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Old 09/03/09, 2:29 AM   #7636
ubertoast
Glass Joe
 
Undead Rogue
 
Arathor
There are a few other addons i use apart from the ones you have listed already. First is RoguePowerBars. This addon is great to monitor your S&D, Rupture, DP, HfB, etc.. You can create multiple barsets and organize your buffs/debuffs however you like.

The other i use is envenomous which is used to monitor DP ticks.

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Old 09/03/09, 2:58 AM   #7637
Plank
Glass Joe
 
Night Elf Druid
 
Runetotem (EU)
Originally Posted by Mowen View Post
Im not sure if this is the best place to ask this question, we did heroic 25 man ToC last night and obviously getting those friggin' snowbolts off healers and casters is a larger priority than in normal mode.

The problem I have is finding behind the snowbolts. Sometimes it seems I am standing right behind my fellow raider and can hit it with mangle or rake but can't get in any shreds because 'I must be behind target.'

Anyone else getting similar kinds of problems? Is the hit area really particular? Is it even worth trying to shred or just mangle it up?

Any tips on dpsing those little shits would be very helpful.
I'm not sure on the policy of answering this question in a thread like this .. but the general rule is that melee should stick to the boss at all times. Ranged are to take care of snowbolds as they simply have to switch targets and we would have to re-position.

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Old 09/03/09, 5:12 AM   #7638
Terlig
Von Kaiser
 
Dwarf Paladin
 
Defias Brotherhood (EU)
How many healers you took for 10man Beasts Heroic? We took 2 and it was really hard to reach Icehowl, i'm thinking that 3 would be more comfortable. What's your experience?

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Old 09/03/09, 5:31 AM   #7639
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
Assuming the usual gearing mechanics, it is safer to start a 10man with 3 healers, then go down to 2.5 with a DPS dual-speccing to heal on certain encounters, then go down to 2. All the TotC 10man heroic encounters are doable with 3 healers.

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Old 09/03/09, 7:59 AM   #7640
Cliffjumper
Glass Joe
 
Cliffjumper's Avatar
 
Tauren Druid
 
Cho'gall
Originally Posted by Mowen View Post
Im not sure if this is the best place to ask this question, we did heroic 25 man ToC last night and obviously getting those friggin' snowbolts off healers and casters is a larger priority than in normal mode.

The problem I have is finding behind the snowbolts. Sometimes it seems I am standing right behind my fellow raider and can hit it with mangle or rake but can't get in any shreds because 'I must be behind target.'

Anyone else getting similar kinds of problems? Is the hit area really particular? Is it even worth trying to shred or just mangle it up?

Any tips on dpsing those little shits would be very helpful.
The short answer is that melee can "pull aggro" on the snobolds (the quotes are because I'm not totally sure how their threat table works). If you watch your target of target on your raid frames, it may not be targeting the toon whose back it is on. I've have snobolds beating on me fairly often (our guild has the melee switch). As on the PVP boss, where mobs spin around rapidly, I just spam mangle on the snobolds.

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Old 09/03/09, 8:57 AM   #7641
Xiar
Von Kaiser
 
Draenei Shaman
 
Burning Legion
Originally Posted by gill_bates View Post
Indeed, my choice was made for me because I never won shoulders from Yogg.

And on the Shoulders, does anyone else think they look horrible?

I got the trophy ones.

I look like a Japanese house.


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Old 09/03/09, 9:28 AM   #7642
Zerstorung
Von Kaiser
 
Troll Mage
 
Turalyon
Originally Posted by thunderstung View Post
This is a bit odd... can anyone confirm these results: Checking Recount in 10m heroic ToC, it appears Snobolds took 0 damage from:
- Living Bomb's explosion
- Blizzard
- Flamestrike
- Arcane explosion

I think no AOE works on them... possibly a bug. I'm certain they were within my targeting circles, and the fact that the living bomb dot was on them and damaging them should be enough to imply that the Living Bomb explosion should have hit them.

You're not supposed to AOE them anyway, really, but depending on your strat the Living Bomb explosion not hitting could affect playstyle in that encounter. If anyone runs this, I'd appreciate if they could confirm/deny these findings.
Yes, that is correct. However, you can directly attack the Snobolds and the boss will be affected by cleave damage. So if you LB the Snobold, the explosion will hit 2 targets. However, LB on the boss and the explosion will not hit the Snobold.

While on this topic, what have people found to be the most efficient manner of killing the Snobolds on 25 HM? We have the person run into melee and let the melee take them down, ranged stay on the boss.

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Old 09/03/09, 9:44 AM   #7643
Djorn
 
Human Death Knight
 
Runetotem (EU)
Hey Chaps and Chappesses

If i am in the wrong place or if a recent thread i.e. patch 3.2 exsits then please point me in that direction.

I am happily leveling my 74 hunter doing pvp, I am after the best build for pvp'ing I assume MM is still the best? and also the best new rotation....

I thank you all in advance for your assistance.

Regards

Djorn of Runetotem.

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Old 09/03/09, 9:49 AM   #7644
Pasture
Don Flamenco
 
Pasture's Avatar
 
Blood Elf Mage
 
Steamwheedle Cartel (EU)
Originally Posted by Zerstorung View Post
While on this topic, what have people found to be the most efficient manner of killing the Snobolds on 25 HM? We have the person run into melee and let the melee take them down, ranged stay on the boss.
How does that work with regards to the AoE the boss does? I'd be wary, as a clothy, of heading into the 10 yard range of the boss. That said it does seem more efficient than the entire range run about trying to to get in dps range.

