I've been hearing and seeing a lot of speculation with my peers and different sites on what glyphs to use for arcane. I currently use: [Glyph of Arcane Blast] [Glyph of Molten Armor] and [Glyph of Arcane Power]. I believe the arcane thread said to use the three I'm currently using, but as i stated above, i've been seeing more and more people use a different glyph then [Glyph of Arcane Power] and it would be [Glyph of Arcane Missiles].
I want to know which is the better glyph to use, stat wise. [Glyph of Arcane Power] or [Glyph of Arcane Missiles].
For whatever reason the spreadsheet that is included in the main post of this thread doesn't >seem< to be modeling the BM gear and talents correct. i.e. inexplainable pet value changes when adjusting gems and things of the like.
I would suggest trying to implement your things in the latest up to date spreadsheet and/or post your gear strings if you are trying to get anywhere.
Yeah, tested on a dummy. Higher DPS increase using my gems. Woot!
If you wish to discuss Rawr, there is a) a general Rawr thread in the general Class Mechanics forum, and b) a Warrior-specific thread here in the Warrior forum dedicated to the Warrior modules of Rawr, as well as c) the Rawr Discussion threads. Please direct your questions/searches to these areas.
Also, please check the Documentation on Rawr's Codeplex site, as it should clear up how the program arrives at the results you see. In regards to Rawr as a whole, ensure that you have all relevant buffs/enchants set. More specifically to the DPSWarr module, ensure that you Ability Maintenance and BossHandler settings are all set to accurately reflect the fight you're trying to model.
All you idiots talking about old crap that has been determined long ago if it was better or not is not what we should be discussing. We should be discussing if MM is still going to be just as good as survival come ICC.
Total Gold Pot was 41300 which came to 1652 gold per person.
Trophies went for avg of 3000 gold
Death's Verdict 5500g
Satrina's Impeding Scarab 1900g
Plans Breastplate of the white knight 900g
Ring of the Darkmender 3500g
Signet of the Traitor King 4500g
Archon Glaive 1900g
The only issue that I saw was that it was much slower than other runs BUT I was messing with addons and getting used to the system so the speed will pick up on future runs. Overall very smooth run and from what people said they enjoyed it. Was pretty fun watching people bid on Gear
Hi all (my first post),
with my guild we've cleared ToC10 hero with some difficulties on Anub (especially due to some low DPS on my side )
I'm trying to understand where i'm getting wrong.
I mainly use a 0/16/56 spec trying to maximize the damage over the sting (with the 2 pieces bonus of the T9), but on Anub i got some doubts:
Fom a "strategic point of view I always try to keep the Serpent always up on both boss and adds and when L&L proc i'l give one explosive to different targets to maximize damage and avoid to "overlap ticks of damage. Whenever available i put an explosive trap under boss+add but here start the first doubt: better volley o multi?
In theory, from what i've lurked recently here, the suggestion is "single boss= aimed --- Boss+ adds= Multi/Volley", but (probably adding the fact that i'm a damned "clickers") it seems that the overall tactics doesn't work well (producing an enbarassing low dps).
To get more "advantages" from the combo explosivetra+Volley, wouldn't be better a MM spec (with readiness to use more time the trap)?
About the "shot cycle" i'm trying either this:
1. Kill Shot (when available)
2. Explosive Shot
3. Black Arrow
5. Serpent Sting (to move before black arrov due to the T9 bonus)
6. Steady Shot
or a more simple "shot the first available depending on GCD startng from expl+Serpent+Black
but i hardly get more than 4.3-4.5k dps
Suggetion are very wellcomed
Regarding weapon swapping (previous page), I think there has been made a very good suggestion on how to fix this (I am not a fan of weapon swapping, because it's an ugly mechanic and inconvenient to use. Actually I don't think Blizzard will leave it this way): If DP procs,
option a) is "if there's a 5-DP-stack on target, DP proc causes flat direct damage",
option b) is "if DP stack size is <= 4, proc regularly".
I guess that's a very good solution for that, and it might turn out as a slight DPS increase for us.
I have been looking for a complete bundle with Grid and all necessary addons for paladin healing. If there is someone out there that know where to find one or have a link I would be eternally greatful.
I'm not sure if this was already covered(i couldn't find it). I recently switched to the incite spec, & i recognize the great possibility for higher dps, but I'm struggling with the rotation, mainly when/how often i should squeeze in Heroic Strike. I've read 'wait until your at 75 rage or higher then use Heroic Strike before an ability. Is that accurate?
