Keep in mind that since mind flay is a core part of your DPS cycle, increasing its range essentially increases the range of ALL of your dps spells as you'd have to run in to mind flay once your dots are up and MB is on cooldown anyway. Longer range = less time running = more time dpsing = more dps.
I have been reading all the threads on Mage specs and I am trying to figure out what the best spec is for me. I run 5-man heroics every day and I want to start running 10-man raids. I am currently a FB mage. Here is my spec .
Is Fb spec still the "best" DPS spec for a mage? I find that on most 5-man heroics I need to AoE a lot of trash and the FB spec is lacking in that respect.
Any advice would be appreciated. I just want to get better.
Did anyone manage to tank Heroic Anub's adds on a DK yet? After attempts this week - man... blizzard GGfied us - the preferred tank for heroic anub is a bear, the tanks for the adds have to be shield tanks (unless they fixed it up in 3.2.2 any info?). Every dps phase you get 2 sets of 4 adds (2 adds per tank), using a trink + vamp blood on the first one and trink + IBF on the second one while having indest pot buff as well, with 52k raid buffed HP i get gimped by the 2 adds in 0.7 seconds.... at the same time the shield wielding warr with unhittable set... is taking exactly ZERO damage the whole time he tanks the adds... thanks blizz, unless there's a solution to DKs tanking this encounter the DK tanks aren't going to see T9.75 or heroic chest drops.
I tanked it succesfully on H 10 man yesterday; you can look up my DK, Kniteblade (same realm/guild). We killed the first 2 adds, then dps went to Anub until he went underground. At this point we killed the second set. I used AMS and VB on first set, and IBF on second set. Repeated when he poped up. The forth set of adds was the last one we killed. By this point Anub should be at 30%. We then popped Army (me and 1 other DK in the raid) and prayed. It was a close call but we downed it.
*Just realized you were talking about 25 man; nvm. Please erase my post.
Semi-irrelevant, but you have too much hit. Should swap the str/hit gem in your legs for a str/haste gem. Should do the same with your str/crit gem in your waste.
im waiting for justice bringer. it'll put me at 234. my other pieces that have hit, like cloak and neck are far better then my other options without hit.
where was it "shown" to be inferior? i saw no explanation in the OP. I have not read the past pages.
I understand that blood strike will benefit from raid debuffs more than SS would, however, there is a drastic difference in crit rate, almost 20% from my data.
necro vs bcb has always been an interesting decision for me. I always view an single point in either talent provides 1% of my overall damage per point.
edit, like in my last test, on a full hp target dummy bcb acounted for 1.1% of my overall damage, and necro at 2%.
I also consider IUP very important compared to throwing more filler points in necro or bcb. Ill take my run speed, and beat you out of the fire on the ground, or the boss that just punted you away.
So with the nerfs to ArP in 3.2.2, the stat is still useful (#1 stat, followed by Agi) but you need a lot more of it for to get to 100%? I think the old number was ~1200 ArP to be capped (100% armor ignored). Anybody know the new number? Also, what is the new softcap?