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Old 09/03/09, 10:42 AM   #7645
kaoticz
Von Kaiser
 
Draenei Shaman
 
Lightbringer
Originally Posted by AFKWhilestunned View Post
So I haven't seen anyone chatting about the new ToC 5man trinket and I'm wondering how it stacks up

[Banner of Victory] to other trinkets I have access to like the [Meteorite Whetstone]. I'm using those two together right now but I also have [Sphere of Red Dragon's Blood]. I know this is a little lower on the performance scale than what's usually on here but I did a [CTRL]+F for Banner on all pages in this thread and didn't get any hits.

I have tried various setups on the target dummy but everything seems to come out the same @ ~2700dps (which seems low) Sorry I don't have my EJ account tied to my Shaman (might be in pvp setup, I'll try to get logged in pve gear).

Thanks in advance.
Hi, welcome to the Enhance Shaman Community. Please take a moment and go here, EnhSim - Release: v1.8.3.3 and download EnhSim (Enhance Simulator).

These forums are not here for people to ask what is a better upgrade in gear for them. The necessary tools for such a process have been provided to you. If you for some reason are unable to run EnhSim, I would recommend posting your problem or PM'ing it to those working on it.

Once you have run the sim and determined your EP values, you can find the value for the trinket.

(84 * ArP EP Value) + (1008 AP / 6) = Your value for [Banner of Victory].
[(444 * Haste EP Value) / 6] + (74 * Crit EP Value) = Your value for [Meteorite Whetstone].

You should also run the sim and simulate the use of both of these trinkets.

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Old 09/03/09, 11:14 AM   #7646
odyz
Von Kaiser
 
Human Mage
 
Hellscream
Originally Posted by Zerstorung View Post
While on this topic, what have people found to be the most efficient manner of killing the Snobolds on 25 HM? We have the person run into melee and let the melee take them down, ranged stay on the boss.
When we were having everyone run to the melee, we noticed we were behind in getting him down before the worms came and sometimes healers would get locked out from the interrupt, not ideal.

We switched to melee staying on the boss and all ranged going on the snobolds and we had no problem downing the boss before the worms came out. We save heroism for the worms btw and still didn't have any dps issues.

We were failing at the worms though, too many people were dying by the time we got to Icehowl so our best attempts were Icehowl at 50%.

Last edited by odyz : 09/03/09 at 11:21 AM.

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Old 09/03/09, 11:35 AM   #7647
Auroro
 
Night Elf Druid
 
Gilneas
Would the Archon Glaive be better for Feral DPS?


Archon Glaive
Binds when picked up
Two-Hand Polearm
715 - 1074 Damage Speed 3.50
(255.6 damage per second)
(2810 feral attack power)
+128 Agility
+136 Stamina
Yellow Socket
Socket Bonus: +8 Attack Power
Durability 120 / 120
Requires Level 80
Item Level 245
Equip: Improves critical strike rating by 90 (1.96% @ L80).
Equip: Increases attack power by 165.
Equip: Increases your armor penetration rating by 90 (7.31% @ L80).

vs

Lupine Longstaff
Binds when picked up
Two-Hand Staff
490 - 736 Damage Speed 2.40
(255.4 damage per second)
(2808 feral attack power)
+128 Agility
+136 Stamina
Blue Socket
Socket Bonus: +4 Agility
Durability 120 / 120
Requires Level 80
Item Level 245
Equip: Improves haste rating by 90 (2.74% @ L80).
Equip: Increases attack power by 181.
Equip: Increases your armor penetration rating by 82 (6.66% @ L80).

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Old 09/03/09, 11:51 AM   #7648
 Caniki
Crayon in Brain
 
Caniki's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Auroro View Post
Would the Archon Glaive be better for Feral DPS?


Archon Glaive
Binds when picked up
Two-Hand Polearm
715 - 1074 Damage Speed 3.50
(255.6 damage per second)
(2810 feral attack power)
+128 Agility
+136 Stamina
Yellow Socket
Socket Bonus: +8 Attack Power
Durability 120 / 120
Requires Level 80
Item Level 245
Equip: Improves critical strike rating by 90 (1.96% @ L80).
Equip: Increases attack power by 165.
Equip: Increases your armor penetration rating by 90 (7.31% @ L80).

vs

Lupine Longstaff
Binds when picked up
Two-Hand Staff
490 - 736 Damage Speed 2.40
(255.4 damage per second)
(2808 feral attack power)
+128 Agility
+136 Stamina
Blue Socket
Socket Bonus: +4 Agility
Durability 120 / 120
Requires Level 80
Item Level 245
Equip: Improves haste rating by 90 (2.74% @ L80).
Equip: Increases attack power by 181.
Equip: Increases your armor penetration rating by 82 (6.66% @ L80).
The two weapons are nearly identical. Most druids I talk to plan on using whichever they can get their hands on.

Also, use Rawr.

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Old 09/03/09, 12:14 PM   #7649
medloh
Glass Joe
 
Troll Mage
 
Whisperwind
We also tried pulling the Snobolds into melee range, but after a holy priest got a kobold and took 15k from Icehowl aoe and risk of interrupt, we switched to ranged taking them down. We have just enough dps on most attempts to kill Icehowl right as the Worms become active without using lust.

We haven't managed to kill the worms yet-. My biggest problem atm is aggro at the start of the worm phase or after a submerge. Not sure if I just need to cool it a bit, or if its a problem with our tank's threat.

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Old 09/03/09, 12:27 PM   #7650
cwbelsomjr
Glass Joe
 
Night Elf Druid
 
Korgath
@Auroro - No, they are nearly identical. Haste becomes more valuable relative to crit at ToC gear levels because your white attacks are hitting harder with ArPen, and crit's value tapers off slightly after 60%. The hunters will likely fight you for the Glaive because haste is nearly worthless for them, so you will probably have an easuier time picking up LL anyway. Dont' pass up an opportunity for either, though.

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