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Old 09/18/09, 2:10 PM   #8146
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
What is the current consensus on socket bonuses?

I believe the current impression is that haste and spellpower are typically worth going for, int, spirit, and stamina are not, and crit is in between.

I am debating between a +23 and a +12/+10 in a yellow socket, with +4 crit bonus.

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Old 09/18/09, 2:18 PM   #8147
stinkiepete
 
Undead Warlock
 
Feathermoon
So, I may have missed it - but since the Glyph of LT has been buffed, should that replace one of my current glyphs? Running destro atm. I saw some people recommend replacing Glyph of Immolate with the LT Glyph now. Was there data to support that yet?

How would this change effect the usefulness of speccing into ISL? Seems like picking up the LT Glyph would allow me to drop those ISL talent points and maybe shoot for the grim reach?

Thoughts?

-Stinkiepete

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Old 09/18/09, 2:37 PM   #8148
Dethsdor
 
Undead Rogue
 
Thorium Brotherhood
Enchants

First of all thanks for everyone for all the wonderful information here.
Second i have a question on enchants i have looked and bin unable to find an answer sorry if its bin asked already.

Is Berserking / Berserking double stacking the enchant and canceling each other out ? or is Berserking / Mongoose a better option?

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Old 09/18/09, 3:00 PM   #8149
Xunwael
Piston Honda
 
Xunwael's Avatar
 
Draenei Paladin
 
Sunstrider (EU)
Originally Posted by Vallkor View Post
Sorry, but that just reeks of selfishness and ignorance to take two before anyone else.
I could go into great detail about guild politics, but I won't bore you with that - suffice to say all but two of our competent reliable healers have left the game for various reasons and both of them are paladins who swear by int and loudly proclaim spell power to be a "wasted stat" for "lesser classes". I already passed on the normal mode to a trial who prompty left for Tarren Mill because apparently that's where Ensidia is now. In any case, how is this relatively unique situation interesting to talk about at all?

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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Old 09/18/09, 3:19 PM   #8150
Jaron
Von Kaiser
 
Gnome Rogue
 
Doomhammer
Originally Posted by Dethsdor View Post
First of all thanks for everyone for all the wonderful information here.
Second i have a question on enchants i have looked and bin unable to find an answer sorry if its bin asked already.

Is Berserking / Berserking double stacking the enchant and canceling each other out ? or is Berserking / Mongoose a better option?
The Berserking enchant can double stack. They will not cancel each other out. Double Berserking is the way to go until very end-game gear... and even then, Double Berserking out preforms Double Mongoose or Berserking/Mongoose... with Mongoose, you just gain a little more defensive stats; which most people would take for such a small dps difference.

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Old 09/18/09, 4:27 PM   #8151
chultt
Glass Joe
 
Orc Rogue
 
Kilrogg
Quick question. Having been longtime combat, i've recently stumbled across both [Perilous Bite] and [Icefall Blade]. Now, when I plug these into the mut spreadsheet, im showing a gain of about 100 dps tops from my previous setup with [Steel Bladebreaker] and [Calamity's Grasp]. I assumed with upgrading from such an old item that the increase would be more significant. Is this due to the Mut sheet not being updated for 3.2, or am I missing something... I've also subbed [Armbands of the Wary Lookout] from [Mechanist's Bindings], just due to hit concerns. I certainly feel much more inexperienced at mutilate, so was concerned that a small upgrade may actually lower my raid dps as I learn Mut to the point where I am with combat. Any advice would be appreciated, and thanks for your time.


The World of Warcraft Armory

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Old 09/18/09, 5:11 PM   #8152
Batman21
 
Human Death Knight
 
Moonrunner
First time posting been a reader long time tho.
Just wondering if anyone has the stat weights for 3.2.2 after the arp nerf. I ask cause of the change in bis items availble to me from toc. I can work rawr and the optimizer fairly well I just don't know the new weights to put in so I can make sure to roll on the right gear. Any help is much appriciated. Thx

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Old 09/18/09, 7:14 PM   #8153
Falas
 
Murloc Rogue
 
<PPP>
Deathwing
Originally Posted by chultt View Post
Quick question. Having been longtime combat, i've recently stumbled across both [Perilous Bite] and [Icefall Blade]. Now, when I plug these into the mut spreadsheet, im showing a gain of about 100 dps tops from my previous setup with [Steel Bladebreaker] and [Calamity's Grasp]. I assumed with upgrading from such an old item that the increase would be more significant. Is this due to the Mut sheet not being updated for 3.2, or am I missing something... I've also subbed [Armbands of the Wary Lookout] from [Mechanist's Bindings], just due to hit concerns. I certainly feel much more inexperienced at mutilate, so was concerned that a small upgrade may actually lower my raid dps as I learn Mut to the point where I am with combat. Any advice would be appreciated, and thanks for your time.


