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Old 09/01/09, 1:28 PM   #7576
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Mogadee View Post
Rouncer beat me.

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Old 09/01/09, 1:44 PM   #7577
campiona
Von Kaiser
 
Night Elf Rogue
 
Eitrigg
Cat's Swiftness

I am working on an Enhancement Shaman -- and on their EJ forums, there is a school of thought that says Cat's Swiftness is a more desirable boot chant over Icewalker because of all the movement required when switching and moving between targets in large encounters.

In Ulduar, I can think of several fights where increased foot speed might be a boost; same with Trial of the Crusader (clearing kobolds then getting back to the boss, switching between the two worms, chasing the Mistress down in the Jaraxxus fight, peeling during Faction Champs, etc.)

I know all the recommended chants, Pocket Guides, etc., etc. say that the +12 hit +12 crit enchant is the way to go -- but is there a way to effectively account for the time lost switching targets because of slower foot speed?

I don't have the capability of generating any complex algorithms to test this. Has the cognoscenti here in the Rogue forums dealt with this question in the past?

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Old 09/01/09, 2:21 PM   #7578
Teromus
Glass Joe
 
Human Rogue
 
Skullcrusher
This question has been brought up several times before, and if I recall correctly the consensus was that it was better to use Icewalker. A quick search of 'cats swiftness' or 'run speed' should yield some results.

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Old 09/01/09, 2:42 PM   #7579
Krono674
Glass Joe
 
Blood Elf Rogue
 
Ysondre
Ok, I gotcha. Its probably me being lazy and not paying attention enough to when my "buffs" proc and not completely utilzing them.

Thanks for the advice

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Old 09/01/09, 2:57 PM   #7580
Forsakenhell
Banned
 
Human Warlock
 
Onyxia
Glyphs for Warlocks and Personal Action Plan

I'm a level 80 lock on Onyxia Server, my talents are 2/51/18 and I use the Demo/Felguard combination in both PvE and

PvP. ( But according to what class I'm fighting I switch pets accordingly in PvP). I have a Hateful PvP full set, and for PvE I

have Conqueror chest and like 3 other great epic T-8 pieces. As for PvP I heard their coming out with something better

than Furious gear. The new Arena Season opens today for PvPer's and I'm joining a 3v3 team with two other members

from the guild (Semper Fidelis) I'm in. My goal is to get the best PvP gear and then try out for the yearly 3v3 PvP Arena

Tournament that WoW has yearly.(for a large amount of cash to the first place winner). As for PvE my goal is to get the

best gear which is Ulduar gear at the moment.

I use Glyph of Life Tap (adds like 38% of your combined spirit total as spell power for 15 seconds), Glyph of

Immolate (10% extra damage when using immolate), and Glyph of Felguard (adds 20% additional attack power to your
Felguard).

Glyph of Life Tap is a must for all warlocks no matter what your spec is.

Last edited by Forsakenhell : 09/01/09 at 3:17 PM. Reason: Changed title

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Old 09/01/09, 3:01 PM   #7581
Sirkracker
 
Orc Hunter
 
Shattered Halls
Gems/Caps

Ok Im fairly new to the surv Wotlk hunter and I have read sum of the forums and cant seem to find the exact answers im looking for. As far as focusing on gems while gearing should I use haste crit or Hit? I have seen alot of the gear towards later 25 mans have haste so thats why I am asking. Or should I even use Agil? Also I have found the hit cap and and haste cap considering the Gcd but wat about Agil and Crit? Also will someone link the ARP MM spread so I can toy with it because I read on here that surv is no longer the way to go

Last edited by Sirkracker : 09/01/09 at 3:11 PM.

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Old 09/01/09, 3:12 PM   #7582
Ossian666
Banned
 
Dwarf Hunter
 
Norgannon
Sirkracker, you want to gem almost entirely Agility as a Surv hunter. If you need hit for any reason toss it in Ice Walker, Precision or full +20 hit gems. Don't try to throw in other stats. If need be it can't hurt for you to take 3 points in Focused Aim as well. That hit will not apply to your pets EXPERTISE, but it will hit cap you and your pet. The only time I don't gem entirely Agility is if the socket bonus is Agility or a lot of ATP...in which case its usually a blue socket so I will socket Shifting for Agi/Stam.

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Old 09/01/09, 4:34 PM   #7583
Dráconus
Glass Joe
 
Night Elf Druid
 
Mok'Nathal
What is your opinion on T8.5 4pc vs T9 2pc T8.5 2pc for yogg-0?

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Old 09/01/09, 4:36 PM   #7584
Woodlum
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by Janraea View Post
So without the rocketboots enchant, engineering doesn't really offer any bonus over the more normal professions, but is reasonably competitive.
Wrong. To date, everyone has overlooked the +27 Spellpower Springy Arachnoweave - Spell - World of Warcraft to cloak. This is far superior to the +23 Haste enchant that all non-tailor types are stuck with.

The Nitro Boosts break the boundaries for those with no better DPS stats to enchant for than the Icewalker or Tuskarr's enchant. At this point in the game, +hit is hard to avoid because there is so much of it, and +stamina is such a gimmick that you may as well choose to throttle it only as needed.

