So I guess I'm a little behind the curve here but I'm still using the 0/41/30 FG/ES build. I really love this build, hence my apprehension to switch to another.
I guess my main question is, is this spec still any good? I see from the 3.3 SimCraft post that it is last on the list for DPS, but it's only about 900 DPS behind the top Affliction build. I know that SimCraft isn't exactly perfect but if this is the case then, 900 DPS (to me) isn't worth changing my favorite spec.
My second question is about the glyphs I'm using (which currently are LT, FG, and Incinerate). If I'm choosing to stay 0/41/30, are those the glyphs I need or should I be replacing Incinerate with the Immolate glyph?
Finally, in 10man ToC, I see anywhere from 3-4k DPS depending on which fight. Is it my gear that is limiting me or my spec?
Hello folks, avid reader here and first time poster. Here's my inquiry.
I just recently got the mace from 10 man Anubrak Heroic, Blackhorn Bludgeon, and I was thinking of switching towards that spec.
With the current gears I have, I can switch out few items and gems in which I could potencial have 1,130 armor penetration without the benefit of the 15% reduction rate you get from mace spec. And for that value (15% of 1400 hard cap is 210) I'm assuming I would potentially at all times be around 1,340 armor pen (95.71%) at all time.
Few questions I have before i proceed to this.
1. Am I doing my math correct? (as far as putting a value to what mace spec has to offer)
2. Has anyone try this on a spreadsheet? (I tried using the spreadsheet, but I'm not too keen on changing the values and the spec. Basically I don't know how to plug it in)
3. Items I'm replacing are my chest, legs, shoulder, boots and trinket to accomodate the lack of hits and expertise. Also replacing all my yellow socket gems into 20 armor pen gems.
With this set up, my crit goes down to 34%, 23 exp on both weapon (I am keeping the dagger as off hand), 388 hit rating and around 4100+ attack power.
Anyone here have the same or close access to the items I have fore mentioned? Is it worth regemming the entire gear? Also, if you ask why I have 58% arp with my Mjolnir, I sometimes switch over to 4 piece T9 set, and that set up only recieved up to 50% with the way those selected items are gemmed.
My other option is to replace the excess 89 armor pen gems to agility and stick with fist atm while I wait for the Facebreaker drops. Go back down to where I'm hitting the soft cap when my Mjolnir procs.
Hello, I have a question regarding my switch from 8.5 to 9.5.
Following the spreadsheet/rogue threads on this forum, I waited to switch to 9.5 until I had 4 pieces of it (triumph). I gemmed appropriately (mostly), switching from +20 agi to +20 ArPen, and switched to a ruptureless spec.
However, I noticed in my character screen that my:
and expertise rating (no longer capped)
...all dropped. Am I to assume that the hit rating gain I got, in conjunction with the massive amount of ArPen I added, will make up for this? The spreadsheet says it will, but it just seems odd.
Also, this variant of the 18/52/2 spec (Talent Calculator - World of Warcraft), appears to be ~4 DPS higher than my current ruptureless 15/52/5 spec...with maces instead of daggers. Is this true?
Rather than my walking thru all the talents just ask me if u have any questions.
Maj Glyphs - Regrowth, Swiftmend, Wildgrowth
Min Glyphs - any
Until you are in 226/245 gear gem all spellpower except what you need to activate your meta. Once your in higher level gear start subbing out some haste for spellpower unless you have mana problems.
With this build the main spell focus is on spamming Regrowths/Rejuvs.
In a fight with all tank damage over a short duration, ie Hall trash VOA, my spell sequence is Rejuv+Regrowth+Tribloom. My priority is then keeping the tribloom rolling at all times, refreshing Rejuv & Regrowth as their timers run low and casting Nourish in any spare time. If a dps takes a bit of splash dmg I sub a Wild Growth into the rotation instead of Nourish. My oh-shit lvl 1 is a Swiftmend and my oh-shit lvl 2 is Natures Swiftness + Healing Touch (NEVER cast HT except in conjunction with NS using this build)
In a fight with all tank damage that is going to last longer, ie phase 1 Ony. It as above except either let the triblooms bloom then restack or don't use the triblooms at all and stick to nourish with a more liberal use of Swiftmend. This is a gear call, if u typically have mana problems don't use the three lifeblooms, just mash Nourish while making sure Rejuv and Regrowth stay up at all times.
