Please read the very first page of this Thread, learn and understand it all before posting questions.
"White hits have a hit cap of 27%. The talent Nerves of cold steel reduces this by 3%. At this point, no white hits (or any attack for that matter) will miss. This cap is not reasonable to reach for any DK, and should not be attempted. However, keep in mind that gaining hit over the spell hit cap still has a dps value as it will allow more white damage, more blood caked blade procs, and more Killing machine procs." - First page
my main though is should i spend my badges on the sigil of virulence and save up for a trophy or buy the forth piece of tir9 to get the 4 set bonus. which is disease to crit. And Im not sure if that is really great, cause they dont say at what % the crit is for?
Quick question, I've searched around but found nothing conclusive. Is it worth replacing 4pc t8.5 with 4pc t9.245? From what I've gathered on this site you should wait until/if you get 4pc t9.258 for it to be worth it
The glyph isn't bugged, it's just ineffectual for MM because MM hunters appear to be passively receiving the benefit of the glyph without actually having the glyph inscribed - probably from putting points into Marked for Death.
So if you're MM, you can use some other glyph instead of Steady Shot until the bug is fixed.
As far as which is better... you shouldn't need a sheet to tell you.
Understood. Personally I like playing Fury better than Arms, though I've pretty much been Arms since the 3.1 nerf to Fury. I've been looking for the gearing level at which time I can go back to Fury and at lesat be equal to my Arms DPS. Right now, I just can't produce the DPS as Fury that I can has Arms, but I'm hardly best in slot either. I was hoping it wouldn't take BiS to get back to Fury. I'm guessing my 212dps weapons are becoming the bottle neck. It's unlikely, I'll get access to the Justicebringer anytime soon, probably the best I'll get a shot at is the 10 man regular Reckoning. So Arms may be my future a while longer
The Heroic-10 Gloves are best in slot for almost every physical damage dealer (except maybe for the 258 T9 ones), the first one in our guild actually went to a retri paladin. I wish those items had class restrictions, it becomes really tiresome to compete with so many people over items especially since the dualwield DK change. Maybe slightly off topic :p
Want to increase your dps? Copy my gear/spec/rotation. I have 100% ArP without using a trinket proc. Overall dps for most raids is around 6.5k dps. Check out my char and tell me what you think. Airdawg on Alterac Mountains if you want to armory. The World of Warcraft Armory
Spec= 55/8/8. In arms tree spec put 1-2 points into Weapon Mastery if you are low on expertise. I like to stay around 15 expertise then put 1-2 points into Weapon Mastery. Dont waste the extra points in fury tree trying to reach improved execute... Put 8 points into the prot tree 8 for the improved heroic strike/cleave crit. The extra crit for heroic stike and cleave is nice!
Glyphs= Mortal Strike, Execute, Rend (I have played w/ bladestorm and heroic strike glyphs, but they aren't as good)
My favorite rotation for single target dps: Arms warriors are all bout proc's, there isn't really a set rotation. I like to Charge, Rend, Mort Strike, Slam, Execute, Overpower, Mort Stike, then Bladestorm. If you have extra rage (60-100) you want to spam heroic strike until you drop around 20-30. I like to use Heroic stike after a slam while your using your procs. On dummy I do more dps with this priority: Execute>Overpower>Mort Strike> Slam/Heroic Strike. Find what works best for you! Download addon Recount and play on the dummy in IF for a hour. Tip: refresh Rend right after if falls off and stack 5 Sunders if you dont have a warrior tank on boss fights.
Max DPS for multipal targets: Spam cleave inbetween procs. Make sure you use sweeping strikes. If there are more than 4 targets use a Thunder Clap! (1-2k dps for every target you hit) After you apply rend and use a couple overpower and exe procs, then you can hit bladestorm. Wait for your tank to build aggro before you hit BladeStorm! Some boss fights you want to wait to use Bladestorm when adds come out. You need to time your bladestorm on most fights well.
Stats: STACK ArP!!! I dont care even if you have 0 ArP rating. ArP>Str>Crit>Haste. The more ArP you get, the better it becomes. Of course, first you want to be hit capped with a decent amount of expertise before you start stacking ArP I am not hit capped but I am close (7.7% hit, 5.5% expertise) Don't stop stacking ArP until you hit 100% ArP. 84% from gear/gems, then 16% from battle stance w/ T9 bonus. Tip= Use Hearty rhino meat for 3% ArP!
Gear: I prefer using a axe for pve for the Crit Bonus. I like the 2 set bonus from t9. I dont think the 4 set bonus is worth losing other stats from better gear. Get the 75 badge helm from doing dailies/ToC. Get the t9 shoulders and legs (or gloves) first. Easy trinkets to get are the Greatness Card and Banner of Victory. If you need hit rating grab the Grim Toll or Pyrite Infuser.
Grim Toll or Mjolnir Runetone? These trinket are L33T if you have 50% or less ArP. If you can get over 70% ArP w/out using GT or Mjolnir then I would ditch them for Banner of Victory + ToC trinket or Greatness card.
Professions: Debatable but I like Jewel Crafting and Blacksmithing. JC for three +34 gems and BS for the 2 extra sockets. These 2 professions can give you +82 extra of your desired stat. EX. +82 ArP = 6% ArP
Gems/Sockets: Stack ArP gems. Some gear you might want to get socket bonus, but usually not worth losing the ArP.
Weapon- Executioner is the 2nd best enchant for arms warriors. Beserking is #1. Executioner will give you roughly around 10% ArP on proc. It procs just as much as bezerking (400 AP). I have seen executioner do more dps than zerking, but that is only if your sitting at 80-90% ArP and exe proc brings you close 100%. If you have less than 80% or more than 90% ArP I wouldnt touch executioner, unless you really just like how it looks