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12/16/08, 6:48 PM
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#1401
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Banned
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deleted
Last edited by lorelye : 12/16/08 at 7:07 PM.
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12/16/08, 7:14 PM
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#1402
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Glass Joe
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Originally Posted by Lord Xar
I am rather confused here. Rogues are suppose to be strongest in single target dps. Chalon mentioned the warriors were not included, and they would have beaten them, yet - the rogues are not tops. Mind you, I understand you brought up issue with their gear, but we can't say anything about gear or its impact unless we know what the gear level of those who are beating the rogues.
To say someone's gear is lacking in context of unknown variables isn't very useful. I think we'd need lvl or tier breakdown of such to make reasonable assumptions.
The gradients of "being behind" is coloring to try and remove issue. Rogues are behind. Simple.
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One thing that did happen yesterday that sort of concerns me is one of our tank warriors specced dps, went around and got some crafted blues and bought blues from rep vendors and was getting close to and sometimes beating me on dps which concerns me considering the gear I'm in.
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12/16/08, 7:58 PM
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#1403
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Orc Hunter
Scarshield Legion (EU)
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'Oh Ye of Little Faith...'
I am a die-hard SV hunter. I am lucky to run with a guild that choses 'players' over 'dps monters' to raid; we clear all content weekly and are starting on some of the harder achievements. I've enjoyed being dps competitive (compared to two years of being the dps minow/raid buffer); I see MM being strong (OP a bit, maybe) and BM rather OP.
Reading this discussion, I find it rather strange that this hunter community has any faith in the hunter dev team at all. When it comes to how real in-game hunters actually play and get the most out of their characters, they show themselves time and again to not get it at all.
1: Readiness
This was one of the defining abilities of a Survival hunter, took skill to use well and gave modest gains. I still feel this as a stolen ability, akin to moving Shadowform into a Priests Holy Tree... but the fact that it was dumped into MM in a position where BW hunters could take it, was to me utter foolishness. That the dev team did not anticipate the synergy this would create is beyond belief and that they actually implemented this live still amazes me.
2: Volley
I can't belive that any of the dev team actually used this in an in-game situation or they would have realised straight away how OP it was and changed it prior to launch.
3: Future tests
Quote: "One of the concerns with nerfing Steady Shot was hurting the dps potential for Survival hunters. One of the opportunities with the nerf was to make other shots more attractive so that hunter dps wouldn't be so much about auto + steady.
"* Arcane Shot -- mana cost lowered to the cost of Steady Shot."
Again, the dev team show how little they understand the class... Arcane Shot and Exp Shot share a CD; when is a SV hunter ever going to fire an AS instead of and ES? Pretty much never...
So, the changes go live tomorrow and we'll all try to roll with it. We'll find the best rotations, talents specs and do the math to discover how to eke out that extra 10 dps. I have little faith in the devs 'Master Plan' for hunters but still have some hope... if I'm to be the dps minow/mana buffer for next two years I'll still be there with my friends at raid time.
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12/16/08, 8:59 PM
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#1404
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Glass Joe
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Rogue DPS is obviously low, I think that is a general consensus
However, one of my biggest fears is that Blizzard may use the "bring the better player" excuse to defer fixing our DPS.
Ideally, I understand what they are saying. You should always bring the better player, that's not even a question. It's so glaringly obvious, it shouldn't need to be said.
However, it's being used as an excuse. Rogue DPS is low, well obviously, the rogues aren't any good and therefore you should find better rogues.
Granted that is the case sometimes, but not all the time, and probably not the majority of the time.
When it comes down to theory crafting, you have to assume equal skill and equal gear, otherwise you are comparing apples to oranges. I just feel like when people do compare apples to apples, Blizzard and some its koolaid followers are quick to dismiss it as apples and oranges.
it just seems to me like the bring the better player has morphed into some strange argument to somehow justify our lackluster DPS, and frankly it makes me pretty sour...
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12/16/08, 11:13 PM
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#1405
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Glass Joe
Night Elf Hunter
Silver Hand
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Conclusions?
With all these upcoming changes included into the figuration, I am very interested if someone has yet to do the tests to find which, now, is:
The best spec,
The best tree build,
The best pet (if it is scorpid still... and as far as I know, they have not decided how much they are going to nerf the cats and scorpids, yes?), and,
The best rotation for said best spec.
I ask because I wonder if the nerfs will basically make marks = to BM level of damage.
