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Old 09/22/09, 1:30 PM   #8266
Recab
Von Kaiser
 
Recab's Avatar
 
Orc Warrior
 
<FH>
Black Dragonflight
Originally Posted by hungrymoo View Post
Hello guys

Since soon will be the time of the "Arp rate Nerf" I was wondering if is more usefull regem bk for Str - str/crit gems, or keep my full arp configuration and try the hard cap again.

Here the link to my char:

The World of Warcraft Armory

Thank you all

(hope this answer will help someone else too ^^)

Before going for anything you should probably go for the Hit/Expertise Cap.

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Old 09/22/09, 1:37 PM   #8267
Seawood
 
Seawood's Avatar
 
Human Rogue
 
Windrunner
So
A lot of people are talking about rupture-less cycles and I am curious as to what the constraints for these are, obviously you do not want to do this if you have your t8 4 piece. Do you need BiS gear? As a rupture-less spec would one gem/buff for ArPen even with the incoming nerf? I was skimming the WotLK Pocket Guide and couldn't find any definite answers. If anyone would care to enlighten me I would appreciate it : ),

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Old 09/22/09, 1:46 PM   #8268
hungrymoo
Glass Joe
 
hungrymoo's Avatar
 
Blood Elf Paladin
 
Sunstrider (EU)
when I checked my armory I told to my self: "oh lol I'm wearing wrong boots hope none will tell me to cap expertise".

Actually I'm using Anub Boots [Greaves of the 7th Legion] so y I'm capped =)

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Old 09/22/09, 1:46 PM   #8269
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
You don't need BiS gear. Probably a decent mix of T9 level, enough to break your T8 4 piece bonus at least. Check spreadsheets to find out where you're able to crossvoer.

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Old 09/22/09, 2:26 PM   #8270
Shaolol
Glass Joe
 
Undead Mage
 
Ragnaros
Arcane, simple question

Should I REALLY respec arcane for 3.2.2? I tried to figure out by reading, but my english isnt perfect at all so I couldnt >.<.
The point is that my hit is actually about 16% (NO SPRIEST/MOOKIN in our raids for now), and respecing arcane would be a HUGE waste of that hit, should I do it anyway? thanks

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Old 09/22/09, 2:41 PM   #8271
Aborted
Glass Joe
 
Undead Warrior
 
Staghelm
Originally Posted by Gregor View Post
Hey all,

Sorry but I need some help troubleshooting the new spreadsheet. I've been a huge fan of this tool for months now, but I just installed Excel 07 and the new program won't run very well for me.

Error message - When I try to get my profile from Armory, I get the following message: Microsoft Visual Basic Run-time Error 91. Object Variable or With Block Variable not set.

DPS Metric- is stuck to Landsoul's numbers, even after manually inputting all my gear/gems.

I think this program is invaluable, and I'd like to keep using it so any help at all would really be appreciated.

thanks very much!
I'm having the same issue.

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Old 09/22/09, 2:42 PM   #8272
Zydal
Glass Joe
 
Gnome Warrior
 
Eredar
So I figured the nerf to ArP would make me question my gemming, and I was right. Currently with the same gems I had before I'm at 41% ArP, and I only have enough non-ArP gems to get 50 more rating. To my knowledge, with Runestone, the new cap for ArP is 735 and I'm at 581, so I can't hit that cap. Now my question is, is it better to get to like 620 ArP and be under the cap, or gem straight for str? I assume the spreadsheet would answer this, but I have no way of viewing the spreadsheet so I can't tell. I'm sorry if that makes this post stupid, I just don't really know what to do.

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Old 09/22/09, 2:49 PM   #8273
Sh@ft
Von Kaiser
 
Dwarf Rogue
 
Kel'Thuzad
Sorry, to post well documented question on arp here, but I just reactivated after taking a break in February, and have been doing a lot of reading here and elsewhere on arp and what not, but have a question on how it would or should work best for my current gear set.

I was wondering if I should bother regemming everything to arp with my current gear as I've seen the majority rogues do even with the 3.2.2 nerf. I've also been told that I shouldn't bother gemming arp without grim toll or moj stone. I'd appreciate any constructive thoughts.

My armory link should work as setup in my forum user cp, but here's a link regardless:

The World of Warcraft Armory

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Old 09/22/09, 3:09 PM   #8274
Axeurface
Glass Joe
 
Orc Death Knight
 
Winterhoof
What's the current ideal arcane rotation. OP hasn't been updated in forever. <_<

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Old 09/22/09, 3:18 PM   #8275
TrevorC
Banned
 
Undead Mage
 
Baelgun
Originally Posted by Axeurface View Post
What's the current ideal arcane rotation. OP hasn't been updated in forever. <_<
I concur, I'd like to see the OP be updated with updated data and rotation information.

I'm not going to sit here and read 110 pages individually.

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Old 09/22/09, 3:19 PM   #8276
Jaron
Von Kaiser
 
Gnome Rogue
 
Doomhammer
First of all, we do not need you to link your armory. It is right there on the side for us all to see. Second of all, please do not beg for hand holding. There is a ton of information out there about this, and you should be able to understand it clearly. If you are confused, download the lastest combat spreadsheet provided.