The World of Warcraft Armory
I think you're just expecting a bit much, Perilous is a pretty small upgrade from CG, and you're doing a rather drastic downgrade on your OH dps wise. I know nothing about mutilate so I wouldn't say for certain, but I suspect you'd be better off using the Steel Bladebreaker as an OH even as mutilate.

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Old 09/18/09, 7:55 PM   #8154
fainflinn
Glass Joe
 
Orc Warrior
 
Shadowmoon
Okay not to be rude but the simulator stuff looks like fancy HTML gibberish to me

Does Geming full ArP beat StR in these simulators ?

does the simulator factor in DRW and trinket procs?

can the simulator be set to show 3 minutes 6 minutes and 9 minute fights ?

does if factor in rolling disease's if u refresh after trinket proc's using Glyph of Disease?

does if factor in raid buffs?

sorry if i getting a little off topic here just trying to figure out if anyone can support anything saying ArP is better then StR

Not real good at using the simulator but what i am getting from it is its nothing more then a way to document a perfect cast rotation running for a ridiculous amount of hours and isnt really helpful in telling me the answer to my original question : Does anyone have anything that says geming for ArP over StR is a greater increase in DPS if you are not using runestone or grimtoll and rely on greatness and paragon procs instead?

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Old 09/18/09, 8:25 PM   #8155
Asphyxialol
TEH DEEPZ!!!
 
Asphyxialol's Avatar
 
Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by fainflinn View Post
Okay not to be rude but the simulator stuff looks like fancy HTML gibberish to me

Does Geming full ArP beat StR in these simulators ?

does the simulator factor in DRW and trinket procs?

can the simulator be set to show 3 minutes 6 minutes and 9 minute fights ?

does if factor in rolling disease's if u refresh after trinket proc's using Glyph of Disease?

does if factor in raid buffs?

sorry if i getting a little off topic here just trying to figure out if anyone can support anything saying ArP is better then StR

Not real good at using the simulator but what i am getting from it is its nothing more then a way to document a perfect cast rotation running for a ridiculous amount of hours and isnt really helpful in telling me the answer to my original question : Does anyone have anything that says geming for ArP over StR is a greater increase in DPS if you are not using runestone or grimtoll and rely on greatness and paragon procs instead?
1 - Pre-ArP nerf - Yes. Post ArP nerf? Not until Icecrown and full ilvl 258 gear. ArP scales differently than other stats. The more you have of it, the better it scales. As a poster just above showed ArP just *barely* beats out Str in full BiS ilvl258 gear.
2 - Yes, it can be set to use DRW with procs or without (ie on CD) and it's programed to use it at the optimum time to push the maximum dps.
3 - Yes. You can set it to do many short duration fights where burst will win out.
4 - Yes, however modeling disease in the first place is a relatively poor idea. 1000h tests will put disease miles ahead of anything else because you'll be rolling maximum dot tick diseases almost the entire time.
5 - Yes, all of which you can disable if you would like.

If you read the simulator topic at all you would know all of this (or really, any of the major threads in general).

For Blood (and only Blood), ArP is currently worth more in appropriate level raid gear. The difference is *extremely* small, but yes, it's technically better. If you *ever* intend to respec, then gem str. If you don't want to blow your money regemming in 3.2.2 (where Str is better than ArP anyways) then don't regem now.

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Old 09/18/09, 8:34 PM   #8156
fainflinn
Glass Joe
 
Orc Warrior
 
Shadowmoon
ty
and pardon my ignorance on the simulator

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Old 09/18/09, 8:58 PM   #8157
alannia
Glass Joe
 
Draenei Mage
 
Jubei'Thos
Ahh I misread that as him asking for a FBB build rofl, i'll edit my original post. Thanks manly and Zaldinar for the prompt replies.

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Old 09/18/09, 9:09 PM   #8158
zhandarm
 
Ацуми
Troll Rogue
 
Термоштепсель
What arp cap will be in 3.2.2? (in numbers and %) 10x for answer.

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Old 09/18/09, 9:22 PM   #8159
dvorjak
Von Kaiser
 
Orc Hunter
 
Spinebreaker
Why is mangle/trama and sunder armor necessary for MM hunters?

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Old 09/18/09, 10:49 PM   #8160
sluggs
Glass Joe
 
Orc Hunter
 
Area 52
can anyone give a definite answer of whether you need steady shot glyph or its completely useless for mm hunter. it seems people keep saying different things and its very confusing. does anyone know?

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