08/25/09, 10:13 PM
|
#7377
|
|
Piston Honda
Human Mage
Ravencrest (EU)
|
Since arcane is under review at the moment I'll give my view of what I think the spec is lacking at the moment here. Apart from 5 man content I find this spec very inferior to fire in basically all PvE content at the moment, and I even got better gear gathered for Arcane than Fire at the moment. I feel forced to play fire these days in raids to not feel like a joke.
Overall I think the suggested change got an overall problem of going against everything that currently has been the trademark of the tree - burst and mobility. Fire is in my eyes currently far more mobile than arcane and the recent PTR changes just enforce this. I have no hope for the burst of arcane to be improved - they reduced that due to PvP for a reason, and I honestly can't see that being reversed. It just leaves arcane in a void, where it has no distinct trademark or niché.
The biggest problem for arcane in my eyes, however, is still the crit-multiplyer being so low. Blizzard clearly seem to head in the direction of all caster dps needing the same gear fairly equal, as it makes balancing drops and special encounters a lot easier. Also - there is just 1 mage set pr tier, and they haven't spoken of any desire to change that. In my eyes they should increase the crit-multiplier of arcane to the same level as frost, and then balance the spells around that, since in this way gear upgrades doesn't turn arcane into a joke compared to fire. Lower base damage and higher crit damage doesn't make the burst in PvP higher due to resilience - and frost is still superior to arcane in PvP anyway at the moment.
Another big thing on my arcane wishlist is to make this spec (and this spec only) double or triple the effects from Conjured items, or at least the water. I'm 100% for Arcane having to focus on mana management, just as warlocks have to manage shards. But in speed pulling raids or 5 man instances missing several packs, just because you are sitting and drinking isn't a fun mecanic at all. In boss fights I have far less mana issues than on trash to be honest, and only due to the poor quality of water.
Regarding Arcane Barrage. Having a 51 pointer, which isn't strong in any situation isn't fun. I think everyone can agree that the strength of ABar just isn't where it is supposed to be yet as a 51 pointer. It should be one of the trademarks of the tree - not just improved fireblast. In the process it shouldn't make AM obsolete, however.
I think the simplest way to make ABar worth casting is giving it the 5% crit debuff. Alternatively give that debuff to AM and make ABar better dps. On a sidenote I really think the fire, frost and destro debuff should have the same debuff name and being able to refresh each other - would be better design if the players can help each other keeping the debuff up rather than pushing them off. The current design assuming similar PvE damage (which isn't there at the moment, I know. I'm talking long term design) speaks against having e.g. a fire and a frostmage in same raid compared to having 2 of the same spec. This is very unlike most classes where a diversity in specs usually is prefered. The current design of seperate debuff name for same effect is bad and promotes everyone raiding with the same spec of whatever is strongest at the moment.
A potential more "fun" way to improve ABar is to make ABar a kind of Multishot - like for every AB stack you got it apart from the damage adds another ABar in a cone in front of you. Arcane is currently really hopeless compared to fire in fights with a few possible simultanious target (like Kologarn and most humanoid trash just to name a few). Ranged AoE of arcane is rather weak these days, so it wouldn't be overpowered in my eyes. It would still leave ABar kind of situational, however.
|
|
|
|
|