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Old 08/28/09, 4:28 PM   #7486
MsfearFTW
 
Gnome Warlock
 
Eitrigg
srs question

here is my Armory link.. The World of Warcraft Armory ..now i have hear from allot of other locks that 25% crit is the staooping point and a grip of haste is best. is this true? my reasoning behind this is simple. warlock A can cast 2 incinerates within 2.3 sec warlock b can cast 1 incinerate within 2.3 sec.. warlock a hits both doing noncrit 5k dmg warlock b hits for 13k dmg.. so im asking is it a big differance?

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Old 08/28/09, 6:48 PM   #7487
VikingIrishman
Glass Joe
 
VikingIrishman's Avatar
 
Blood Elf Paladin
 
Arthas
Never leveled a Rogue before, and I was toying with the Talent Calculator. Is 51/18/2 a valid end game spec, and if not, what could I shuffle around?

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Old 08/29/09, 12:18 AM   #7488
Biker
 
Biker's Avatar
 
Gnome Death Knight
 
Farstriders
Please forgive this old fart from chiming in, but there's something I've been noticing that I'd like to address.

While figuring out the exact formula for gear/stats/ratings is really great, some of us old farts just play to enjoy the game, and would like a quick and dirty list of what we should be looking for in order to play our characters better.

Now I understand Strength is the number one stat we should strive for. But what I would like to see, and I'm sure other casual players would as well, is some type of list that shows the numbers we should attempt to strive for, and the type of gear that would assist us in reaching that goal.

For example, I currently have a hit rating of 54. Pitiful. Yes. I know. But what I don't know is what I should be striving for. I've looked all over and all everyone talks about is the cap. That really doesn't do a lot of us much good. Something like I should strive for a hit rating of around 250 with 'x' gear would serve me much better than me sitting down and trying to do math I haven't done in over 30 years.

So I guess I'm making a request here. For those of you that enjoy figuring this stuff out, my hat's off to ya. But could you please keep some of us old farts in mind when you post this stuff and remember we haven't had to do much math in a few decades? The KISS method works best with us. It would be much appreciated.

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Old 08/29/09, 6:33 AM   #7489
Thorgred
Von Kaiser
 
Thorgred's Avatar
 
Dwarf Paladin
 
Khaz'goroth
I haven't done any parsing on armor values for a while - when I get this app up and running I should be able to do that easily.

Just to go over the app that I'm writing: this is how I imagine they would create items.
First select an armour type/slot/rarity, and the itemLevel they are aiming for.

From the INPUT GOAL iLevel, the program calculates weapon DPS and armour value. This is the iLevel that gets assigned to the item in game, but is probably not the exact REAL iLevel.
However they then use slider bars to add stats to items. These slider bars increment continuously, rather than by integer amounts.
SO i just made that chest with exact integer values. (Actually I think is is the chest of Frozen Pain) However, I could (theoretically) have moved the slider bars just that TINY bit more to the right and given each stat 0.4 more of each, pushing it up to 213 iLevel.
However I'm still getting around the annoyances of the math system in my components, otherwise i'd show you two items with exactly the same stats, but different iLevel. Next week hey?

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Old 08/29/09, 11:24 AM   #7490
Gordak
Glass Joe
 
Human Death Knight
 
Alonsus (EU)
funny how small things like this can just slip by

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Old 08/29/09, 2:34 PM   #7491
Aw4
Glass Joe
 
Draenei Warrior
 
Die Silberne Hand (EU)
Well, you can easily try it out yourself.
Simply get an [Hand Axe] (buyable in every big City), take away all proc able trinkes and hit an dummy.
It doesn't matter which dummy.
Just take care, that no Buffs or Debuffs will distort your results.
(Watch your own Buffs and Debuffs if you want to test it without resetting your Talent Points)

You will find 2.1 with Axe/Polearm-Spec, respectively 2.16 with Axe/Polearm-Spec and Meta.

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Old 08/29/09, 3:09 PM   #7492
Ginbar002
Glass Joe
 
Dwarf Hunter
 
Whisperwind
Raid Dps.

Hey guys I'm trying to find a post that gives some insight to "top" raid dps.

Here is my Dk link: The World of Warcraft Armory

Would love to see some post comparing the basic 3 Talent tree builds as far as dps, also duel Wield vs. 2-Hander.

Just trying to figure out which build seems to be pulling ahead currently.

Thanks for any insight.

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Old 08/29/09, 3:13 PM   #7493
todzilla85
Glass Joe
 
Night Elf Druid
 
Dragonblight
Originally Posted by fr0d0b0ls0n View Post
My previously calculated BiS with the corrections (no base AP). Still the BiS for me if you are BS/JC. This is a copy from the excel I use to calculate imput stats. Socket bonus of items with full red gems is included in the stats as you always match them:

