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Old 08/26/09, 12:02 AM   #7381
thasmodius
Banned
 
Night Elf Rogue
 
Cairne
why can't this page be more helpfull i'm so lost i can't find anything

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Old 08/26/09, 12:03 AM   #7382
tenaki
Von Kaiser
 
tenaki's Avatar
 
Human Rogue
 
Dath'Remar
Originally Posted by thasmodius View Post
why can't this page be more helpfull i'm so lost i can't find anything
Urmmm, Ok.


Try the 1st post in both of these threads:
http://elitistjerks.com/f78/t37183-p...updated_3_1_a/
http://elitistjerks.com/f78/t54257-3...ted_8_20_09_a/

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Old 08/26/09, 12:05 AM   #7383
Ormack
Von Kaiser
 
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Undead Rogue
 
Shadow Council
Well you need to read some more, you have a spellpower enchant on your legs, your spec is bad and your in PvP crafted blues, and your are using a slow offhand.

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Old 08/26/09, 12:06 AM   #7384
thasmodius
Banned
 
Night Elf Rogue
 
Cairne
i can't find anything to help me up my dps on my rogue i'm so lost and just don't understand
i really need some help here

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Old 08/26/09, 12:25 AM   #7385
Drakiel
Glass Joe
 
Blood Elf Rogue
 
Gorefiend
With the new Master Poisoner do you think we'll go to a slow/mh, slow/oh for mut dmg ? Speed probably won't matter as much since the poison will be up almost 100% of the time.

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Old 08/26/09, 12:33 AM   #7386
Xaoc
Piston Honda
 
Orc Rogue
 
Eitrigg
As was mentioned on the last page, speed still matters for Focused Attacks procs.

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Old 08/26/09, 12:34 AM   #7387
Drakiel
Glass Joe
 
Blood Elf Rogue
 
Gorefiend
Ah, true. gg beers.

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Old 08/26/09, 12:49 AM   #7388
Ledneh
Von Kaiser
 
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Tauren Druid
 
Mal'Ganis
Alright, I'll give the plain old rotation a try next time I can get in there. Thanks folks

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Old 08/26/09, 2:55 AM   #7389
Westify
 
Human Rogue
 
Gorgonnash
Originally Posted by dtiease View Post
Ok I have tried to look up the ansewer to this and have not had much luck I understand that wound poison is the best MH combat choice. What I am looking for is a brief explination of why. Thank you for your help
All Assasination PVE builds have 5/5 Improved poisons (increase frequency to apply deadly/instant by 10%) making instant poison the better choice for MUT but without this talent WP simply just does more dps.

In an unrelated matter i'm curious to know if the new evenom buff will make master poisoner a better talent than TtT excluding the 3% crit debuff that would most likely already be covered in a 25man raid setting.

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Old 08/26/09, 3:33 AM   #7390
kleinendwerg
 
Dwarf Priest
 
Draenor (EU)
i got 325 haste and my dps went a bit down i will test it to lower it a bit to see if it works thx for the tip ill keep in touch

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Old 08/26/09, 3:40 AM   #7391
Barfish88
 
Undead Rogue
 
Bloodscalp
Hi ppl, I am currently using Greed Mh First and Avools Sword Oh, combat spec in h&s. Would switching greed for Reaper of Dark Souls be a better choice? or should i keep greed/avools and respec putting 5points in CQC. even got the new mace from H toc but not using it.

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Old 08/26/09, 4:10 AM   #7392
swankholyman
Glass Joe
 
Undead Priest
 
Arthas
I find it interesting that people have put so much emphasis on holy hybrid builds, at this point in time by far the most prominent priests in 3's are running 60/11 or 54/17 (for searing light) builds. I'd say for this combo your best bet is one of these set ups due to the unmatched survivability, mana efficiency, and gaining penance deep disc offers. As for how to effectively make RMP work properly you have to view the team on the merits of mage rogue 2's teams. MR works because it can often force players to blow all their cooldowns in the face of the opening burst, reset and then open again for every bit as much damage. As an RMP your dps's sole goal is to get one dps + their healer to trinket KS (for dps) + sap/poly (for healer). This allows for you to resap/blind a healer and open a full combo on a dps with no trinket.

