I have most of my spec and stuff figured out for 2day. Only thing im confused on is which Gems to Use. It seems to be the only thing we cant all agree on. So the real question is AP Vs AGL. for red sockets. Using Glinting for Yellow, Agi + Stam for blue.
as TG @ 70. will jin'rokh be better then stormherald, the weapon dmg difference is minimal. but the haste on the sword is nice yes? Nice enuff to be a better choice then stormherald?
Aern, thanks for caring but i know that cat out-dps Saurus ) But he looks way better, and cats are old and boring. I'm not a hardcore min-maxer, i care about visuals too ) That's why i'm a tauren hunter ))
Could anyone recommend a spec for PVE dps at 70? Having a hard time keeping up with the latest shizzle since I'm doing my mandatory army service now and don't have that much free time due to that:p
Survival or Marks rather, been BM for so long it hurts.
This may be true for actual WotLK in WotLK gear, I'm not really sure as I'm not in the beta.
For 3.0 though there are many times in heroics and raids that I've been able to spend my rage much faster than I would like (ofc no threat issues but I just want boatloads of rage all the time )
Also for heroics I really like the stun from imp revenge, its handy and entertaining.
Same with Warbringer/imp charge, If you actively look for ways to make it useful (intervene a partymember instantly charge back to mob). You'd prolly end up like me and consider them practically mandatory. By that I mean it's one of those talents that once you get used to it, not having it around feels almost crippling (sure I could intercept like i used to, but i lose rage when i do that so why would i ever want to )
To each their own, I prefer imp revenge and imp charge. Some prefer imp SR, some can't live without cruelty..
On a side note:
Has anyone run dps numbers on imp tclap for an arms build?
Considering its an unlimited aoe dealing mediocre damage would it get a spot in an aoe pull rotation?
Has anyone noticed tha the patch notes are reporting that steady shot's cast time has been upped to 2.0 from 1.5? Are the devs doing this to make haste a more viable stat for our gear post-70? How wiill this affect shot rotations now with just the patch in effect?