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Old 11/06/09, 1:44 AM   #9421
rcxquake
Glass Joe
 
Night Elf Druid
 
Mal'Ganis
I haven't seen anyone mention this, but it LOOKS like the ooc proc chance with predators swiftness is 58.33%. I haven't tested this, but my guess is: predators swiftness causes spells cast to be treated as if they have a 10 second cast time. At 3.5 ppm, the chance for a ooc proc is 10/60 * 3.5, or 58.33%.

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Old 11/06/09, 1:52 AM   #9422
ZeTodu
Von Kaiser
 
Human Warrior
 
Neptulon (EU)
I am not so good with macros, so i have one for Def stance, shield and ShieldWall and second for equiping offhand and berserker stance
But i'll try that posted 4-5 posts above

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Old 11/06/09, 3:20 AM   #9423
Kyuuzo
Banned
 
Orc Shaman
 
Vek'nilash (EU)
Seems to me like a pain in the ass, and it will probably end up kinda bugged or shitty. None of the changes, blizzard gave us rly were extraordinary, i will try not to jump in conclusions tho..

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Old 11/06/09, 7:41 AM   #9424
Zenedra
Von Kaiser
 
Human Priest
 
Tarren Mill (EU)
*nvm delete me*

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Old 11/06/09, 7:51 AM   #9425
ultrafresh23
Glass Joe
 
ultrafresh23's Avatar
 
Night Elf Death Knight
 
Akama
UH pvp hit (special attacks and spells)

I've tried posting this on simple questions/simple answers only to get an off-the-wall answer w/ no explanation.

If pve hit is 14% base +1 for every level above 80

What is pvp hit for "special attacks and spells" against another 80 in pvp?

I know that melee is 5% or 163.95 hit rating for pure melee swings against an 80 (i'm hit capped for the 5%)

The problem here is I tested how hard I hit w/ SS on my resto druid friend and I missed 4 out of 5 special attacks while having a 164 hit rating aka 5% hit.

My question is what's a comfortable hit rating to shoot for in pvp against another 80 where we won't have to sacrifice too much but we'll never miss w/ spells and special strikes.

In simple questions/simple answers I got a response of "you need 4% spell hit" but didn't explain how he came up w/ that number when base hit against an 80 for a spell caster is 14%

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Old 11/06/09, 8:07 AM   #9426
Grey_Matter
Glass Joe
 
Blood Elf Death Knight
 
Aerie Peak (EU)
Was your druid friend a Night Elf?

As far as I'm aware, Night Elves have a racial bonus of 2% chance to be missed.

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Old 11/06/09, 8:14 AM   #9427
macbeet
Von Kaiser
 
macbeet's Avatar
 
Orc Hunter
 
Madmortem (EU)
Thanks for the input!

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Old 11/06/09, 8:43 AM   #9428
rooppa
Banned
 
Human Death Knight
 
Turalyon (EU)
Originally Posted by Grey_Matter View Post
Was your druid friend a Night Elf?

As far as I'm aware, Night Elves have a racial bonus of 2% chance to be missed.
Simply looking at the posters profile shows he himself is a Night Elf, and that Night Elves are the only allience race (at the moment) capable of being a Druid, then I belive that would be a safe asumption that they are indeed a Night elf he was attacking.

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Old 11/06/09, 8:51 AM   #9429
Nefiir
Von Kaiser
 
Undead Priest
 
Eonar
Originally Posted by ultrafresh23 View Post
...[several PvP questions]...
There is a PvP Forum at EJ with a DK specific thread called Deathknight PvP Thread for questions like this.

A simple web search on either hit rating or spell hit rating will return WoWWiki entries that answer both questions. Melee hit rating for same level PvP opponents, as folks noted is 5% vs even level mobs for special attacks and 2 handed melee. Spell hit needed for same level PvP opponents is 4%. Certain races and classes (like ours) have abilities or talents that make them harder to hit, just as certain abilities make it easier to hit targets.

What one is conformable with is, by definition, a matter of personal preference. The typical PvP caps tend to work for some people. Other people will want more.

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Old 11/06/09, 9:51 AM   #9430
Minka
Banned
 
Night Elf Rogue
 
Aegwynn (EU)
Here is my UI


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Old 11/06/09, 12:34 PM   #9431
Xqesit
Glass Joe
 
Undead Rogue
 
Blackrock
Hi everyone,

How important is expertise, REALLY? If I'm mutilate and I run with the quick recovery talent, and I'm running a very easy rotation without weapon swap envenom only, and most of the times I'm behind the boss, is it viable to ignore expertise and hence get better stats on AGI/AP/CRIT etc?

Expertise might be useful to ensure SnD doesnt drop and stuff. However, do I need 'cycle stability' if I'm running such an easy rotation? Or is the some misses on mutilate, and some misses on envenom (+28energy because of QR) a significant deal?

We all know our only expertise piece is t9 head/shoulders so thinking if i should pick those up.

Thanks much!

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Old 11/06/09, 12:35 PM   #9432
Soldier
 
Blood Elf Hunter
 
Grim Batol (EU)
Originally Posted by Masterdragon View Post
The point where ArP gemming starts becoming more over Agi gemming now requires a much higher passive ArP value without using either of the trinkets. Most gemming options that I've tried shows that gemming for ArP doesnt become a DPS increase until you near 800 to 900 passive ArP (i.e majority in Heroic TotGC gear). Also you other stats have a slight impact where this point falls but just getting one of the trinkets now doesnt mean you can gem ArP anymore, even when trying to soft cap for the 10 seconds the trinket is active. Granted that Arcane Shot is still dropped pretty early in the ArP curve. When the nerf to ArP came out, it kind of split the Marks Hunters into 3 categories instead of 2.

For Hunters less then 350-400 passive ArP, using Arcane Shot along with it talent.
For Hunters between 350ish and 850ish ArP, dropping Arcane Shot and using the ArP spec while continuing to gem for Agility.
For Hunters above 850ish ArP switching Agility gems to ArP Gems.

Of course you would still need to check out the spreadsheet values to see what gems would be most beneficial to you at your current gear standings. A full ArP gemming now pretty much requires you to be clearing TotGC and picking up the heroic forms of the gear.

So let me ask u something in the part u say " For Hunters between 350ish and 850ish ArP, dropping Arcane Shot and using the ArP spec while continuing to gem for Agility. " do we need to use the runestone or if we have an option to put like dark matter plus greatnes card would be better ?

My hunter got 745 arp passive gemming almost full Arp plus the trinket (runestone ) and i also changed greatnes card to dark matter but i don't know why i lost some dps :S

what's the nice option here for me re-gemming full agi agi/crit and get a passive arp of 550 or some and change the runestone whit greatnes plus dark matter ?

ty in advance

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Old 11/06/09, 1:08 PM   #9433
Deltaweb
 
Blood Elf Paladin
 
Blackrock
Can anyone direct me to a thread discussing healadin gear, best in slots and sub par, especially shields, and where they drop. Thank you.

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Old 11/06/09, 1:53 PM   #9434
Secstacy
Glass Joe
 
Secstacy's Avatar
 
Blood Elf Paladin
 
Dark Iron


Satrina Buff Frames have been added since this has been taken as well as some other minor additions but this is the general idea. (everything is keybound, kept buttons visible for aesthetic appeal and the ability to track a few cooldown timers)

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Old 11/06/09, 2:21 PM   #9435
Henhicks
Glass Joe
 
Tauren Shaman
 
Warsong
What about the trinket set of onyxia 25 man? Any good?

[Shiny Shard of the Flame]
[Shiny Shard of the Scale]

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