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Old 10/24/08, 5:12 AM   #886
Ichikayi
Glass Joe
 
Human Death Knight
 
Darksorrow (EU)
Hey guys.

I'm about to try out a few specs when it comes to grinding and pure dps'ing.
I find Blood slightly weird, although I'm only a 58 DK.
I'm very open for what you guys've got to say about it.

I was about to try out frost, dunno if it's gear-dependant.

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Old 10/24/08, 8:38 AM   #887
Mendrek
Glass Joe
 
Night Elf Hunter
 
Alleria (EU)
How much hit is transfered to pets?
Does anyone know numbers?

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Old 10/24/08, 10:29 AM   #888
spectures
 
Dwarf Hunter
 
Hellfire (EU)
help me out here

I need some help! Before my 2 other respecc's i used 41/20/0 in talents now im 53/8/0, i found out that i only do 900 dps max in Raids whats the prob? i dont get it?? i did some readings on wowwiki and here and cant explain whats rong is it my talent build or is it something els? plz let me know check this page for my stats etc etc


http://http://www.armory-light.com/e...ire/Spectures/

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Old 10/24/08, 11:08 AM   #889
Alopex
Glass Joe
 
Alopex's Avatar
 
Undead Warlock
 
Sen'jin
I can definitely say that soul fire hits harder than incinerate, waiting on my RL to post WWS for the fight.

Whether or not soul fire has a higher damage per cast time has yet to be seen.

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Old 10/24/08, 11:42 AM   #890
dragonrage
 
Night Elf Hunter
 
Garona
Ok I am runing a BM build currently getting on average of 1300 dps in za/kara. Roughly 750-800 dps (personal) 500-550 (pet cat). This is in a 10 man raid setting. What i wonder is are the exotic pets viable enough (devilsaur) to trump my cat damage wise when trained effectively? Honestly the stomping and shaking drives me batty as im sure it does to a lot of players. As such i have not put points into the beast mastery talent. But if it is a good enough improvement I would consider it. Problem i've been seeing is that a lot of the players that have tamed core hounds, devilsaurs etc... don't bother to milk every ounce of dps out of their pets, just have them along for the "cool" effect. And I don't want to get typecast as the annoying "huntard" with the equally annoying pet.

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Old 10/24/08, 12:04 PM   #891
dragonrage
 
Night Elf Hunter
 
Garona
tyvm /bow

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Old 10/24/08, 5:17 PM   #892
tbdbitlfan
Glass Joe
 
Night Elf Rogue
 
Blood Furnace
Here's something I worked on for a couple hours. It's got a lot of things that need changed, but any criticism would be wonderful!

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Old 10/25/08, 12:44 AM   #893
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by mmo-champion
Skills
Holy

* Seal of Wisdom now deal [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ] Holy damage)
* Seal of Light now has a chance to heal for [ 15% of AP + 15% of Spell Power ]. (Down from [ 28% of AP + 28% of Spell Power ])
* Seal of Light now deals [ 16% of AP + 25% of Spell Power + 1 ] (down from [ 20% of AP + 32% of Spell Power + 1 ]) holy damage when unleashed.
* Seal of Righteousness now grants each melee attack [ 2.2% of Melee Weapon Speed * AP + 4.4% of Melee Weapon Speed * Spell Power ] additional Holy damage. (Down from [ 2.8% of Melee Weapon Speed * AP + 5.5% of Melee Weapon Speed * Spell Power ])


Protection

* Seal of Justice now deals [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ])


Retribution

* Judgement of Command Holy damage reduced from 56% to 45%.
* Blessing of Might (Rank 8 ) and Greater Blessing of Might (Rank 3) now increase AP by 306. (Up from 305)
* Seal of Corruption now deals [ 15% of AP + 8.8% of Spell Power ] additional holy damage over 15 seconds. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
* Seal of Corruption now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
* Seal of the Martyr now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
* Seal of the Martyr now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
* Seal of Blood now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
* Seal of Blood now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
* Seal of Vengeance now deals [ 15% of AP + 8.8% of Spell Power ] additional Holy damage over 15 sec. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
* Seal of Vengeance now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
* Judgement of Wisdom now restores 1% of the attacker's maximum mana. (Down from 2%)
* Judgement of Light now has a chance to heal the attacker for [ 10% of AP + 10% of Spell Power ]. (Down from [ 18% of AP + 18% of Spell Power ])


Talents
Retribution

* Divine Storm doesn't deal Holy damage anymore. Now heals up to 3 party or raid members for 25% of the damage caused. (Up from 20%)
* Righteous Vengeance changed to - When your Judgement and Divine Storm spells deal a critical strike, your target will take 8/16/24/32/40% additional damage over 8 sec.
* The Art of War now increases the damage of Judgement, Crusader Strike and Divine Storm by 5/10%. (Old - Increased critical strike damage only, by 10/20%)
* Judgement of the Wise now grants the paladin 15% of his base mana. (Down from 33%)
* Seal of Command now deals [ 16% of AP + 25% of Spell Power + 24% of mw ] to [ 16% of AP + 25% of Spell Power + 24% of MW ] Holy damage. (Down from [ 20% of AP + 32% of Spell Power + 30% of mw ] to [ 20% of AP + 32% of Spell Power + 30% of MW ])
Ouch.

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Old 10/25/08, 12:58 AM   #894
Orqa
Glass Joe
 
Orc Warlock
 
Turalyon
Does this look like a viable spec:

Talent Calculator - World of Warcraft

and would any Beta Warlocks care to test it?

Ideally in a raid environment with a moonkin, fire mage and elemantal shaman.

Fully buffed Imp should have around 30% crit. Mana feed + replenishment buffs should ensure that it never runs out of mana either.

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Old 10/25/08, 3:44 AM   #895
altair4
Banned
 
Blood Elf Paladin
 
Anachronos (EU)
...

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Old 10/25/08, 10:59 AM   #896
Foxconfessor
Von Kaiser
 
Foxconfessor's Avatar
 
Blood Elf Paladin
 
Auchindoun (EU)
Yawn, Mearis. As a long time reader and infrequent poster, every time I open up these threads lately I seem to come face to face with one of your thinly veiled trolling attempts. Many make the mistake of arguing with you and your kind under the misapprehension that a rational debate can be had. You make an inordinate amount of posts no-one cares about, because people come here to read about retribution dps theorycraft, like the title says, not priest arena whines. Stuff like this is making reading these forums more trouble than it is worth.

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Old 10/25/08, 12:59 PM   #897
anousse
Banned
 
Gnome Warlock
 
Bloodhoof (EU)
Originally Posted by hsp! View Post
To clarify, it works only for Arcane spells.
Thank you.

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Old 10/25/08, 2:40 PM   #898
Sterlin
Von Kaiser
 
Human Paladin
 
Spinebreaker
Given the NERF

Given the NERF

What can we expect in terms of DPS now. sort of a before and after picture of the nerf

thanks - Probably something like Brut would be a good example

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Old 10/25/08, 3:17 PM   #899
Ronen
Glass Joe
 
Night Elf Warrior
 
Hydraxis
Wow

Wow...thats amazing Zodd Grats...Just wondering what is your spec like? Which stance do you fight in (or stance dance) and what is your rotation?

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Old 10/25/08, 9:06 PM   #900
Vaive
Glass Joe
 
Vaive's Avatar
 
Orc Warlock
 
Mal'Ganis
I like the way Blizzard is going with the new BG's. The destructible environment will make this battleground more enjoyable and a lot more fun to play with friends.

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