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Old 12/20/08, 6:20 PM   #1476
ghepip
Glass Joe
 
Blood Elf Warlock
 
Sunstrider (EU)
Originally Posted by Teohetimokan View Post
Duke's ShadowUI 4.0

clean


target


target+ToT+focus+cast


combat

I like this new UI very much Duke.
Are you at some time in the future concidering just sharing you UIs so you get rid of all the ones asking for it?
I know it can be a hassle, but at least people would stop asking and asking and asking and instead just love your work and share your UIs with other people making more people get an eye open for UI creating

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Old 12/20/08, 7:36 PM   #1477
Saurox
Glass Joe
 
Blood Elf Rogue
 
Altar of Storms
haste or agi to cloak for mutilate?

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Old 12/20/08, 8:16 PM   #1478
Chickonfire
Glass Joe
 
Chickonfire's Avatar
 
Orc Shaman
 
Azjol-Nerub (EU)
Originally Posted by poexel View Post


Addons used:

!BugGrabber
!Swatter
Atlas
AtlasLoot
Bartender4
BigWigs
Buffalo
ButtonFacade
Carbonite
Cartographer
ClearFont2
CowTip
DebuffFilter
FuBar
Grid
MikScrollingBattleText
Modality
MrPlow
Omen
OmniCC
OneBag3
oRA2
PitBull
Prat
Quartz
Recount
SexyMap
SlideBar
SunnArt
Which addon is showing that nice timer for "5x Scorch" stack ?
I see it also shows how long you have left to pump out that instant-pyroblast thru Hot Streak, on the left.

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Old 12/20/08, 8:56 PM   #1479
Teohetimokan
Von Kaiser
 
Orc Death Knight
 
Sargeras (EU)
Originally Posted by ghepip View Post
I like this new UI very much Duke.
Are you at some time in the future concidering just sharing you UIs so you get rid of all the ones asking for it?
I know it can be a hassle, but at least people would stop asking and asking and asking and instead just love your work and share your UIs with other people making more people get an eye open for UI creating
I shared my V3.2 on mmo-champion forum, a guy took it and he made some shitty changes with it for 1280/1024 resolution... and posted it on the same forum, credited me but it's still crapy. So no i dont want upload UIs.

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Old 12/21/08, 1:05 AM   #1480
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Find another thread.

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Old 12/21/08, 3:23 AM   #1481
croow
Glass Joe
 
Orc Hunter
 
Mazrigos (EU)
What im using atm :p


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Old 12/21/08, 8:58 AM   #1482
Jebazxcon
Glass Joe
 
Tauren Druid
 
Nazgrel
o0o forgot to add this new build I will test. Any improvement ideas first tho? Talent Calculator - World of Warcraft

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Old 12/21/08, 3:03 PM   #1483
arsenal51
 
Tauren Shaman
 
Burning Steppes (EU)
Changes

Skip the italic stuff if you don't want to read about why i made that change.

These are a few changes I made to balance elemental shaman with some numbers.
Would like to know your thoughts about this.
If I had a account in the US forums would post it in the damage dealing part since it looks like the only place where blizz takes into consideration the posts.

Firstly I'll talk about the two bigger changes made:

Lava Burst no longer automatically crits when Flame shock is on the target, instead the dmg is increased by 50% (this one is multiplied to the dmg).

(This change solves mainly the problem of not scaling with crit since LvB can now crit like a normal spell, it also still requires that FS is in the rotation like blizzard wants, and ensures it continues on the rotation even with high % of crit, without this change in 3.1 content we might no longer use FS for the granted crit as it lowers the dps with such high amounts of crits from guear and buffs. Also it does not effect resto shaman dps it even improves it a little bit)

Lava Flows talent no longer gives an increased critical dmg with lava burst, but it now makes Lighting Bolt give a charge and when the charges reaches 4 the cd of LvB is reseted. Also increases FS range by 10yd.

