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Old 12/04/09, 8:15 AM   #10186
tedoubledy
Von Kaiser
 
Blood Elf Rogue
 
Dawnbringer
glyphs

removed post Infi's response. Thank you Infi.

Last edited by tedoubledy : 12/04/09 at 8:47 AM.

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Old 12/04/09, 8:20 AM   #10187
Calibann
Glass Joe
 
Undead Rogue
 
Anachronos (EU)
Aha thank you for the tips. So if certain gear is unavailable I can just add it myself on the gear tab? I'll try that out. Thanks again!

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Old 12/04/09, 10:12 AM   #10188
veggehtje
 
Human Warlock
 
Silvermoon (EU)
dps sux

Hi there.

I wanted too ask you guys what the fook :P am i doing wrong ???

Yesterday i was in Togc and i only just got to 3k dps.. and was kicked

Is it my gear? because i did voa 25 after that and got 5400 dps and topped the Damage done list... and was like 12th with my Gearscore.

Now i swiched my 245 legs to 232 t9 set legs if maybe my set bonus will help me but haven't tryed it yet... could u guys help me out?

Also i average 4600 dps in toc10 and 4800 toc25

but i think i can do way better with my gear...

i hope u can help me.

gz veggeh Silvermoon eu

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Old 12/04/09, 10:32 AM   #10189
dallalr
Glass Joe
 
Human Warlock
 
Black Dragonflight
re dps sucks

Well, most problems with dps are resultant from inefficient movements and improper optimization of spells (as well as death).

You also oddly seem to desire a hit rating that is much greater needed. You only need 342 hit. So you are wasting a lot of SP by gemming for hit. Also, you have gemmed for Stam. A purified gem would be better. Generally, I worry that individuals that gem inappropriately like are not fully understanding the mechanics of the class. I would recommend you read the initial post that summarizes the play of the destruction warlock.

I see that your dual spec is demon. That is much more helpful in 25 man raids then 10mans (depending). I dont know if you are complaining that your demon spec is underperforming or that your destro one is.

I would suggest posting in the wws help section and link wws so that a detailed analysis of your performance can be examined.

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Old 12/04/09, 12:09 PM   #10190
Odin30
Banned
 
Blood Elf Paladin
 
Bleeding Hollow
thanks for that info very interesting indeed.

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Old 12/04/09, 12:21 PM   #10191
Friberg
Banned
 
Night Elf Druid
 
Hellscream (EU)
Abit off topic, but anyways x)

Hai lads.

After 2months not playing WoW im back and decided Im going to play my DK as main and leaving my rogue behind after 2years playing on him.

My concern is what specc I should use. I wanna tank VoA/Onyxia/ToC etc, and i need a overall obviously. So does anyone know a good overall spec, for single target and adds with rotation's and glyphs, I'd really appreciate that. I've looked on sites like Elitist Jerks and here on TankSpot, but i can't really find the spec for me. And there's so many specs out there right now, so it's hard to choose one of them.

Here's my Armory link.

(The frost spec is my current tank spec, the blood one is kinda old)

The World of Warcraft Armory

Cheers and cya laters.


Púcko

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Old 12/04/09, 1:50 PM   #10192
Bangirasu
Glass Joe
 
Blood Elf Rogue
 
Medivh
Regarding our gear setup, will 20/51/0 Combat rogues be gemming for AP or for Armor Pen in 3.3?

Also, if we were to use Envenom over Eviscerate, would Rupture (talented/glyphed) make a comeback within that setup, and more importantly would such a setup even be worth it? In that kind of scenario, I'd imagine that our gear would be almost identical to Mutilate.

EDIT: Such a setup might find a niche use for mainspec Mut rogues who might need Combat's burst on certain fights but lack the optimal armor pen heavy gear.

Last edited by Bangirasu : 12/04/09 at 1:58 PM.

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Old 12/04/09, 2:45 PM   #10193
etomidate
 
etomidate's Avatar
 
Undead Warrior
 
Tichondrius
Weapon enchant

In my opinion Blade Ward is the best one for the job not one enchant in the game can produce the mitigation that it produces hence if you don't have problems with threat. Blade Ward should be on your 1H at all times..... Nuff Said

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Old 12/04/09, 2:47 PM   #10194
Sash
Glass Joe
 
Sash's Avatar
 
Human Death Knight
 
Blackhand
Is the GoD still going to be viable in 3.3? From what I have read earlier the AP values on the diseases was not carrying over with each pestilence application. If that is true doesn't that pretty much kill the glyph for us?

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Old 12/04/09, 4:30 PM   #10195
Casstor
Von Kaiser
 
Tauren Warrior
 
Lethon
Originally Posted by etomidate View Post
In my opinion Blade Ward is the best one for the job not one enchant in the game can produce the mitigation that it produces hence if you don't have problems with threat. Blade Ward should be on your 1H at all times..... Nuff Said
Avoidance isn't the only metric to look at for a tank's survival. The ironic piece of your statement is that Blade Ward is surely a more threat-oriented tanking enchant than Blood Draining, which is what a lot of people in this thread have said they are using.

Last edited by Casstor : 12/04/09 at 4:43 PM.

