Hello, I am pushing 4.5-5.3k Single Target Dummy DPS with my DW build with my current rotation which mainly consists of Obliterate strikes. (IT > PS > OBL > BS > BS > FS > FS > OBL > OBL > OBL > FS > FS)
However my question is, is the 4 PC T8 better then the 2 PC t9 set bonus? I haven't tested it out myself because I didn't want to take a trophy from our guild, if the set bonus decreases my DPS substantially. I know 180 STR is 9 20STR gem slots.. But is it worth getting over the "20% Bonus DMG" per disease from the T8 4 PC set? What is the DPS change between the 2? Ty for any input toward this message, this has been bugging me for the past two days.. lol
Got my helm today, converted to Nightmare Tear, as well as the 21 agil 3% increased crit meta, and I noticed a ~200-450 Dummy DPS increase with the 2 PC T9. I did a series of 12 tests, and there is in fact a DPS increase, despite the fact the loss of the 4 PC T8 Set bonus.
the question is with the arpen nerf how is it going to effect trinket choice. since the cap is raised will a combo of mjolnir trinket and twins trinket make arpen more admirable and overall more dps over gemming agility and useing comets trail and twins trinket.
Untrue. I continuously spam Heroic Strike on 90% of the fights, as incoming rage with proper buffs/gear level is near unlimited at this stage of gear/content. Most fights have heavy incoming raid damage as well, so you can pretty much keep up a continuous spamming of Heroic Strike.
I understand the need for not spamming HS until you're around the 50rage ballpark. I'm theorizing that I can stay on top of that ballpark by raising crit level (in tandem with HS glyph). Unbuffed, currently at 5187ap, 33.95%crit, 51.8%arp - 237hit/24exp. Goal is to get the 4pc T9 bonus and then perhaps replace grim toll with mjolnir or maybe even convert some 20str gems to 10str/10crit.
in short: you ARE safe while standing in his trajectory as long as you are far enough away from the wall.
Is it possible this behavior has changed in the last week? I havent been to a raid this lockout period, and wont be back until the new one starts. However, no less than 3 times we have had a priest and a hunter get hit while they were NOT near the wall, NOR the one targetted, causing him to enrage.
I have off specc'ed as 2H Frost Tank recently and gathered up (what I think) is an acceptable set of gear. But I'm having problems with groups in some of the tougher Heroic instances as well as Naxx 10 or Ulduar 10. (I dont suppose to be skilled enough to go to the raid level instances regardless of my gear level, that has occurred only by request from my guild when needed)
What I am looking for is a slap on the wrist (if appropriate) and maybe some good advice on what I may be lacking in gear or talents/glyphs.
I dont see why this build would take "too much damage" in ToC Heroic (5 man) or OK Heroic. Am I missing something very basic? I know there is more to tanking than gear - times when you must use your DK talents, etc. i.e. pop AMS (such as third phase of Black Knight), hit cooldowns, summon ghoul/deathpact, keep mobs in front of you, but am not experienced enough to understand anything more subtle than that yet.
Sorry for the totally newb post but I just got this game in March and am afraid to dig too deep into the tank threads as so many things have changed in the DK specs even since I got here : /
Hi there I have a question!! (oh yae maybe its answered already many times but i dont see or dont understand what everybody is saying).
Do the HOT's of me stack with the HOT's of other druids??
If another tree throws a rejuvenation on a tank on top of mine does the tank get double rejuvenation?? Same with the other hots, i have no idea how that works.
I hope you lot can answer this (i am a bit of an old noob).
Do hots of other druids stack with mine? (i know its a stupid question but i cant seem to find the answer).
If i cast a rejuvenation on top of another druids does that make a double rejuvenation?? (and same question for all the other hot's)
I would recommend stacking haste if you are going for a high crit percentage.
If I read correctly, you're going for extra crit because you want to be able to spam HS without worrying about becoming rage starved for your WW and Bloodthirst rotation.
Crit isn't really what will make that possible. What you need is Haste. HS is on your MH swing timer, so if you're critting all of the time you're still going to be putting out the same number of Heroic Strikes per boss fight assuming that you can use it every swing with your crit build.
So yes, with lots of crit you will be able to HS very often, but haste is what will get more heroic strikes in.
I wouldn't recommend gemming for haste though, just use gear that is itemized for it when you have the chance.
Question: How much (if at all) will the Master Poisoner change affect a mutilate rogue's desire to get a fast off-hand?
Seeing that basically deadly poison will never ever drop again in a single target scenario, a slower off-hand for bigger mutilates should be more desirable IF Focused Attacks doesn't outweigh the higher mutilates. I saw discussions regarding weapon-switching, poison-switching etc... but i think this question hasn't been asked yet.