(It no longer gives the increased crit dmg to balance out the other change made with FS. The second part of the change fixes the not scaling right with spell haste. When it reaches 4 it resets the cd of LvB or when the 8sec are reached whichever comes first. It gives the charge the instant the cast ends (and not when the spell lands) and does not count the overload procs. With 0% spell haste it would still be 8sec cd but with higher levels of haste LvB would be rdy to cast faster as lightings would be faster. It also helps with the problem we face of having to wait or lose lava burst cd time due to not perfect % of spell haste, making the theorycrafting numbers closer to the real numbers, its probably because of this that blizz internal numbers were always higher then the public wws numbers since beta)



Now about some other changes made to balance a few things:

Lava glpyh was removed
(Due to the fact the new talent Shamanism gives 20% so its no longer required and not to overweight the contribution of single LvB cast to the amount of dps. Also because raiding elemental already has to many "required" glyphs to use with the new lighting bolt one)

Lava burst base dmg was nerfed by about 10%
(to fix some of the dps changed also as the overweight reason above)

Elemental Reach talent now gives 3/6yd to all elemental spells and 10/20% radius to fire nova, magma totems and thunderstorm spell.
(this gives elemental the +3/6yd range for all spells and not the inconsistence thats available now, 35yd on FS 36yd on LvB and so on.. the new spells included in this talent are all shocks and hex spell as its just 20yd as opposed to Entangling Roots and Polymorph as some examples)

Call of thunder now also gives spell crit to Lava Burst spell
(Since LvB isn't a granted crit anymore it should be affected by the other elemental crit talents)

Storm Earth and Fire talent doesn't give increased range to earth shock or wind shock anymore
(Since elemental reach talent covers that role now)

Totem of Wrath is now a passive ability granted to all the shamans fire totems.
[i](So that elemental can aoe without lowering all the raids spell power and crit. If the shaman wants to place just the totem for single target usage he can put down flametongue totem as its also a fire totem and doesn't stack with totem of wrath giving only the wrath effect. This talent can also be used to increase the dps of only the shaman by a minor about like 2/3% if necessary[i]

The new +10%dmg buff while clearcasting is active is ok and a diferent type of buff (But I would prefer a ignite type buff but this one is also ok, I'm expecting this to add in a multiplied way with the rest.)


You can cheak some numbers with the new rotation here where you can press export and change the values of spell power crit and haste to see how it goes (hope it doesn't include to many mistakes):
http://spreadsheets.google.com/ccc?k...1Nc23qwWQM42Hw


As for the aoe i didn't do any maths on this but it would be something like this:
Since blizz as been taking out Chain lighting from the rotation by improving only lighting bolt, and also with this changes it becomes clear that CL is out of the rotation, it should be completely reworked like this:
Storm Earth and Fire talent will reduce the CD of CL by 6sec reducing the CD completely for elemental.
Chain lighting now has a 2sec cast talented (or a 2sec cast base and doesn't have the talent reducing anymore, either way it should have 2sec in the end) its base dmg is reduced to about 30% (around 300base dmg) and its mana cost reduced a little bit, but it no longer loses dmg with jumps and it can jump with no limit (previously 3 jumps). (So elemental shaman would use this with magma totem for aoe, or for when the caster cant get any closer to the mobs/players being able to still do some of his aoe dmg)


As for pvp its much harder to balance without going into the overpowered zone, but in addition to this changes made one thing that would help out all the specs survivability (even the spec with most survivability is having problems in staying alive for more than a few seconds in arena) so it could be trainable hopefully:
Something like Tsunami spell:

Summons a totem with 33% of the shamans max hp filled with the power of the tsunamis to protect the shaman for 15sec while the totem is active. Requires a water totem slot. 3min cd.
(this would be something like what many mobs already have, for example some mobs in ZA had this type of totem that was placed and made them become immune to all dmg, so we had to destroy the totem fast. Since totems can't be healed and don't have resilience and so on protecting them it would be easy to destroy, in pvp against a competent player it would last about 3sec. it can also have some kind of animation like mana tide so it can be easily spotted and destroyed. This gives the unique feeling blizz wanted that totems should be destroyed easily and fast.. This obviously helps hugely with survivability all around pvp. In pve it should do some threat like the old magma totem so if the mob doesn't already have enough threat from another player it will destroy the totem.

Sorry for the wall of text and ty for reading.

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Old 12/21/08, 5:18 PM   #1484
Turncoat
Banned
 
Undead Rogue
 
C'Thun (EU)
Hi all, I would really like to know whats the hit cap being Mutilate rogue and if it makes the difference as it did before Wotlk, since all our new gear or most of it has only haste/crit Im wondering what hit rating should i aim for.