Now on to the priests job, never let your dps have to trinket off an opener, dispel all sheep's/fears and fear/MC any dps that pressures rogue/mage on opener. Also remember the reason that these two classes chose to run with you instead of any other healer is your ability to apply a devastating amount of pressure. Use Holy fire at all times and keep SWP up on all stealthers (if you force a COS so they can vanish you put yourself at a huge advantage because they cant use it to neutralize mage burst later). Then comes the simple aspects of priest play, always MD a bubble/IB and dispel spam the kill target, make them spend 800 mana to rebuff fort from your 300 mana dispel.

Hope this helps... and remember that not all games go the way you want them to so be prepared to improvise when things get hairy, and if games appear to be dragging out (cant force trinkets off opening burst, bubble CC to prevent early CC spam) remember Mana Burn is your best friend for gaining the mana advantage and therefor the sustainability to beat teams with good pally/druid healers.

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Old 08/26/09, 4:18 AM   #7393
Lohmarn
Glass Joe
 
Troll Shaman
 
Zul'Jin
My calculation doesn't calculate any set spells into it, so it doesn't take into account haste or spellpower, just crit, which is where I used 40% as a crit percentage. Using 40% I used the idea that 40 casts out of 100 would be crits, and the rest would be hits, of ANY spell, this way its a general idea. This would give us a rough estimate of what the trinket's proc would be worth, but not taking into account other outside variables, such as any kind of cast times, haste, spellpower, resilience, resistances or the like.

From there, you can add calculations in for certain spells/variable stats or even other outside variables.

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Old 08/26/09, 5:39 AM   #7394
Yamäel
Glass Joe
 
Yamäel's Avatar
 
Night Elf Rogue
 
Outland (EU)
Sounds like this new change in assassination offers several options until we figure out which one ends up being the most efficient:

* Rupture free Cyles -maybe (On stand-by)
* Weapon Swaping: Build up 5 DP stacks and weapon swap to Double Slow IP/IP, re swap to fast OH DP to refresh DP
* Slow/fast can probably be changed to Slow/Slow again as a standard set up, as you won't have the urge need to re-stack DP any more. Even if you don't bother with weapon swaping to IP/IP

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Old 08/26/09, 5:55 AM   #7395
Binkenstein
mumbo-jumbo-theorycrafter
 
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Pandaren Shaman
 
Saurfang
Originally Posted by Lohmarn View Post
My calculation doesn't calculate any set spells into it, so it doesn't take into account haste or spellpower, just crit, which is where I used 40% as a crit percentage. Using 40% I used the idea that 40 casts out of 100 would be crits, and the rest would be hits, of ANY spell, this way its a general idea. This would give us a rough estimate of what the trinket's proc would be worth, but not taking into account other outside variables, such as any kind of cast times, haste, spellpower, resilience, resistances or the like.

From there, you can add calculations in for certain spells/variable stats or even other outside variables.
Except you're wrong there too.

In a random sample of 100 spells, you'll probably have 15 Lava Burst (100% crit chance), 77 Lightning Bolts (45% crit chance) and 8 Flame Shocks (40% crit chance). This means that you'll have approx 53 crits (and this is with heavy rounding and a few basic assumptions made).

If you want to calculate the dps of something that is caused by crits, you have to factor spell selection, the differing crit chances of all spells, and most importantly cast time (ie: haste) if you want to calculate the damage per second. Doing it your way is like taking a 5 year olds drawing of a house, and using it as a blueprint to build one.

PS: Posting before someone says "settle down Bink" or "that was uncalled for" or some equally care-bear crap

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