would scale better with Int. and maintain better mana regeneration. It would also have Missle Barrage, so couldn't it have good DPS compared to the other Frostfire specs? Arcane Power could lead to a very, very hard hitting burn phase when stacked with trinkets.
Posting specific ways to make money quickly destroy that market and kill any profit margins.
Discussing general ways to make money (like explaining how to use Auctioneer, the mechanics of the WoW economy, etc) is awesome. Let people take the information and discover the awesome deals on their server.
Posting 'Buy X because you can do this and make a ton of money' quickly makes X worthless because anybody who can read a forum can do it.
We don't mean that you can select 10 or 25 random people and expect to succeed and thrive. The mantra is not "bring any player." The mantra is not "class is irrelevant." Instead, it means that the class (or spec) involved does not trump all other issues, which we felt was increasingly happening in BC.
We honestly heard from a lot of players (and experienced it ourselves) that a group might shelve a good rogue because bringing the shaman for WF was a better overall improvement for dps, even if the shaman was face-roller. That just sounds broken.
I think what happens is that players hear "Bring the player, not the class," and add to that "Well, I play my class flawlessly and have perfect gear," and conclude that any failure is because of the game mechanics and not their own skill or gear (and luck certainly plays a factor in any RPG too).
The intent is actually that when faced with who to invite to a 5, 10 or 25 player run that you can consider the player involved. You should never have to take a terrible priest over an excellent paladin just because the priest has some uber buff or required spell. If your guild has lots of paladin healers, then go run Naxx with them.
The emphasis on encounter design is more about execution, coordination or good old gear checks rather than "at this stage, a mage must cast Counterspell or the boss will wipe the raid."
When we are balancing numbers, we can assume that your group has +haste, +AP and +crit without you having to make sure that means a shaman, warrior and feral druid is with you.
Question: Ive specced full holy, but my gear sucks atm and its really hard to get the needed amount of SP for healing in WOTLK dungeons like UK. TBC Raiding has died and there is hardly any parties doing heroics. Is there a way to spec somewhat more disc\holy to be able to heal successfully in the new dungeons?
I almost got 500SP but from what Ive heard you need at least 900 to heal in Utgarde and up >.<
And I dont feel like spending weeks to gear... as it is almost impossible now..
If you're going to get Commanding Presence, you really should get Booming Voice as well. Commanding Shout is the unique (good) Warrior buff as it easily outclasses Blood Pact, so unless you have multiple DPS Warriors in the same raid it's a large uptick for survivability, and it helps if it actually reaches more than half of it... and it helps if you only have one Paladin to boot (presumably with Kings), as Hunters usually want AP boosts as well. It's not like UW is at all a factor, given how spiky (but insanely high) TG rage generation is.