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02/11/10, 7:54 AM
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#13551
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Glass Joe
Undead Rogue
Frostwhisper (EU)
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Originally Posted by Zaniel
Mutilate isn't that difficult a rotation to grasp, but as with any rotation it does take some getting used to. Once you've played it more, you'll find your numbers steadily increasing. That said, there are some simple tips I can provide to help, I believe.
First, instead of wasting CPs on a Rupture, try opening up with a Garrote. It will cost you less DPS, and provide the bleed earlier. The better option, of course, is to have someone else provide the bleed, but beggars can't be choosers.
Next, instead of pooling your energy before an Envenom, try to Envenom whenever your previous Envenom buff wears off (or as soon as possible thereafter). Your goal is to maximize the uptime on that buff, since it provides a nice chunk of extra Instant Poison procs. Poisons do a tremendous amount of damage as Mut, so the goal is actually to help that as much as possible.
Lastly, with regards to Combat and ArP, you need to recall that ArP is one of those stats where the more of it you have, the better it is. This is why people stack it all the way up to the cap. Even 100 DPS gain, as you were showing on your sheet, is not a small gain. It's essentially one item upgrade, and you're getting that just from regemming!
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Cheers for the fast reply.
And im using a garrote instead of rupture, was mixing the 2 up...
Im gonna give it another go next week and will try to envenom when the previous is about to fall off. But i still need 4+ points, right?
For my combat spec im gonna switch to ARP gems. Do i need to use an arp trinket with it? I have both the GT as the MR. But which current trinket i need to swap it for? I have Herkuml war token and Deathbringers will equipped...
EDIT: playing with my spreadsheet it shows that i have currently a dps of 10.508.3, when i swithc all my atp and agi gems (11 in total) to ARP i will get 11.517,3. A whopping 9 dps...i was already confused, now i am even more...
Another thing i dont understand is that i have the sanctified shadowblade gauntlets, in the spredsheet it says that Aldiana's gloves of Secrecy are a better upgrade by 33,85. And it even has ARP on the gloves. However when i swap them around in the spreadsheet my dps goes down from 10.517,1 to 10.368,4..??
Last edited by Brama : 02/11/10 at 9:19 AM.
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02/11/10, 8:20 AM
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#13552
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Glass Joe
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Frost Breath is ofcourse partial resistable... the 3 Piece Ulduar Frost Resist gear, will help your tanks ALOT!
Last edited by ShowXdown : 02/11/10 at 9:15 AM.
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02/11/10, 8:40 AM
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#13553
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Von Kaiser
Troll Hunter
Blade's Edge (EU)
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Add non GCD actions to hunter macro
I'm looking for items that are not part of the GCD that I can add to my macro.
After each time I shoot a shot, I would like to add to that macro all non-GCD shots
I know that Hand-Mounted Pyro Rocket and silence shot can be added as they are not part of the GCD.
Are there additional MM hunter shots that can be added?
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02/11/10, 9:21 AM
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#13554
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Von Kaiser
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While I don't claim it would be easy to model expertise, I believe you would still be able to come up with a somewhat accurate model, based on what Amroo is suggesting.
We could probably agree that dodged melee swings do not incur a penalty to your rotation, as it does not desync runes or push back your GCD.
For rune attacks, you could model the chance of having a 'catastrophic' event, or string of dodges, as ((chance to be dodged)/100)^n, where n is the minimum number of successive dodges required in order to push back your rotation by one or more GCDs. Additionally, for PS/BS, you could incur the additional penalty of desyncing your runes by taking multiplying your chance of a 'catastrophic' event by the percentage of attacks that are your BS/PS, and then doubling the GCD penalty to account for the time required to resync the runes.
This method may not be 100% accurate, but it should at least help give a better insight onto how expertise might affect one's rotation. Additionally, we can see here why expertise would have a diminished value near the cap, as your chances of receiving a string of dodges decreases exponentially.
edit: not sure how the simulator models expertise, or if this is already implemented
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02/11/10, 9:48 AM
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#13555
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Glass Joe
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As of basing off of this unfinished build ( Talent Calculator - World of Warcraft taking points out of improved tracking and FA ( at 15%hit with it) and putting them into 3/3 Imp stings , 3/3 piercing shots , a point into aimed shot and the rest into unleashed fury better than the basic 7/57/7 build?