	
								AGI	STR	AP	Crit	Arp	Haste	Hit	Exp	Sockets	FAP
Head		Stormrage's Headguard of Triumph (Heroic)	137	0	172	102				86	1	
Neck		Collar of Ceaseless Torment (Heroic)		70	0	106	52	40				1	
Shoulders	Stormrage's Shoulderpads of Triumph (Heroic)	106	0	151	80	68	76	0	0	1	
Back		Sylvana's Cunning				97	0	122	65	57	0	0	0	1	
Chest		Armor of Shifting Shadows (Heroic)		126		162	93	67				3	
Bracer		Bracers of Swift Death				68		101		42	50			1	
Gloves		Gloves of the Silver Assassin (Heroic)		103		145	61	61	0			2	
Waist		Belt of the Merciless Killer (Heroic)		98	0	135	0	0	76	68	0	3	
Legs		Leggings of the Broken Beast (Heroic)		137		172		0	102	86	0	3	
Boots		Icewalker Treads (Heroic)			98	0	135	0	68	0	76	0	2	
Finger1		Planestalker Band (Heroic)			70	0	115	0	44	0	44	0	1	
Finger2		Dexterous Brightstone Ring			76		101		50	50				
Trinket1	Death's Choice (Heroic)				0	0	288	0	0	0	0	0	0		
Trinket2	Comet's Trail					0	0	240							
Weapon		Lupine Longstaff (Heroic)			137	0	0	0	94	102	0	0	2	3380
Ranged		Idol of Mutilation				200									
Gear Total + Racial base stats					1610	96	2145	453	591	456	274	86	21	3380
Gems+Food + Enchants + Socket_10_stats				1628	106	2325	474	1031	456	274	86		3380
Proffesions extra Stats										82					
FeralbyNight input stats					1628	106	2325	474	1113	456	274	86		3380
								AGI	STR	AP	Crit	Arp	Haste	Hit	Exp		FAP
Gems: 3x34 ArP, 1x10stats, 19x20 ArP
Enchants: 16 agi on boots, Executioner on MH
180 AP Flask, 40 ArP food

DPS: 10192.4 +/- 2.13493, (Min-Max variance: 48.1773%, Lower dps sample: 6600, Upper dps sample: 11510.4) , Cat: 100%, Bear: 0%, TPS: 7236.58


White cat: 3871.16, Yellow cat: 6321.2
White: 37.981% (SR: 0%)
Mangle: 0%, Avg dmg: -1.#IND, #/cycle: 0), Shred: 32.196%, Avg dmg: 11859.9, #/cycle: 7.58553), RIP: 14.8759%, Avg dmg: 44534.5, #/cycle: 0.933367)
Rake: 8.59173%, Avg dmg: 12110, #/cycle: 1.98245), Ferocious Bite: 6.35534%, Avg dmg: 22245.6, #/cycle: 0.798288, Average Energy Usage: 42)
Savage Roar uptime: 98.3143%
yea thats what i got as my best results when i messed around with different combos. except ill prolly be using banner of victory cuz we havent killed 25man alg, and also the acidmaw treads mostly becuz i hate being that low with expertise. very marginal dps loss in the long run tho

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Old 08/29/09, 4:45 PM   #7494
Multani
Glass Joe
 
Night Elf Druid
 
Aerie Peak
Back on the subject of T9 4p proccing Natures Grace, assuming that you could keep it up 100% of the time that's 20% less haste you have to gear for which lets you take a ton more crit.

Ignoring for the moment whether that is a good or bad idea, how much haste would you need assuming full raid buffs, 5/5 GotEM, and assuming 100% Natures Grace uptime, to get a 1 second Rej/Lb/Wg?

Course Rejuv is pretty useless in Colo and healing is worthless on Yogg-0, but assuming we end up with another IC/Xt style raid damage hard mode and you can do keep 100% NG w/ 4set, it'd be really powerful.

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Old 08/29/09, 6:03 PM   #7495
Hatesfury
Von Kaiser
 
Night Elf Druid
 
Suramar
Never got any responses to this post, so i'll try asking here.

Breif version of the previous post, what program\addon do you guys use to look at gear? I like the way rawr works, but i don't think it does a very good job of approximating the MP5 needed, as it shows me very short depending on it's settings, and in-game i don't have mana problems.

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Old 08/29/09, 6:04 PM   #7496
Doritos
 
Doritos's Avatar
 
Night Elf Hunter
 
Draenor
Words cannot express how helpful this has been Thanks a million Shandara!

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Old 08/29/09, 6:16 PM   #7497
Doritos
 
Doritos's Avatar
 
Night Elf Hunter
 
Draenor
Originally Posted by Bluesfear View Post
Same for SV. The 2h enchant isn't massacre.
Sorry,Ive kind of joined this discussion a tad late,could someone fill me in?Because it was to my knowledge that Massacre was the best enchant for 2h weapons currently :S

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Old 08/29/09, 6:28 PM   #7498
Doritos
 
Doritos's Avatar
 
Night Elf Hunter
 
Draenor
Ive been told by a couple people that I was once guilded with that Haste is an important stat,and reaching haste cap is beneficial to my DPS...Other people,including some of the best hunters on my server,have told me that haste is completely useless due to the fact that alot of the hunter rotation is instant casts,is this true?
Also,Gemming/Stacking/Itemizing for ArP as Survival,I have been told that its useless because the shot that does the most damage in our rotation does not benefit from it.

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Old 08/29/09, 7:39 PM   #7499
eltex
Glass Joe
 
Orc Hunter
 
Dawnbringer
SV gemming question

Hi, I have been doing my best to keep on top of the correct setups and such for SV hunters. I just upgraded a couple items of gear today and as I have the data input on the spreadsheet, it is now telling me I need to re-gem to improve my DPS. Everything I had read said +20 agility gems for SV, but the spreadsheet is telling me to use +10agi/+10crit now, which would add 1.59dps per gem changed. Why am I seeing this now? I have the latest spreadsheet, as well as the last rev, and both show the same thing. I used the import gear/talents function, so I didn't enter anything wrong. I got the standard shot prioity, KS, ES, BA, MS, SrS, SS. My spec is at 5/14/52. Please let me know what you think.

Eltex of Dawnbringer

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Old 08/29/09, 7:52 PM   #7500
Zipia
Von Kaiser
 
Pandaren Monk
 
Greymane
Updated both progression and recruitment needs.

United States Offline
 

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