With the recent nerf to ArP, I have noticed if you don't have mace spec or a lot of ArP from gear (400+) and/or an ArP trinket it isn't worth gemming for ArP. If anything, you would gain 4-6 dps while giving up crit and defensive stats. As always, look at the spreadsheet. It is there for a reason.

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Old 09/22/09, 3:25 PM   #8277
Jayde777
Banned
 
Human Warrior
 
Aerie Peak
Originally Posted by Zydal View Post
So I figured the nerf to ArP would make me question my gemming, and I was right. Currently with the same gems I had before I'm at 41% ArP, and I only have enough non-ArP gems to get 50 more rating. To my knowledge, with Runestone, the new cap for ArP is 735 and I'm at 581, so I can't hit that cap. Now my question is, is it better to get to like 620 ArP and be under the cap, or gem straight for str? I assume the spreadsheet would answer this, but I have no way of viewing the spreadsheet so I can't tell. I'm sorry if that makes this post stupid, I just don't really know what to do.
Im wondering the same thing, the spreadsheet thats up right now to my knowledge doesn't have the arp nerf applied.

What i want to know is after the arp nerf, do u still want to cap arp or focus more on atp now?

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Old 09/22/09, 3:32 PM   #8278
Raijor
Glass Joe
 
Tauren Shaman
 
Daggerspine
Well, I'm on break at work and don't have WoW here. -.-
My original post about 200 Haste over 400 ap was at work too. I'm just following up for shits.

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Old 09/22/09, 3:35 PM   #8279
Neith
Glass Joe
 
Neith's Avatar
 
Orc Hunter
 
Thaurissan
Originally Posted by Goldengiff View Post
Tay: I have just over 50K raid buffed HP, and I go to about 1K when he gets a melee + impale + DoT tick if not outright dead. It's not something you can control and I'd be very surprised if that druid could live through those 3 all coming within 1 sec of each other. It's a limitation of game mechanics and we have to live with it. If you want advice, once his stacking +dmg buff gets to like 2 each tank should be using saves when they are tanking.
There is no reason whatsoever you should be dying on this. Impale is very predictable and has a clear timer in DBM or any other boss mod. Impale comes off every 10 seconds. Every tank in HM Beasts should be taking only 2 impales before swapping to the next tank. After the boss gets to 4 charges you need to use your cooldowns for the Impales. For the first two impales you're taking after 4 charges use your Vamp Blood. For the second two impales after 4 charges that you are taking use IBF. The trick is to time it right - IBF will eat two of those charges if you use it at the right moment. Having that - your healers will have very easy time keeping you up.

Did anyone manage to tank Heroic Anub's adds on a DK yet? After attempts this week - man... blizzard GGfied us - the preferred tank for heroic anub is a bear, the tanks for the adds have to be shield tanks (unless they fixed it up in 3.2.2 any info?). Every dps phase you get 2 sets of 4 adds (2 adds per tank), using a trink + vamp blood on the first one and trink + IBF on the second one while having indest pot buff as well, with 52k raid buffed HP i get gimped by the 2 adds in 0.7 seconds.... at the same time the shield wielding warr with unhittable set... is taking exactly ZERO damage the whole time he tanks the adds... thanks blizz, unless there's a solution to DKs tanking this encounter the DK tanks aren't going to see T9.75 or heroic chest drops.

For this specific encounter the new 1 min CD bone shield could be an awesome solution. However, was there any changes to the ICD of the bone shield? I know the talk is 2-2.5 seconds ICD on it, Anyone tried it out in 3.2.2 yet? With 2 adds beating on you and given a 75% avoidance your shield still isn't going to stay up long enough for the adds, unless you use bone shield + IBF and then bone shield + Pain Supp / Guardian Spirit. With indest pots and trinkets being up at the same time you MAY be able to survive handling the adds... seriously...

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Old 09/22/09, 3:37 PM   #8280
Sh@ft
Von Kaiser
 
Dwarf Rogue
 
Kel'Thuzad
Originally Posted by Jaron View Post
First of all, we do not need you to link your armory. It is right there on the side for us all to see. Second of all, please do not beg for hand holding. There is a ton of information out there about this, and you should be able to understand it clearly. If you are confused, download the lastest combat spreadsheet provided.
Where did I "beg for hand holding"? Please re-read my post thoroughly before hastily responding. I did the reading, but that doesn't relate to where my position stands now as I aforementioned. I do clearly understand it, and I'm not asking for "how it works in general". I specifically asked how it could or should work with my current gear as a returning player. If I should have posted this in the gear thread, I apologize, but I figured this thread would be more appropriate since it's been dubbed "Simple Questions/Simple Answers"

Originally Posted by Jaron View Post
With the recent nerf to ArP, I have noticed if you don't have mace spec or a lot of ArP from gear (400+) and/or an ArP trinket it isn't worth gemming for ArP. If anything, you would gain 4-6 dps while giving up crit and defensive stats. As always, look at the spreadsheet. It is there for a reason.
Thank you, this is the simple answer I was looking for.

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