Not sure what the issue is but when i fix my spec to the same as my armory profile and click recalculate dps im encountered with the gear planner showing everything i currently wear as BIS. Obviously this isnt true as 264 t10 is not superior to 277 yet it is showed as such. Any reason for this or am i simply not using it correctly?
That looks pretty awesome manapaws. I know I would be very interested in something like that. If often find myself wondering if certain items are worth the time/mats to produce and this would clearly help. Not to mention turn me onto markets I haven't even looked at before. I spend most of my time doing glyphs and have a hard time thinking that I could find other professions as profitable for the little amount of time I have to put in but this could certainly give me motivation to try other money making ideas.
Is anyone else finding ICC Hard Modes difficult to survive sometimes? We were doing Lady DW on Heroic last night and the Frost Bolts that got through and the Spirits were a nightmare.
Anyway, I started thinking about it and checking everyone else's HP and noticed something... every other melee DPSer had at least 4k more HP than me, and DPS DKs in similar gear have about 8k more HP. That's not insignificant.
What I found as a great comparison to explain the difference is the Int and Stam budgeting between me and our raiding Ret Pally. Here is what they look like (unbuffed):
Ret Pally:
Int - 186
Stam - 1827
Me:
Int - 707
Stam - 1406
So a 400+ Stam difference between two melee DPSers who both use mana as a source of damage? I'm sure you can guess the reason we're below the rest of the melee DPSers in HP by 4-5k at minimum... it's our Intellect budgeting. Anyone else find this discrepancy a bit unfair, especially when you tag on the fact that our only defensive cooldown is now a DPS cooldown? We have about the same HP as ranged DPSers and Healers, and no reliable defensive cooldown (with 2 piece t10). That sucks.
I'm beginning to get curious about the value of using pestilence(with GoD) during Cinderglacier procs on a single target. I've been testing it a bit.. both diseases get the 20% damage bonus and it doesn't use a stack of Cinderglacier. This would however involve clipping the diseases before you spend your last Cinderglacier proc(and figuring out at what point is clipping like this a dps bonus) as well as changing the priority system a bit for Cinderglacier>Pestilence.
That's pretty much what I was thinking. It seems to me though that with black ice and morbidity, glyph of dark death might be a fairly large dps increase compared to glyph of icy touch (death coil is always one of my top 3 damage abilities next to scourge strike and melee whereas frost fever is usually much lower down the ladder).
Consider's build on the first page, of course, is almost 99% certain to be better than either of ours because, you know, he does the maths.
It's no secret that our items diverse amount of stats has a negative impact on the amount of stamina they provide, it's an issue that will vanish in cataclysm with the stat consolidation - don't expect much if anything to be done before then.
I think it has less to do with INT budgeting than it has to do with AP budgeting. Our gear has AGI/INT/AP and other various stats whereas plate has STAM/STR and other stats. Plate melee is just going to have more stam because that is where a lot of their budget goes because there is no AP on their gear. It's additionally ironic given the fact that shaman base health is only above mages, which means we're just innately squishy. On LDW I focus shock down as many FBs as I can and hope that someone else can get any cast within the 6s CD. While it does hurt DPS to not use SR on CD, a dead DPS does no DPS so you have have to gauge the situation on when is the best time and under what circumstances to use it. Upside is if you're using SR on CD that's a decent amount of reduced damage uptime.
I just regemed ArP. Now I've been reading that expertise cap is important. Is it important enough to gem it? Also hows my character looking? Another question I have is about 2 sets of 2 pieces of gear. Which should I use?
[Winding Sheet] & [Skeleton Lord's Circle]
Pros
+ Haste
+Crit
+Expertise
Cons
Need Draenei
or
[Might of the Ocean Serpent] & [Ring of Rotting Sinew]
It seems counterproductive to add Morbidity for the extra DC damage and then not spend 1 point on Unholy Blight which would directly benefit from the extra DC damage.
Do Frostmages still use Frostbolt rank 1 for kiting? The cast can be reduced to a 0,8 seconds cast via talents (i think) and how much haste do you need, to get instant rank 1 Frostbolts?
If you aim at Frostbolt rank 1 as a kiting tool in pvp I haven't seen a Rank 1 Frostbolt in BG's in a long time. However I've been away from BG's and Arenas since 3.1 time and things may have changed.
As a pve tool in a raiding context, NO.
