Well I'm at the point where i need to figure out what I should wear more of, I have 44 hit rating and 33.69% crit rating and I'm currently only raiding Karazhan. Also I have to tank certain parts in karazhan as well, any tips?
You can't get better items pre-Kara, Folcred. Gloves and chest are second best plate one in game. So it is worth going BS assuming you have enough money to buy plans and motes. After you crafted everything you could, you can drop BS for LW or whatever.
You cant use the crafted items after droping BS and spending that huge amout of gold when you will end upp not suing the items anyway don't soon uphealing to me.
Edit, s4 gloves are realy impressive (sorry for no link) and easy to get even at kara lvl since they don't need rating.
being a casual player i would like to skip kara as much as i can and not farm it for months thats the reason why i wanna get a hold of all the sunwell crafted plus blacksmithing is hopefully getting some love on wotlk and leatherworking drums getting nerfed.
i just realized that the alchemist stone has the 40% to mana potions wich is a good amount of mana and from what i read palys love to drink mana so it could be beneficial for not running oom.
this is how i look at this i can get combined more +healing from having this proffesions than from having alchemy and just getting 100+ from only one item.
also my school schedules unfortunately dosnt let me be a SW raider or BT raider so thats why i prefer engineering i can get googles that are second best (according to lolmaxdps) i know its not a 100% accurate but i quess it has to be a bit close. and with blacksmithing i can fiil other slots and hopefully finish ssc and tk and one day do a full za. and make it easy on me to get geared. while at the same time enjoying a good amount of content on the game as it will die once wotlk is out.
sorry for using the quotes tag but idk how to write gramatically correct english and firefox spelling addon apparently sucks.
TBQH, I am shocked at the turn this thread has taken. It has turned into a cesspool of a pathetic display of ball size by the vast majority of you.
You are all placing way WAY to much importance in your 'theorycraft'. You are so obsessed with pushing your own agendas that you have forgotten where you are. And then, to top it all off, some dude pulls a completely random statement out of his arse with no proof whatsoever (the statement being, "Oh blizzard doesn't do any thoerycraft they just throw sh!t together and see what happens") and since that statement works towards your own personal goals you all eat it up and begin stroking each others cocks.
The "oh players know more about the game then the designers" is just a big phat icing on this already sour cake.
How do you feel you can all make such immensely bold statements about how much you know vs. how much the blizzard devs know about the game without providing or even attempting to provide any proof?
And 'time'? You honestly believe blizzard does not have the 'time' for theorycrafting? They hire people whose job it is to do nothing but TC all day long, and those dudes get paid for it (and there is proof for that statement, the proof being that Kalgan has already stated that they hired a guy with a PhD in competitive systems to do nothing but 'balance' the arena systems point scoring scheme, you honestly think they would hire a guy to do nothing but look and analyze and 'theorycraft' something as small as the arena point system, but have no one looking at the class numbers? Ignorance).
But no, I can already see the rage in your eyes building up as you are reading my words now, naturally, as you epeen size is beginning to shrink. So listen up.
Every system is flawed. This is a mathematically proven fact, not a statement (go google Godel if you want proof). Given this fact, yes, there will be elements of the wow class system that will be overlooked since it is such a fringe possibility. All outcomes will never be fully determined (and therefore, handled) at the creation of a system. Now go ahead and add the complexity to this by the fact that the system itself mutates at every iteration and you will then begin to see what you are dealing with.
However the biggest oversight almost all you have missed is that you are all content with raids. raids raids raids raids raids. You eat, sleep and fart raids. But the point is, blizzard does not (*shocker*). To them, the 'theorycrafting' of the mage has to occur on mutiple levels, pve, pvp, arena, solo, grps, heroics, farming, as well as multiple dimensions, i.e. the weighing up of all these levels against all other classes and specs.
No, the 'theorycrafting' you do is simple, it is easy and I hope to high heavens that it is not the TC that blizzard does since yours is so unthinkably limited.
And as far as the players knowing more about the game than the devs goes, it is probably one of the most retarded things I have heard here on EJ. Something much much more akin to the kak that occurs on the official forums.
The only situation that a player can even hope to achieve insight into the game on a level comparable to the devs is when they have mastered every single class in every single scenario/situation that the game has to offer. Only then can they say that their "experience" has granted them to start designing stuff. All their experience is good for before that point, is feedback to the people who are designing the game. Linus' law my ass, Torvalds was as high on himself as you guys are when he made his statement a "law".
Any thoughts on the best way to use Rawr to help me choose the most optimal gems and enchants for a 4 dps 5v5 team?
So far, I've tried setting the mana potions to zero, entering in my expected buffs, and then adjusting the fight length to various amounts before seeing what the optimizer chooses. It's interesting to note that if I set the fight length to 1 minute, I get wildly different results than if I choose 2 minutes, and that will have different enchants and gems than if I set the fight to 2.5 minutes.
One thing that definitely made me take notice was the fact that the 10 int gem is valued really high by the Rawr optimizer. Conversely, the optimizer seems to value the 10 spell haste gem to be nearly worthless. Perhaps if my +healing in pvp gear was over 2k, it would start to use haste items...
For my character right now, I've put in a lot of mp5, but I'm not sure if that's the best decision.
Also, any suggestions on the best trinket to use, other than the Epic medallion of the alliance? I'm torn between using the vial of the sunwell, the grand alchemist stone, the scarab of infinite cycles, and the +40 spell haste battlemaster's trinket.
Last season I transfered servers 2 weeks b4 the end of the season and started a 4 dps team and we almost got glad. I socket 11 healing 2 mp5, 11 healing 5 int and since i raid some 2 i socket my chest for 3 22 healing gems. You probably shouldn't stack spell haste until u have 2.1 or 2.2k+ healing. The vial of the sunwell is an amazing gem especially for a 4 dps bc its a quick save if say u get cc'd as soon as u come out u can just pop that and that will give u a few seconds to recover. So ya if i were u I'd just get healing,mp5, and int. You can use pve gear because in a 4 dps if they focus u ur team will win. Hope this helps
Hey guys , was wondering if anyone happens to know which t6 patrs should i keep(arms) , since my guild has progressed into sunwell, and if not what to take instaed of t6 or any else item.
Should i go for the 4 set bonus ?
My name is Sawclaw and i play a priest on Outland EU.
I was wondering if wheter Memento of Tyrande is worth picking up? now im using Redeemers Alchemist stone and the Earring,
Im mainly thinking of picking Memento up and changing it for Redeemers but i dont know if its worth it, i dont think its worth changing the Earring. any thoughts?