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02/11/10, 10:53 AM
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#13556
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Glass Joe
Human Death Knight
Windrunner
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GoDD and GoD are pretty close, it really depends on the specific fight which one is actually better. GoDD is not really simpler with the exception of the fact that, with GoD, you have to make sure to get a pest off before your diseases fall off otherwise the whole benefit of GoD is wasted.
As far as ArP goes it does become better then Str at a point, however that point is not a specific amount of AP. When it happens is based very heavily on the gear you have. The only way to accurately determine if Arp is better then Str for you is to run a sim with your gear.
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02/11/10, 11:06 AM
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#13557
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Glass Joe
Night Elf Death Knight
Burning Blade (EU)
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Originally Posted by Pyrius
Unholy Blight is 10% of your DC's damage. Morbidity is 5% per point.
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This would probably be a valid argument, would the UB stack. Unholy blight just refreshes itself, therefore the stated 10% does not apply precisely as the morbiditys 5% per point. There are plenty of situtuations where you chain DCs in a row, where the UB will just refresh the duration, but wont lead to a direct dps gain as the morbidity would.
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02/11/10, 11:08 AM
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#13558
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Glass Joe
Troll Shaman
Tarren Mill (EU)
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If one should compare all the crafting proffessions out there and follow the 1 haste>2 ap rule that according to sim has been true since the beginning of ToGC then one would see that there are only 3 proffessions that can give haste:
Blacksmithing - 2 extra socets = 40 of a stat (most likely haste).
Jewelcrafting - 3 extra gems with 34 of a stat instead of 20. 3*(34-20)=42 (haste). It also goes very well with the current bis chest, because when you add a 34 expertise gem you get exactly 140 expertise not wasting stats. But that is just a minor detail, since the list is most likely about to change drastically due to the discoveries made about the crit cap.
Engineering - without counting in the cloak enchant, since haste from enchanting is clearly better and the boots enchant since 12 hit/12 crit is most likely better in bis gear there's still the gloves enchant which is on use and gives 340 haste for 12 seconds every 1 minute, averaging to 340*12/60=68. Also it has a great synergy with our 2 piece set bonus.
Knowing that, let's say that all JC gems and BS socets will be used for extra haste.
Blacksmithing gives 40 haste.
Jewelcrafting gives 42 haste.
Engineering gives 68 haste (and can be used with shamantistic rage every time it's up).
So from that, even though the difference between JC and BS is really minor, I'd say that the 2 best proffessions are engineering and jewelcrafting. Feel free to correct me. I'm not sure though weather and how much choosing these proffessions over 2 static 80 ap ones would change the bis list, but I just wanted to throw my ideas out there since the discussion started drifting towards really maximising dps. Also most of us probably won't be willing to pay for a race change to add a couple of dps so I'll keep my thoughts about blood fury vs berserking to myself at this point.
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02/11/10, 1:39 PM
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#13559
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Von Kaiser
Draenei Shaman
Steamwheedle Cartel
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Originally Posted by Saian
So that leaves me basically 1,5 seconds to stop pushing (EXE/MS/SLAM...whatever) and switch over to OP?
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That's why I play arms, you don't always know what your next attack is going to be and it require deeper level of concentration, then say my elemental shaman where I think I can actually DPS with my eyes closed because the rotation is so set. Really we need to be constantly reassessing and queueing up HS to maximize our DPS regardless. 1.5 seconds is a fairly long period of time, think about how far your can move in the game between GCDs.
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02/11/10, 1:43 PM
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#13560
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Hello so i am currently in a 25 man raiding guild and in our raids i can usually pull sround 8k dps in 90% of the fights. I have my rotation down pretty well but now i am seeing a lack of dps in one fight in particular. In the professor putricide encounter my dps falls to about 5k but in other moving fights it dosen't drop so significantly. I know that most people will see a dps decrease in this fight due to target swapping and what not but i have been trying to increase my dps and im getting no where. i have tried switching my roations, using diff totems, relics, and diff buffs. Im just curious if anyone has any tips that they use or do you change your rotation? I have been yelled at before for posting stupid questions but im really stumped here and am hoping so get a better idea of how to fix this. im not looking for any easy answer but just not sure what else to do.