Okay meat and potatoes time, raid heals. All fights are a little different in when and how the damage arrives but the general philosophy is the same. I cast regrowths on all the tanks just b4 the pull. While running in with the tanks I cast a Rejuv and stack a tribloom on the main tank(all instants can be cast while running), once I stop I refresh the regrowth on the main tank. If the raid is not taking damage yet I then either continue to heal the tanks or if the tank healers have that under control I then cast Regrowths on all the healers and any dps with a history of pulling aggro. As a raid healer u need to know who the top dps are as they need to be kept alive as a priority - but it's not a bad idea to let them die every now and again as a reminder not to pull off the tanks So at this point the raid starts to take damage, in 10 mans, I keep a regrowth rolling on every raid member use wildgrowth on cool down and use my two oh-shit moves as needed. In 25 man's where the raid is generally speaking above half health I spam regrowths and use wildgrowth on cooldown. My priority is ME, the high dps, then the healers, then the tanks, then the low dps. In 25 man's where the raid is all below half health, eg tantrum, I spam rejuvs(shorter cast time) and use wildgrowth on cd. Once we've made it up over the 50% mark I switch back to regrowths. Use Swiftmend on every CD, don't save it, it's too good of a spell not to use on every CD. With Nature's Switness + Healing Touch I only use is on a tank, the top 3 healers or if some1 is rebirthed in the middle of a fight. It's a raid saver and you want to keep it off of CD for when u really need it.
Golden Rule in ALL of the above - HEAL YOURSELF FIRST Most common new healer problem is them dieing, always have a regrowth going on yourself so you have a switmend option instantly available.
A note on Innervate. I deliberatly don't stack too much haste to keep a balance on my mana pool versus my heals-per-second. This means that except on the longest fights I usually have spare innervate's available so my focus is on Pally tanks, then healers, then high dps as to who i innervate. In raids tanks rarely need mana, in 5 mans they need it all the time. Newer healers and high dps will often need mana, help them out.
A note on Healbot. Set up healbot so you can see spell icons and timers. This is the only way to keep regrowth, rejuvs and triblooms rolling at all times. Display a 3 bar wide mana and aggro bar. Seeing who just pulled aggro b4 the damage arrives let's you proactively cast which on a clothy can be a lifesaver. The mana bars let you track healers mana so you know when/if you may need to cover other healing assignments as well as know who may need your innervate. Setup monitoring for curse and poison using different colors, define custom buffs for things like Incinerate Flesh and Fire Pot in a third color this saves you having to read who got hit and find them in the raid frames, again usually a lifesaver DO THIS NOW Make sure you have a five button mouse u need it as a druid healer. After lots of playing I have RG,RJ,WG and NS mapped in that order on the left click. I have LB, SW, N and HT on right click. Brez + Rez on middle. Poison button 4 and Curse button 5. NS+HT are both on alt so you can left/right click fast just holding the alt key down
Note on Addons. Healbot is the only add-on u "must have", other than the guild required DBM, EPGP and EPGP lootmaster. As the raid heal leader I also run OMNICC which lets me see cool down timers on every1s brezs and Surgeon General which lets me manage healing assigments. I don't bother with Omen as my healbot let's me see who has aggro.
I am very torn at what I should be using for an Off-hand weapon. Faster such as Kinetic Ripper seems almost better because you get A) Faster Maelstorm Stacks B) More chances for Static Shock to Proc C) More white hits.
Can someone please do me a favor and tell me if I should be using still a slow OH like in BC or if I should go with a faster one.
Also AP or Agi?
And what is the hit cap for Drainei Enhance Shammy?
I'm a casual raider using few 226, 232 and 245 items as well as a non ARP-based MM spec (~27,44% ARP) which serves me quite well so far since i usually pull 7 - 8k dps in 25-m raids.
Some ppl say that if u've got low ARP u should stick to a MM spec that includes AS and keep geming Agi or, if ur ARP is high u should use an arcane-less MM spec. However, this doesn't make clear which of those two builds is superior to the other.
Therefor, i'm wondering if there will be any dps upgrade if i regem to ARP, focus more on ARP gear and pick an arcane-less MM spec.
While im sure that Healbot is good, i would suggest to use Grid with the following extra addons: GridIndicatorCornerText, GridStatusHots and GridStatusLifebloom. But i guess ppl can try them both out. I just find grid being alot easier, but i guess thats a matter who u ask. =)