*edit* single target dps in question. I have already seen much improvement in AoE dps via Cleave & Imp. Thunderclap
I have questions regarding the value of spirit for a frostfire bolt mage. I'm currently gearing my alt mage up and really enjoy the frostfire playstyle over the alternatives. I have been reading through most of this thread.
What is the value of spirit?
I usually raid as moonkin druid and spirit is a subsidiary stat for us and we do best choosing gear without spirit in favor of haste or crit. Is this what I should be doing on the mage as well?
If so, does glyph of molten armor lose its value in comparison to glyph of scorch (having minimum amount of spirit from gear)?
Other glyphs I am using is glyph of frostfire bolt and glyph of living bomb since they feel like no-brainers (main nukes).
I am sorry if my questions are noobish or if they have allready been answered
I'm a Prot Warrior since I've started playing with Warrior, and I find myself currently in the position where I need to DPS about 50% of the time (TotC 10/25 and also in TotGC)
We had another arms warrior in the raid who was easily above 6k up to 8k DPS, and I always assumed the difference between our DPS was the gear (mine was pretty much Naxx 25/EoE 25 gear) and my DPS was running between 4 and 4.8k
I realize that both Hit and Expertise are a little under of what's optimal (lost part of what I had before when swapped for new gear) but still I can't find a improvement in my dps (last TotC 10 I was doing around 4k up to twins, then I improved a bit in twins to 6.3k, which can easily be explained by the empowered buffs for instance, and around 5.6k in Anub)
But basically my dps still remains between 4 to 5k DPS (also done some tests in boss dummy and with only BS up it averaged around 3.4k dps, which I believe to be pretty low)
I've also runned a few simulations in SimulationCraft (version simc-322-4-win32) and I got a maximum possible (for a Patchwerk kind of fight) of nearly 7k dps, which is a huge difference...Conclusion I must be doing something wrong, either the spec (I've read about the 55/8/8 while skimming through these last pages, haven't tested it yet), or the rotation, or the gear/gemming, something must be wrong to have these difference in numbers
So, as I'm pretty new to this arms dps business, I'd like to know about (Btw I believe this would be awesome to be in the first post, since the information is scattered around 72 pages which honestly makes it impossible to find):
- Rotation (or priorities, since there isn't a rotation per si)
- Caps to aim for (well here I believe the 263 Hit rating, 6.5% Expertise will be what to aim for)
- Gemming according to gear
- Addons (if any exist) to help out with the "rotation" (as S.H.I.T. for ret palas for instance)
- Anything else you guys think it's fit
Thanks in advance
While watching simcraft running I noticed they use the following priorities:
Also found another priority list (from StrongArms addon, which I haven't tested yet)
#1 Keep rend up
#2 Overpower (if Taste for Blood is about to refresh)
#3 Execute (if Sudden Death is about to expire)
#4 Bladestorm (if Taste for Blood is NOT up, and rend has more than 6 seconds remaining)
#5 Mortal Strike
#8 Slam at >40 rage
#9 Bloodrage at low rage
#10 Heroic Strike if >75 rage
There are some many threads here and in fury discussion, so i just need some simple answers.
Been playing Fury for almost 3 years now, mainly the only specc i think im kinda good at, i have duelpve specc with Arms and fury, my guild wants me to go full Arms.
Is it just me, but depending what boss you are encounter sometimes its better to be fury, and sometimes better to be arms? Whats the good and bad with the both speccs.
1. In arms specc, how much arp should you aim for pve contra Ap? I have about 400, not including the t9 setbonus, and battlestance. ( I have grimtroll trinket)
2. What specc are generall the best pve specc?
3. Do you even use HS in arms rotation?
4. How important is it to keep up the Sunder armor? Just feels like im loosing alot of dps when sunder the target.
5. How important is it to be Hitcapped and expertise capped? (i have 28 expertise and 289 hit).
6. Fury rotation. I always make sure whirlwind goes first, and then i have a macro with Bloodthirst and HS. I have 5k ap unbuffed (not Bs including) about 38% crit (not rampage including) But still i barely do 4k-4.5k dps, i am both hitcap and expertise cap, what am i doing wrong.
Ofc i use my cd as fast as i can.
You can view my character if you like. Character name: Rjadh. Server:Magtheridon.