If anyone knows this or some guides would be nice.


My rogue stats/talents:

The World of Warcraft Armory

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Old 12/22/08, 1:22 AM   #1485
jbrdbr111
Glass Joe
 
Night Elf Hunter
 
Feathermoon
Originally Posted by Mixe View Post
I agree with you on the DPS issue, I was merely stating what I expect Blizzard will do. We're not doing insane damage compared to the rest. Only issues now is the pets as you said, and the annoyingly large Devilsaur Hitbox.

And thanks for the DK link.
Yep, and now that many classes are getting better geared they are pretty competitive with Hunter dps, and in many cases outshine them..

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Old 12/22/08, 2:37 AM   #1486
Tolsimer
 
Night Elf Warrior
 
Terenas
What glyphs would be the best to use, i am thinking execute, and whirlwind, but i am not sure what to use as the third. Also what is the hit cap and expertise cap for arms warriors?

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Old 12/22/08, 2:49 AM   #1487
Augy
 
Gnome Mage
 
Kael'thas
Great information.

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Old 12/22/08, 3:01 AM   #1488
brutalbovine
Von Kaiser
 
Troll Hunter
 
Garona
Originally Posted by Teohetimokan View Post
Duke's ShadowUI 4.0

clean


target


target+ToT+focus+cast


combat
That looks really good, are the two buttons beside the target portrait just some of your abilities with long cooldowns?

P.S. You really should read the first post, just like the title of the thread says.

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Old 12/22/08, 3:14 AM   #1489
Anddacin
Von Kaiser
 
Night Elf Rogue
 
Draenor
You are a god amongst men.

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Old 12/22/08, 8:15 AM   #1490
Synergy
Von Kaiser
 
Blood Elf Hunter
 
Burning Blade
Am I the only one dreading the thought of playing survival because it's the best DPS? I'm used to and like BM very much. Especially the thought of running up and placing an immolation trap every 24 seconds and then disengaging back just really makes this whole situation we're in seem a whole lot worse if BM gets nerfed enough to not be the best DPS spec anymore.... /cry

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Old 12/22/08, 11:29 AM   #1491
Infrantic
Glass Joe
 
Blood Elf Hunter
 
Defias Brotherhood (EU)
What about everyone who, for the past 1½ years have hated to play BM but have had to do it for the best dps?
Be happy that your favourable spec was the most viable for that long..

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Old 12/22/08, 11:32 AM   #1492
bomzix
Von Kaiser
 
Orc Hunter
 
Grim Batol (EU)
I don't think SV will become the best pure dmg spec. I hope it rises in comparative power but to the top? Don't think so.

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Old 12/22/08, 11:39 AM   #1493
coldbear
Piston Honda
 
coldbear's Avatar
 
Night Elf Druid
 
Ravenholdt
[Handwraps of Preserved History] just ate dirt. Smoke 'em if you got 'em!


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Old 12/22/08, 1:26 PM   #1494
Iru
Don Flamenco
 
Iru's Avatar
 
Draenei Hunter
 
Muradin
Originally Posted by Lerastes View Post
That's four RFs in over six minutes with 15.8% up time. Your Rapid Fire up time goes up by 5.4% per talent point.
Thanks lerastes, when I did the rotation in my head it seemed that I wasn't really getting any benefit because I was thinking about a 3 min window. Written down, with a 4 min window, it makes much more sense

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Old 12/22/08, 1:46 PM   #1495
CrookedRiver
Glass Joe
 
CrookedRiver's Avatar
 
Night Elf Hunter
 
Spirestone
I have been following this thread since inception and I have a few questions. This is my first post to these forums so I apologize in advance if my questions are too noobish.

How much of a difference in DPS are you seeing between the three specs?

Will BM no longer be viable in raid? (If you can't bring the pain, there is no place for you in raid). Will hunters find themselves limited again to only one per raid?

I may have missed this but has anyone done any raiding on the ptr, if so where did you end up on the dps meter? Top 10? Top 5?

Has an optimal spec come out of this yet?

Finally, how long does anyone think we have before changes go live?

Thank you in advance for taking time to answer my questions.