Last edited by Woodlum : 09/01/09 at 4:43 PM.

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Old 09/01/09, 4:42 PM   #7585
Rosoo
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Dráconus View Post
What is your opinion on T8.5 4pc vs T9 2pc T8.5 2pc for yogg-0?
I'm of the opinion that the maths have already been done on it.

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Old 09/01/09, 4:48 PM   #7586
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by Woodlum View Post
Wrong. To date, everyone has overlooked the +27 Spellpower Springy Arachnoweave - Spell - World of Warcraft to cloak. This is far superior to the +23 Haste enchant that all non-tailor types are stuck with.

The Nitro Boosts break the boundaries for those with no better DPS stats to enchant for than the Icewalker or Tuskarr's enchant. At this point in the game, +hit is hard to avoid because there is so much of it, and +stamina is such a gimmick that you may as well choose to throttle it only as needed.
I overlooked nothing, if you read my post. I compared 47 sp and 23 haste to the accelerators - that's the 46 Blacksmithing would give you, the 23 haste on the cloak, and the 28 sp to gloves enchant, compared to the 27 spellpower to cloak, and the accelerators. I even gave the reason I was ignoring the boots stats - the minor speed increase is the enchant most moonkins use for raiding right now, it outweighs the 24 crit on the boots on many fights; they are only an option because the rocket effect can replace some of the lost mobility (I have a second pair of boots with tuskarr on it for constant movement fights).

I doubt any competent theory-crafter has *ever* overlooked the engineering cloak enchant. Try to actually put some effort into reading a complicated math post before deciding it's "wrong".

Last edited by Janraea : 09/01/09 at 4:54 PM.

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Old 09/01/09, 4:50 PM   #7587
Sthelas
Glass Joe
 
Sthelas's Avatar
 
Blood Elf Mage
 
Mal'Ganis
EDIT: nevermind, i'm a retard.

EDIT2:
also, my very basic UI =D

Last edited by Sthelas : 09/01/09 at 4:59 PM.

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Old 09/01/09, 4:53 PM   #7588
donn_jon
 
Draenei Hunter
 
Icecrown
Ok this may sounds increadably stupid but I can't get the spreedsheet to actully cal. the number. I've intered the number but the weights never change.

What am I missing besides a clue?

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Old 09/01/09, 4:55 PM   #7589
Nodflenders
Banned
 
Espastic
Orc Rogue
 
Undermine
So i just check the combat arpen spreadsheet and realize you get more dps from randoms pieces than t9 form heroic toc. so is better use that pieces without the t9 bonuses?

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Old 09/01/09, 5:10 PM   #7590
Woodlum
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by Janraea
I overlooked nothing, if you read my post. I compared 47 sp and 23 haste to the accelerators - that's the 46 Blacksmithing would give you, the 23 haste on the cloak, and the 28 sp to gloves enchant, compared to the 27 spellpower to cloak, and the accelerators. I even gave the reason I was ignoring the boots stats - the minor speed increase is the enchant most moonkins use for raiding right now, it outweighs the 24 crit on the boots on many fights; they are only an option because the rocket effect can replace some of the lost mobility (I have a second pair of boots with tuskarr on it for constant movement fights).

I doubt any competent theory-crafter has *ever* overlooked the engineering cloak enchant. Try to actually put some effort into reading a complicated math post before deciding it's "wrong".
Dear Sensitive,

Wipe your little nose and take the stick out of your rear. I read your post carefully, because I quoted you. There was no mention of the benefit of the cloak "enhancement" (it is not an enchant sir) and it was in response to your bold statements below. Allow me to please supply some more quoted text of yours for your ego.

Originally Posted by Janraea
I think that the original post of this thread is drastically undervaluing engineering - I have it as equivalent or better than other professions at high gear levels. This math will all be rough, since I'm using the valuations in the front of the thread, instead of the sim, but:
and then...

Originally Posted by Janraea
So without the rocketboots enchant, engineering doesn't really offer any bonus over the more normal professions, but is reasonably competitive.
I see some controversy in these statements and nothing of the cloak in your original text.

Also,...

Originally Posted by Janraea
but I feel comfortable enough on the basis of this napkin math to disagree with the OP's assertion that "Engineering and Skinning are weakest, both giving less benefit than 46 spellpower.
versus?

Originally Posted by Janraea
Try to actually put some effort into reading a complicated math post before deciding it's "wrong".
Not only are you a hypocrite but you are also out-of-line. Real theory-crafting is communal in all aspects and accepts the scrutiny of the community, not that you think you have a 10-pound brain for doing "napkin" math. Don't take it personal pumpkin, this is how we reach the nirvana of the "correct" answer to more power. You would do well to follow the examples of Hamlet and Adorielle, both star theory-crafters here who are willing to take correction in stride and further advance the community with their already strong passion for Moonkin. BTW, welcome to the forum new-guy.

I also feel it worth adding that all Mana-Potion Injectors have an increased effect for Engineering. Moonkin that are slimming down on mana-return talents for more dps oriented ones and are now relying more on their potion cooldown and innervate(s) might fight some substantial utility in this. I was seeing over a 1,000 extra mana points returned on an injector consumed.

Last edited by Woodlum : 09/01/09 at 5:20 PM.

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