Reason a) Frost mages with icc gear have enough haste already to take frostbolt very close to the GCD
Reason b) Considering Rank 1 of the spell won't be your top rank version of it, its cost (mana) will be higher than Rank 14.
Reason c) Also if you have a spell at 0.8s casting time, you are still blocked by the GCD, making it useless to "spam" that button, you would use your rank 14, get the same effect, and do more damage.
Reason d) Raiding Frost Mages are forced to take Glyph of Frostbolt, wich removes the snare, that applies to ALL frostbolts ranks.
Reason d, is the main explanation of why it's not used.
To answer the second part of your post as previously stated by Neshalin it is not possible to make a spell with cast time "instant" the casting bar will go really fast, but still it has casting time.
Last edited by arekugureman : 03/11/10 at 3:39 PM.
could someone message me who knows the best way to spec and gear my prot paladin for the most damage/effectiveness in pvp. i would like to know what to do statwise and gemming also - thanks
Well so far with only 11 people signed up for my ToGC25 GDKP I've decided to take a different approach: For the next couple weeks I'm going to turn it into a pug with minimum requirements. 4.5k+ dps needed to be able to stay in the raid, 5k GS minimum to get in. I'm hoping that turning this into a pug will get some more people interested in ToGC25, and eventually after a couple of weeks of -hopefully-successful pugs I'll convert it back into a GDKP. Thoughts?
You should run a EP simulation of your own gear to be sure, but generally, yes expertise is a weaker stat for unholy. This is because Unholy actually has a free GCD or two during the rotation and because of this dodged attacks won't set you back much. If you are at the point where diseases are falling off before you can finish every rotation because you keep getting dodged attacks, then you should invest in "some" expertise. However for Blood and Frost it is increasingly valuable because these rotations are much tighter and rely more on their physical attacks landing.
Hi, and thanks for the informative answer, much appreciated
However, if I may ask another question, continuous to my previous question.
Is the amount of white melee attacks dodged/parried of such small an importance, due to the lack of expertise, that gemming Strength will make up for it?
Edit: I ran a few sims/optmizing programs, and the general picture was letting the Expertise go, in the favour of more Strength. However, I would still appreciate personal preferences from you guys.
Any recommendations on the most profitable ICC crafted pattern? I'm swimming in Primoridial Saronite, have just been selling them lately for around 1600 gold on my server. I have a Blacksmith and Leatherworker that have made some really nice profits with the 245 patterns, and would like to do the same with the 264 patterns.
Where the fuck does this argument come from? I've never heard anyone say, "someone of Dr. Robotnik's lore and gravitas shouldn't be killable by one puny blue hedgehog."
My guess is that it doesn't add a mixology bonus and you end up having lower spell power. Try adding "professions=jewelcrafting=450/alchemy=450" to Overrides (assuming you are using GUI).
I feel like i'm doing something wrong with my rotation or something, as at the moment i'm only managing to average around 2kdps? I've specced fury and currently im just doing a bunch of heroics etc, but a couple of times i've been removed from a group because my DPS is too low apparently, obviously this kinda disheartens me as i'm really trying my hardest, must just be doing something wrong. (I know some of my gear needs replacing and im working on that, but think I should still be doing more dps?)
My basic rotation is something like this :
bloodthirst, whirlwind, (slam if it has procced), heroic strike, then once whirlwind has cooled down, I start the rotation over again.
I've read as much as I can, and im following the basic rotations from the faq on this site, is there something massively wrong with my spec or rotation that could be causing my lack of dps?
I appreciate that this is something of a "i suck help me!" post but i've tried my best to improve myself, and as this is my only and first character, I could do with some tips from some of the more seasoned veterans, ie : you.
I look forward to some responses, thanks in advance.
Krayken is correct. At least with my gear, I ran that spec through the sim with 2/3 morbidity with UB and it came out 70dps higher than 3/3 Morbid with no UB.
Both came up with less dps than the spec in the original post.
I have 4pc t10, 1 piece 264(legs), and I'm hoping to get another token tonight downing the three wing bosses.
My question is, when I get a token, is it more beneficial for me to get the 264 gloves with the added haste, and swap out haste gems for SP ones? For just base stats (sp, regen) the helm is a bigger upgrade without gem swaps.
stacking up spayglass before the fight begins with hellfire.. fucks up my dps. so as soon the fight starts.. the dps is messed..as i was in fight from the begining.. i am topping dmg metters but with low dps.. any idea how the heck i can prevent that?