If someone has any of said info, please post or PM me. Thank you!
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12/16/08, 11:57 PM
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#1406
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Glass Joe
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Throughout my raid tonight I have noticed with fair certainty that blizzard has fixed the bug where poisons proc twice off of the offhand weapon. Anybody else notice this?
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12/17/08, 2:09 AM
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#1407
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Glass Joe
Night Elf Priest
Vek'nilash
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Originally Posted by Toerque
Has anyone found the +Def cap?
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540 same as pallies and warrs
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12/17/08, 2:53 AM
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#1408
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Glass Joe
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Thank you Nagisamuro. Very helpful, and I will be reading up on them more from the link you provided.
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12/17/08, 4:45 AM
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#1409
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Glass Joe
Draenei Death Knight
Stormscale
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I stand corrected.
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12/17/08, 8:33 AM
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#1410
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Glass Joe
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Originally Posted by Mode
We're not quite there are on my backwater medium-low pop RP-PVP server, but we're getting close; matches are getting faster day by day. I still sometimes see the defense pull off a victory, but less often than usual. The horrible, multi-second lag in the courtyard that you get in the final push makes it even more biased towards the attackers; it's easy for a tank to just hold W and spam attacks whereas defenders have to acquire targets and maintain range/facing/closeness.
I don't know if there's any easy fix for this short of junking a lot of its basic concepts.
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On Shadowsong, it seems that the Horde side has become so enept at pvp that i am suprised we win at all. The pure stupidity of most Horde Pvpers on the server makes me sick. The only time I really see a well made and thought out plan is when my guild forms a 5 group raid and sends the allience into disrepair. If we don't have that we have tenacity X 16 and we just look bad...
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12/17/08, 10:38 AM
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#1411
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Piston Honda
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12/17/08, 10:51 AM
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#1412
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Glass Joe
Human Death Knight
Skullcrusher
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I'm pretty happy with my spec, but I'm wondering if the two points in Epidemic are worth the extra time not having to reapply diseases, not to mention the potential for more rime procs if I reapply IT often.
If anywhere I would put the points in bladed armor, and possibly one point in hungering cold (I pug heroics a lot and the AE control might be nice).
Heres my spec
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12/17/08, 11:14 AM
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#1413
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Gnome Warlock
Arathor (EU)
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Which spec should I choose?
I've now been searching on diffrent sides for answer, but this far I havn't really got the "complete" answer yet.
Well I was hoping some of you guys could help me..
The problem is : I'm having a hard time choosing between theese 2 specs
1st: Talent Calculator - World of Warcraft
2nd: Talent Calculator - World of Warcraft (and if this build, should I go for Chaos bolt)
I'm guessing this would be the right place to post, since it's PvE discussion.
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12/17/08, 11:19 AM
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#1414
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Keyboard Cowboy
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first post and post on oboard updated
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12/17/08, 12:40 PM
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#1415
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Night Elf Hunter
Undermine
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What do you guys think about this build Talent Calculator - World of Warcraft ? I was going back and forth between 5/5 unleashed fury with 4/5 imp tracking, or the other way around. 4% more damage from my pet, or 1% more non-dot damage.
I haven't been MM for a while, so I am not sure if that is a wasted point in imp barrage. That would depend on how viable it is to use aimed as part of a normal rotation I guess. Also, I was told to stay away from arcane shot, but with 3/3 points in it, would you guys rotate it in?
My stats as 50/21 BM
3400 unbuffed AP
28% to crit
264 hit
thanks
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12/17/08, 1:28 PM
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#1416
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Von Kaiser
Blood Elf Hunter
Smolderthorn
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Originally Posted by Dagma
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Thanks!
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12/17/08, 2:50 PM
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#1417
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Banned
Night Elf Hunter
Hellscream
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So long and thanks for all the fish
Infraction for LodeRunner: Moderator Idiocy
Thanks for the below Infraction. I’d say next time maybe read all of the thread and follow the discussion before you do something childish as the PM message you sent me saying “No you’re lame”. Good job on being someone that belongs more on the Blizzard forums saying NO U! On this great note, I wish all you SV Hunters well in finding out what does your spec the best and I apologize to you all for this derail in the thread. However I can not stand idiots like this.
Infraction for JaclynRA: General Idiocy
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Post: The Survival Hunter in WotLK
User: JaclynRA
Infraction: General Idiocy
Points: 1
Administrative Note:
Message to User:
No you're lame.