Here is my armory The World of Warcraft Armory - Shamzeb @ Maelstrom - Profile
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02/11/10, 2:10 PM
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#13561
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Human Mage
Nathrezim (EU)
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Arthas 25
Hi, this is my first post.
i've a short question. What Spec do u think is most usefull on the Lich King 25 encounter(normal)?
I tried 18/53/0 and 57/3/11 and i'am not sure whether of those is most usefull. Fire is obviously the stronger DPS but is it better then arcane in order to successfully kill Arthas?
Sorry for my bad english, it's not my native language.
thx for any advice
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02/11/10, 2:27 PM
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#13562
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Glass Joe
Night Elf Druid
Ravenholdt (EU)
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Hello.
I know that there is a lot of BiS gear, heroic or even not heroic. But since I'm in a casual riding guild I'm looking for some other ways to improve my dps (basicly because BiS gear is not available for me).
I'm sitting on ~1060 arp atm, but after getting 4xt10 I'm considering dropping all of my arp gems and going for agility. Why?
1) Greater Blessing of Kings + Survival of the Fittest + Improved Mark of the Wild = total 18% stats bonus ( am I right here?)
2) Every kind of damage that you do is buffed by crit, arp doesn't affect Rip and Rake.
3) Crit damage is even better for kitkats - Predatory Instincts - 10% extra crit damage.
4) Hard cap on arp is beyond my reach.
Thanks for all the comments on that matter 
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02/11/10, 2:28 PM
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#13563
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Glass Joe
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Sorry didn't realize this was worded so badly.
Last edited by Mixolydian : 02/11/10 at 7:13 PM.
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02/11/10, 2:39 PM
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#13564
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Glass Joe
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Right now I have 1012 haste and with raid buffs I'm at a point where I can fit two mind flays and 1 gcd in essentially perfect timing with the 5.5 sec. mind blast cooldown (what basically works out to slightly above 38% with buffs to compensate for latency), is it still really worth getting more until I get 4 piece 10 since it will mainly just force me to have milliseconds of downtime (even though it will obviously affect dots) or is it better to go no higher... yet. I apologize if this was answered somewhere, but I didn't see anything regarding it.
http://www.wowarmory.com/character-s...cn=Domin%C3%B2
here's my armory, lmk what you all think :x
Last edited by Hiney : 02/11/10 at 8:32 PM.
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02/11/10, 3:56 PM
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#13565
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Von Kaiser
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Last edited by Quaglia : 02/11/10 at 4:02 PM.
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02/11/10, 4:45 PM
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#13566
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I would like to just state my opinion on this thread. Having a current BiS thread is nice, but all anyone in this thread cares about is that when you have BiS everything, what gems are the best, what pieces are the best, and stats are the best, and what aren't the best. This, in my opinion, is completely useless. None of us are there yet, and none of us will have best in slot everything for quite some time. A discussion on current gear, what is better, what isn't. enhsim is a great program, but is it really that serious as to have everyone sitting there all day combining different specs, gems, enchants, and gear to figure out what will be the best to have, for pieces they probably will never have?
No problems without a solution....
This thread should be more dedicated to current gear, what you think works better, what stats work better in comparison to other stat mixes. Enhsim can do that, too. Just for some reason, no one posts it. I'm sure this is way out of line, lots of people will get mad, but whatever. Thanks for reading my post.
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02/11/10, 4:54 PM
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#13567
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Glass Joe
Undead Rogue
Turalyon (EU)
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Haste and what do people think?
I have read on these forums that as a Mutilate Rogue my *Money Stat* is Haste.
I also understand that there is No cap for haste atm. The benifit of haste decreases as you add more like a deminishing return correct?
My question is, when does getting more haste gear become not worth it? (badly worded i know...) Is there a *Soft Cap* where its not worth getting anymore?
