My thoughts on runspeed to boots is not that it increases my dps by getting me from A to B faster but rather that it gets you out of w/e is at A faster. Dead dps is no dps and sometimes you just can't use aspect to move out of something. Maybe 10 more AGI is worth that risk but I personally use Cat's Swiftness because it is a risk that doesn't seem to outweigh the benefit of a chance at not dying..
Not to sound rude or anything, but what happened to your Dual-Talent Specialization?
While the build you linked is as close as you can get to having a multi-purpose build, I reckon the lack of Improved Imp and Improved Soul Leech will hurt you. Also, for PvP reasons it really hurts not including Improved Succubus, which (in my opinion anyways) is one of the talents classified as "Must-have" for Destruction PvP. You also lack Fel Summoning, another cooldown that often needs to be use to adapt to certain PvP situations. Personally I really get butthurt over not having Improved Soul Leech. I reckon the build you linked will be a good 10-15% behind a pure PvE build due to your Imp basically being harmless and you having to Life Tap alot more.
Another thing to consider is glyphs. I know for myself that I feel naked not having any PvP glyphs (and mind you, I -barely- PvP as it is) and/or having any PvE glyphs. Let's say 15-20% behind, at the very least.
In the end, I would just like to say that my main point is that you will be 90% (arguably less) at two things instead of 100% at one thing. Ask yourself if that is really what you want. If you were raiding with me I would never recommend ending up like that, but eventually, it is (of course) all up to you.
As for the "what talents are optional" I reckon you should check first post one more time. At least to me it provides me with the information you were looking for, ie. which talents that can be ignored/avoided and so on.
Phoenixrisng, if the answer to that question isn't immediately apparent to anyone that sees it, they will never become a first-class mage.
As an arcane mage with 4 pc t9 what is the dps conversion for one point of haste in comparison to one point of spell power in terms of how much dps they would equal, obviously yes i know spell power is better i just cant seem to find the numbers for it.
The thing is, when you refresh your diseases with pestilence the damage doesn't change. So even if you refresh your diseases with 3000 AP less, it won't affect them. They keep on rolling on your buffed AP. With my crap gear i usually have over 2000 average damage per tick through the whole bossfight. (unholy spec)
I dont use Bleeding Hearts because it doesn't work. I use Powermeter to track my AP.
Im new tho the replying on this forum i like to read about it. Stats etc..
Im a feral drood not new to pvp but deffility not a 2k rating player. we did 3vs3 but its not what i wanna talk about it.
I recently started 2vs2 with a rl friend of mine a disc priest. And he started with the bleu set of pvp. And i wanna say that since we got that instant nature spell we kinda rock at pvp. Im full furious relentles geared but still the priest is way undergeared but we win. So i think feral droods are rocking in 2vs2
Hi guys, I'm currently playing a fury warrior, you can probably check out my armory...
But here are my questions: do you know any rotation or something for fury that might boost up your DPS?
Do I have anything wrong in gems/items for my class, and do I have to use Heroic Strke 24/7 while I'm dpsing in 25 mans?
Currently I was DPSing in Ulduar and TotC25 but I never managed to get anything different than 4000-5000 DPS using a WW/Bloodthrist on cooldown and heroic strike 24/7, Bloodsurge when proc and BL/WW are both on CD.
And after the nerf is it worth stacking ArP once again?
Thanks in advance!
Hey, I've been doing much reading of the discussion between agi / armp gemming for current MM builds. I've played both specs at top ends and i enjoy marks much more. The one thing I'm confused about however is when gemming for armor pen becomes expotentially greater than agility? The World of Warcraft Armory here is a link to my armory, I've been messing around with using the Runestone as well as a greatness deck there. One thing I know from marks to survival is i lost 11% crit on the dot basically(11.02%) and I feel my crit is currently too low to run the armor pen style. I am not good with the number crunching of hunters as I haven't been playing wow for along time(Played Lineage2 for 3 years) If anyone is willing to help me understand this a little better, or help me where you think you could I would greatly appreciate it, I guess my main concern is where do i want my crit / armp to be before removing the runestone as I see many hunters who used the runestone at 1k~ armp, now remove it for greatness / darkmatter once they get to about 1200. Thanks in advance!
Hello all ive been hearing alot of different things pertaining to is Arp or Str better to gem for warriors atm since the nerf to Arp and im just trying to find out which is better for a Warrior does it depend on ur gear the fight etc etc? Please shed some light on this subject if u dont mind.