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Old 12/22/08, 3:49 PM   #1496
Diameter
Don Flamenco
 
Diameter's Avatar
 
Orc Shaman
 
Mal'Ganis
With the abysmal state of druid minor glyphs, I made a post on the WoW Tanking Forums regarding a new/replacement minor glyph that would mirror the warriors Glyph of Bloodrage, but instead remove the penalty for Enrage.

Here is what I posted:

With warriors receiving quite a few glyph changes in the upcoming 3.0.8 patch, I believe it is only fair for druids to receive the same review. In particular, as a feral druid who's focus is on tanking, I am looking for a minor glyph that provides added value to my role. The glyph of challenging roar is something which can be valuable to a druid tank, but in a very limited situation (a situation which would a tank would want to use challenging roar twice in less than 3 minutes). A warrior's Glyph of Bloodrage is being changed such that it reduces the health cost of the Bloodrage ability by 100%. This means a warrior can use Bloodrage with no penalty. What I'm asking for is either a new glyph or a replacement glyph for Glyph of Challenging Roar which would reduce the base armor penalty of Enrage to 0%. This glyph in combination with the talent "King of the Jungle" would create a minor increase in druid threat while also giving druids the ability to use Enrage without penalizing the incoming damage that we take.
Please discuss and/or support my idea.

Druid Minor Glyph Change

Edit: Apparently I was still logged in as my character before I transferred to Mal'ganis so ignore the discrepancy there.

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Old 12/22/08, 4:30 PM   #1497
2ndworst
Glass Joe
 
Troll Hunter
 
Shadowmoon
Originally Posted by CrowneVict View Post
With regard to the TrapDancing debate, Blizzard themselves had said back in Beta that they wanted hunters to use their traps more often. I wish I could find the relevant posts, but basically, traps are a tool that see very little use in PvE. As were Stings. As was Arcane Shot. Aimed is seeing regular PvP use. Deterrence changes. Disengage went from useless to useful. Why should they discourage a new challenging playstyle that does exactly what they would like to see done: Using more abilities.

So, intended or not, as long as the numbers aren't way over the top, I would think Bliz would be thrilled to see a skilled trap dance hunter do it's thing. I'm tired of face-rolling the same steady shot macro and having to spec BM 100% of the time because it's the best hands-down. Some variety would be great. This is exactly the play style I was hoping for when WotLK came out, but it was shot down with such heavy ES nerfs.

In my opinion, and in my forums suggestions, SV should have been migrated to a close-range spec anyhow. Think reverse-sniper training. Within 20 yards for bonus damage. Better melee hits. Avoidance for PVP. New strats for PVE. Traps that make you want to spec into them as a 41-pointer (ex, frost traps that also slow attack/casting speed, freezing traps that freeze all in a 5-yard radius, Improved Explosive Traps that have knockback, Improved Immolation traps that spread the immolation DoT to nearby targets within 5-yards, etc).

As it sits, I have been waiting for an excuse to play SV. But it's a conflicted tree. The buff to ES will help, but IMO, BM should be about the pets (it is), MM should be about big ranged hits (it is), SV needs it's own feel. Trap dancing is on the right track, imo.

EDIT ::

ps. Add Volley to the list of one-useless talents that got the big 'dusting off' in wotlk.
i agree with crow .... and I kind of look forward to this aspect of the SV playstyle being added to the game. At the very least it will give SV it's own personality.

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Old 12/22/08, 4:49 PM   #1498
Alex234
Von Kaiser
 
Night Elf Hunter
 
Гордунни (EU)
The problem I am having when using this macro, is that if I re-press the macro button at any time during the cast sequence for steady shot, it interrupts steady shot and it does not go off.
When i was BM - i was using this macro without any problem.

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Old 12/22/08, 5:03 PM   #1499
vulturesrow
Glass Joe
 
Dwarf Hunter
 
Kael'thas
THanks for the replies. Im going with +85 AP for now because I dont want to shell out for Massacre. I'm waiting to see if I need to juggle enchants post 3.08

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Old 12/22/08, 7:17 PM   #1500
Zomglazerpew
Glass Joe
 
Goblin Priest
 
Drenden
The cooldown on CL is wrong, its 3.5 with talents not 4.5.

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