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02/11/10, 4:55 PM
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#13568
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Soda Popinski
Gwaiihir
Orc Shaman
No WoW Account
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... That's exactly what the rawr optimizer is for. A thread for your current gear is 100% uselss, since, SURPRISE! Everyone has different gear. This is the list of what to shoot for.
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<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME
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02/11/10, 5:04 PM
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#13569
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Glass Joe
Undead Rogue
Turalyon (EU)
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I have read on these forums that as a Mutilate Rogue my *Money Stat* is Haste.
I also understand that there is No cap for haste atm. The benifit of haste decreases as you add more like a deminishing return correct?
My question is, when does getting more haste gear become not worth it? (badly worded i know...) Is there a *Soft Cap* where its not worth getting anymore?
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02/11/10, 6:16 PM
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#13571
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Draenei Paladin
Eldre'Thalas
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245 Triumph Helm selection
Ok so long time troll, first post but here goes. There are 2 viable ilvl 245 tanking helms that can be picked up with 75 Triumph Emblems, and 1 requires a Primordial Saronite (add 23 Frost Emblems since I don't have the 2.2k needed to buy one on my server). Both have roughly similar stats except for 1 crucial area that I've heard endless debate about since the release of ICC.
The first [Faceplate of the Honorbound] has a little bit more dodge (approx. 0.87%) and expertise, but has significantly less STR (which I've come to understand that we don't necessarily care about).
The second is the T9.5 [Turalyon's Faceguard of Triumph] which requires the Primordial Saronite. The big thing I notice on this is the 210 to block value, and I would get to keep my set bonus even after replacing my hands which are next. When combined with the ilvl 226 [Libram of the Sacred Shield] would put my block rating through the roof since Holy Shield is IMO the biggest survivability aspect (due to the awesome mana regen) of the 969 rotation and is ALWAYS up when I'm tanking.
Now having said all that, the question is this: with the -20% to Dodge walking in the door to ICC would it be better to spend the extra Frost Emblems and get the T9.5 while at the same time switching to a lower Libram, than keeping the Libram i have now [Libram of Defiance]which boosts my dodge while getting a helm that would further increase my dodge rating?
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02/11/10, 7:04 PM
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#13572
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Banned
xx
Blood Elf Druid
No WoW Account
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Anyone having issues with Springy Arachnoweave? The SP bonus isn't being applied to the cloak spot when I equip it. I even tried changing the Haste enchant to be 27 SP and then applying that, but no luck.
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02/11/10, 7:10 PM
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#13573
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Just a quick question but is it true when Dks get dodged or parried that runes refresh or is that just something silly someone told me
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02/11/10, 7:15 PM
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#13574
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Piston Honda
Blood Elf Paladin
Drenden
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Alhassani, Turalyon's helm does not require a primordial saronite. Instead it requires a trophy of the crusade (can you buy these for prim saronites now?) which are obtained in 25-man ToC. And that's only for the ilevel 245 one. The ilevel232 one can be bought for just badges.
Tank gearing questions are always extremely subjective based on your role, how your raid handles encounters, your personal preferences, etc. So the answer is: it depends. Generally speaking, block value is great against trash and adds, but not so great against bosses because they hit so hard. Avoidance has taken a significant hit to its value in ICC, but its still better than block (which is also hurt by the Icecrown radiance). IMO, the t9 helm is great if you need something quickly and don't expect to pick up the t10 helm soon OR if you expect to be tanking a lot of adds/trash in which case the extra block value is great and if it gives you 2 piece t9 the -2 seconds on HoR cooldown is superb for picking up loose adds (like on Valithria).
Similar story on the librams. Sacred Shield is great against lots of adds, while the dodge one is better against bosses (and the +str one is best for threat). Pick your gear based on what you'll be doing in raids. I'd also suggest reading the first post in this thread. It covers some of these subjects. Whatever you do, don't blow your frost emblems on saronites unless you really need the crafted gear or the money for some reason. There are some spectacular items to be had.
Last edited by Wrathblood : 02/11/10 at 8:42 PM.
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02/11/10, 7:33 PM
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#13575
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Glass Joe
Night Elf Druid
Teldrassil (EU)
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got answered in other thread, thx
Last edited by Crystallica : 02/12/10 at 5:51 AM.
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