I havent really used rawr too much, but the problem youre encountering with it may be because rawr still has not incorporated chain lightning into the rotation. Ive been lookin for an option to change the rotation, but havent had any luck so far. If there is a way to let me know plz, but if there isnt then that might be the problem.
Last edited by Oldboltsides : 09/28/09 at 9:09 PM.
1. If you need to supply IIT you can't use a GoD-spec, since GoD doesn't reapply IIT. There's a spec for IIT-suppliers in the OP. One could argue that the point could be in endless winter for interrupt-fights or icy reach for IT, instead of the imp FP.
2. It says right there that UA isn't taken because it sims bad and that it's considered smart to pick it up, points would be taken from say BCB or KM i.e., yes.
1: sorry ment Icy Talons instead of Imp frost presence and Hungering Cold.
2: Thanks, but just because i missed something doesn't mean you have to be rude about it...
I was actually running this spes with the IIT rotation, i have trouble keeping the disease up with GoD as it seems to always slip off just before Pest is used...
Have you noticed anything different in 3.2.2 ? For me a major change is that kill shot cannot be used when you are in melee distance from the target but I suppose that was more like a bug than a feature.
Has anyone else noticed a large dps loss since the patch came out? Maybe it's just a really bad case of RNG, but since the patch I've went from about 5k dps on a single target fight to about 3.5k. Could the Arp nerf have really killed my dps that badly?
Before patch I was sitting at about 35% Arp. I dropped to about 31% after the patch, but then a couple gear upgrades got me to 34%. I'm still hit/exp capped, I actually gained a bit of AP and I didn't lose any crit or other stats that affect my dps much. I also haven't changed my rotation, keybinds, internet connection, computer or anything else. I feel rage starved a lot tbh, like if I hit heroic strike I have almost nothing left.
Maybe i'm just having terrible RNG (or I had amazing RNG for all of 3.2) but something seems fishy to me.
same here,noticed a big dps loss(rage starved way more then before) and didn't change a thing,I even got my t9 bonus since the patch and still went down,not sure what's wrong..
actually, hit is overrated. i'm running with 110 hit (far away from cap) and usually i miss two or tree hits for white damage, and one or two for skills.
later, i'll edit this post and add some recounts to proof this
maybe im having luck, but even in raid environment i have very short ammount of miss.
i reccomend you to use landsoul spreadsheet or rawr, to test what should be better for gem.
I'm a new poster here on the forum, been lurking mostly so far.
I have a slight dilemma when it comes to what piece of gear I should pick from the two crafted ToC items (Bracers and Chest). I'm a Disc priest and my current gear choice / gemming is heavily focused on burst at the moment.
I've been following the ongoing haste discussion closely but I can't really decide on which of the following to pick.
Basically, it's either Haste or Spirit from these two items, and I have a really hard time deciding which would be better for me. I'm currently sitting at 417 haste rating (12.72%) which is above the "magic" ~11% for raid softcap. Even if losing out on haste on these two particular items I'll gain more haste as I get more T9.25 setpieces so remaining at or, close to the haste softcap will not be a problem.
The question is really, is it worth stacking more haste or should I take a more regenbased approach on these two items and go with the spi?
My role in raids are, as for most here, dependant on encounter and raidsetup. I find myself mostly tank + raidsupporthealing alot lately though. I don't have manaproblems for now, but I've yet to face ToC hardmodes where I understand way more healing is required.
So, which of the following approach would you guys take concerning these two items in particular and why? Any help is appreciated