
Originally Posted by thedudeabides
Some quick questions, which i think should be answered in the first post:
Recent 80, I picked up FFB as my spec (lower mana cost, better hit, and good AOE for faster badge farming). As i gear up for serious endgame dps:
1) is my first priority to get 14% hit capped (i.e. gem/enchant everything hit) or is there a softcap i should reach and then gem sp?
2) when comparing items of the same ilvl, do i choose or avoid the ones with spirit? (i run with molten armor always, but it's not glyphed)
3) Glyphs: obviously FFB and Living Bomb glyph, without having a dedicated scorcher, do i glyph scorch or do i get more by molten armor glyph and just build/maintain scorch debuff?
4) for activating the meta gem, do i use 2 purple sp/spirit or sp/spell penetration?
5) does spell penetration even work and do i need a certain amount of it?
5) how do i choose between haste and crit? (i.e. are there approximate softcaps for these)
6) at what point gearwise will i see better boss dps by switching to FB-ttw or arcane?
7) is it reasonable to say that all mp5 items are worse dps-wise than equivalent non-mp5 items?
8) in AOE situations, assuming the mobs will survive over 12 sec, how many mobs should i LB on before flamestrike and blizzard? i usually do 2-3 with LB.
9) do i want to pop trinkets and mana gems (2p t7) before or after mirror image?
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1) Hit cap first. There is no "soft cap" for hit. Then again, the 17% hit cap is ONLY for lvl 83 bosses. In heroics the hit cap is much lower (since the bosses are lvl 82).
2) Avoid spirit, Crit/Haste/SP are always MUCH better. Then again, Spirit is generally unavoidable on many otherwise excellent items (such as many tier or crafted items). Spellslinger Slippers are a great example, they kick ass for a pre-Ulduar mage.
3) Of the 3 dps glyphs, Molten Armor is by far the worst for a pre-Ulduar geared mage. As you get into Ulduar gear and your Spirit gets to be ~550+ then MA glyph becomes better than Fireball/FFB glyph. It is a judgement call as to whether to go Scorch or MA/FFB glyph. If you're running heroics, 10 mans or 25 mans as the only mage, then scorch glyph can make sense. I often carry a few Scorch and MA glyphs in my bags and switch depending on raid comp. It's easy enough to switch out and the glyphs are cheap.
4) Sp/Spirit or SP/Stamina. Spell penetration is useless for PVE, don't gem for it... ever. Stamina offers no dps, but survivability for an undergeared mage can be an issue. Spirit is the only Blue gem DPS option.
5) See above
6) You need to consult RAWR, but for FFB spec at pre-ulduar gear levels.... Crit ~= Haste. As you scale, Haste tends to be slightly higher valued, but if you're just looking for a rule of thumb, think of haste as slightly better than Crit. There are no real "soft caps" although past 50% crit does have a bit of DR (hence Haste scales better) but at current realistic gear levels, you don't have to worry about this.
7) FB/TTW and Arcane are better boss DPS, period. Especially with the arcane buffs coming in 3.2.2. Having said that, FFB is certainly competitive and not TOO far behind in DPS. Not to mention that FFB has better AOE, much better mana efficiency, better burst than Fire/TTW due to Icy Veins...... and so on. So for an early raiding build where you're not terribly secure in your mana support from your raid it's an excellent option.
8) Don't even consider MP5 on items, it has almost 0 Dps value for any mage spec. Well, it has a very small value for Arcane, but 0 value for FFB. The only time you should consider an item with Mp5 on it is if it's many ilvls above your current item (an ilvl 226 item with Mp5 replacing an ilvl 200 item for example)
9) If you're sure the mobs will survive more than 12 seconds, then LB them all. Once they're all LB'd, then Flamestrike and Blizzard. Once you're not sure they're gonna last 12 seconds, just put up Flamestrike for the dot and then Blizzard them to death.
10) Mirror Image initiates a GCD. So, if you want to pop all your CDs and Mirror image at the same time, use all your CDs first and then Mirror image last. I use a macro along the lines of....
# show Icy Veins
/stopcasting
/use icy veins
/stopcasting
/use Mana Sapphire (Or whatever the hell the top lvl gem is called)
/stopcasting
/use Potion of Wild Magic
/stopcasting
/use combustion (if you specced into it)
/stopcasting
/use 13
/stopcasting
/use 14
/stopcasting
/use mirror image
The /use 13 and /use 14 use your trinket slots if they're on use trinkets. Also, you can remove or leave in the Pot as you see fit. Potion of Wild Magic is slightly better for FFB spec, Potion of Speed is best for Fire/TTW and Arcane.
While Fire/TTW basically has no CDs, CD stacking for FFB is PARAMOUNT for competitive dps. Using a macro like the above helps with doing so.
I think that answers all your questions. When in doubt, use RAWR. It's great for seeing relative stat values, what is an upgrade, the best way to cap hit etc. It really is a powerful tooll.