Originally Posted by Xequecal
Honestly Blizzard had to do this, the price of dust has been steadily increasing over the past few months, there simply wasn't as much dust being created as consumed. Weapon enchants consume 40 dusts and enchants for other gear pieces often consume >20. Coliseum has no trash mobs for people to incidentally get greens from. The other major source of dusts, saronite ore, is now only mined secondary to titanium, no one goes out looking for saronite specifically, they just grab them while they wait for titanium to respawn.
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The lack of supply is most likely an issue of your realm or it's just that Vek'nilash EU was filled with disenchanters (at least 4-5 pages of dusts on a medium pop realm is not a poor supply imo)
Originally Posted by Cranch
That option will be available only if there is a disenchanter in the group capable of doing the disenchant. So no practical change there.
Bornakk: To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained.
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I suppose that many people like me stopped offering the disenchanting service in heroics shortly after wrath (maybe it's a behaviour limited to the two realms I played on) because of the following reasons:
- the amount of shards i get doesn't change (the chances of getting a blue are the same of getting a shard at the end of the run) so why putting more work for people we don't know?
- the shard rolling at the end of the run is annoying and good for drama
- we're greedy/lazy and not offering free shards keeps high the market price
This new fantastic button will force me to offer a service to anyone even if I'm not ok with that. The next step could be clicking on someone for getting a craft without him even knowing that?
I'm not getting why people should be allowed to have for free the enchant mats I produced with my (expensive to level) profession while for example they would look at me as an idiot if I'd roll on the skinner's leathers. Am I comparing orange with apples or I have a point?
So far wrath professions have been disappointing for the main reason that most opportunities of gaining an arbitrage have been nerfed heavilly in respect to their tbc versions, to be more precise I'm talking about of:
- primals, engineers could make ridicolous amount of money if they put some effort, now the crafting is totally focused on other items and eternals aren't nearly as valuable
- leg armor kit, the patterns were so rare that you could buy the mats, pay a tip to the crafter and still earn 100-150g in 10 minutes of trade chat spamming (it would be still good today)
- epic gems, same as above with roughly 100g margins
You could do very good money without even having a profession but using your brain at a very basic level.
Some of those strategies could work even now, but not nearly as effective.. you could think that's for the good of the economy (why?) but since wrath blizzard moved their view of the servers economics to a socialist like system with a low welfare income (and a very few farmers) while keeping low as possible any opportunity of making profits in the services market (for example jc/enchanting recipes buyable by every R&S with the mats they got "for free").
Sorry if I sound like a freak neocon (or something like that), but I'm sure that not everyone is amused by dumb and annoying quests for a miserable 13g reward after 8-10 mins of work even if it comes packed with some rep with blood elf mages in dalaran.