Original Post:
I don't believe my spec(tree) has a problem so calling for balance IMO is lame. Just my thoughts, like I stated but you are free to argue all you like.
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12/17/08, 2:57 PM
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#1418
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Glass Joe
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This thread is a great read.
I think the main issue with our class at the present is that we're (barely) competitive with other DPS classes. As such, a pragmatic raid leader would do well to choose any other DPS class over us because of the utility they bring.
What I'd like to see, is for the class developers to take a long, hard look at poisons:
What if Rogues were given the ability to apply poisons on other classes' weapons?
What about an aggro-generating poison that could be applied to the tank's weapon? (And for that matter, how about making us viable off-tanks?)
How about a poison that slightly reduces mana costs when casting?
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12/17/08, 3:28 PM
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#1419
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Glass Joe
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Originally Posted by TrevvyTrev
In addition to no longer requiring active tracking to match the type of the current target, Improved Tracking is no longer restricted to "non-periodic" hunter damage on the PTR. Currently Serpent Sting damage is increased against trackable targets when you have a tracking type enabled.
This should increase the valuation of the talent slightly.
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I would now have no problem going back to a build with those points in survival now with this change.
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12/17/08, 4:52 PM
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#1420
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Thank you
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12/17/08, 5:14 PM
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#1421
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Glass Joe
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Originally Posted by Smartiepants
Consider you lose 4 SP and gain 50 haste. It really is worth it.
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Ok.  I guess I just needed another resto druid to really assure me that it really is worth it. Thanks so much!
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12/17/08, 5:27 PM
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#1422
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Glass Joe
Tauren Death Knight
Area 52
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Originally Posted by Zurm
The bolded line is the "line" in most people's math that I'm trying to say makes no sense. You can't assume 121 str (its actually 1.2 x 101) is in any way worth that much DPS to a ghoul, as a ghoul has much fewer attacks (and probaby smaller multipliers on all non-white dps). In addition, that was an AP equivalence chart, if I'm not mistaken. Meaning all it says is 1 str = 2.4847 AP, *NOT* DPS.
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So i am mis reading the entire post. I will go back and see if i can find a conversion for actual dps.
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12/17/08, 5:29 PM
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#1423
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Glass Joe
Tauren Death Knight
Area 52
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Originally Posted by Davia
Methods already had a line showing the AP value of 1 strength including ghoul. His table on page 26 shows 1 str = 2.4847 AP without ghoul and 2.7920 AP with ghoul factored in (both as Unholy spec). Death's Bite is still clearly inferior to Betrayer.
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Thank you for pointing that out it has become quite clear that I was heading down the wrong path.
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12/17/08, 5:33 PM
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#1424
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Glass Joe
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The World of Warcraft Armory
...is my Armoury,
Wow Web Stats
....is the WWS of last nights Patch kill.
I could hardly pull over 3k. Everyone keeps saying I should be hitting near 4k. Would someone mind simply telling me whats so wrong about what I have? No one can seem to give a straight answer.
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12/17/08, 6:47 PM
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#1425
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Glass Joe
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I am having a real hard time with mutilate. Everyone tells me how easy it is and how it is the best spec and how they are top dps in their raid. And I read the same thing here.
My guild is doing 10 man Naxx - the raid primarily comprised of Warrior tank, DK off tank, 2 Warlocks, 1 Mage, 1 holy Paladin, 1 holy Priest, 1 ret Paladin, 1 Rogue (me) and a Shaman that is either resto or enhance.
Very rarely am I top 3. Not even on Patchwerk. My hit is not capped, but I am gemming for it. I have all the gear I can get my hands on and I have terrible luck on rolls or drops. I am not fully enchanted yet either, but neither is my raid.
I know the rotations. I start the fight with 3 stacks of Hunger (who came up with the idea of 3 stacks?), SnD, then throw down at least 4 point Rupture and try to get a at least 4 point Envenom. But I can never do that before my SnD's run out. Even if I've been lucky with crits and got a 5 point Envenom off to refresh my SnD, by the next cycle, after Rupture, I do not have time to Envenom, then SnD drops, I have to wait to get that going again and then I am all off with the whole cycle. I just can not get it to work - the combo points just are not coming. I have tried to to everything right. Am I just really that bad of a player? Is it my gear? The fact that my hit is only 292 or something?
I am ready to just go combat, but I have to wait for weapons first.
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