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Old 12/04/09, 4:52 PM   #10196
tigera
 
Night Elf Rogue
 
Aman'Thul
Destro lock simple Q&A

Hi,
I am new to Destro lock spell priority and have been reading the thread based on this topic. However I have a simple Q&A and I would appreciate your answer. I usually raid as Shadow Priest but been asked to play a lock.

On static boss:
Following the priority list, I believe that we are supposed to do LT > Immo > Conflag > COD > CB > Incin spam.
Clipping a spell is a big NO for spriest. Thus I am trying to understand how this work.
1. LT
2. Immo (15 sec?)
3. Conflag (eats up all the Immo, leaving behind 5 more sec of ticks)
4. COD is placed here in case of Pyro proc.
5. CB, a better Inc.
6. Incinerate spam.
7. Refresh COD, CB, Immo, Incinerate in this order.

My question is: from point 3 to 6 above, I will not have Immo up on target since Conflag would have consumed all the remaining ticks. Should I recast immo before the COD, CB or Incinerate Spam? Is it a general rule to cast Immo immediately after a Conflag to ensure Immo stays on the target?


Second question:
On trash mob, usually about 3-4 mob.. What are your spell priorities to maximise DPS? Do you:
1. Cast dots on the 2nd, 3rd, 4th mob and focus fire on the first mob? (multi-dotting. And if so, do you only cast COA on the other mobs?)
2. Just focus on the 1st mob since the time to "tab" and GCD on casting all those dots = time loss to dps the main target.
3. Rain of fire everything.

Thanks in advance.
My lock is still extremely undergeared. Tons of improvement needed ie: gemming SP for those extra blue slots, etc.

The World of Warcraft Armory

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Old 12/04/09, 5:36 PM   #10197
Gretten
Von Kaiser
 
Gretten's Avatar
 
Human Warlock
 
Deathwing (EU)
Originally Posted by tigera View Post
Hi,
I am new to Destro lock spell priority and have been reading the thread based on this topic. However I have a simple Q&A and I would appreciate your answer. I usually raid as Shadow Priest but been asked to play a lock.

On static boss:
Following the priority list, I believe that we are supposed to do LT > Immo > Conflag > COD > CB > Incin spam.
Clipping a spell is a big NO for spriest. Thus I am trying to understand how this work.
1. LT
2. Immo (15 sec?)
3. Conflag (eats up all the Immo, leaving behind 5 more sec of ticks)
4. COD is placed here in case of Pyro proc.
5. CB, a better Inc.
6. Incinerate spam.
7. Refresh COD, CB, Immo, Incinerate in this order.

My question is: from point 3 to 6 above, I will not have Immo up on target since Conflag would have consumed all the remaining ticks. Should I recast immo before the COD, CB or Incinerate Spam? Is it a general rule to cast Immo immediately after a Conflag to ensure Immo stays on the target?


Second question:
On trash mob, usually about 3-4 mob.. What are your spell priorities to maximise DPS? Do you:
1. Cast dots on the 2nd, 3rd, 4th mob and focus fire on the first mob? (multi-dotting. And if so, do you only cast COA on the other mobs?)
2. Just focus on the 1st mob since the time to "tab" and GCD on casting all those dots = time loss to dps the main target.
3. Rain of fire everything.

Thanks in advance.
My lock is still extremely undergeared. Tons of improvement needed ie: gemming SP for those extra blue slots, etc.

The World of Warcraft Armory

Conflagrate does not eat up the remaining Immolate ticks if you use Glyph of Conflagrate, which you should. LT should also only be used in the start of your rotation if you use the LT glyph, which is used for Affliction, Demo and 3/13/55 (I dunno if you'll feel more comfortable with 0/13/58, might be a better choice in the start for that extra hit.) You got everything else right on the priorities.

As for the second question, use RoF if there are 3 mobs or more. However, if they require focus fire (think Anub adds, if you somehow have 4 up), use your normal rotation, but try to keep Immolate on as many targets as possible without losing too much dps from tab-casting. For instance, recasting Immolate and Corr on Anub when switching to adds is a sound choice.

EDIT: Looked at your armory, I would advise switching your blue gem in your pants to a spell power gem. As a rule of thumb, if the socketbonus gives your 5 sp or more, going for the correct colors generally gives more bang for your buck. I would also switch out the pure haste gem in your robe to a reckless ametrine. (And switch out your blue gems for epic ones, it really helps in the long run.)


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Old 12/04/09, 6:26 PM   #10198
tigera
 
Night Elf Rogue
 
Aman'Thul
Gretten,
Your answers clarify most of my questions. Thanks.
You are right about the gem priority. Much work needed on this toon. I just started taking this over from my friend and need to start farming for gears and gems.

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Old 12/04/09, 6:35 PM   #10199
Scorpella
 
Night Elf Death Knight
 
Stormrage
Improved Shadowbolt

After reading more and more and testing builds I find Improved Shadowbolt (required) not (ignored). 5pts gives ALL Raid Casters 5% Spell Crit Chance for 30 Seconds. 5% more than ignoring it does and its for ALL SPELLS not just yours, and not just Shadow or just Fire it covers all abilities which count as spell. Haven't tested it yet but I'm willing to bet it increases DK spell-like abilities crit chances. It certainly makes more of an impact than say Pyroclasm which REQUIRES you to First Crit for it to take effect. So I can't see not utilizing any Extra 5% Critical Chances you can where ever you can get them even if they only have a 30 Second Duration.

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Old 12/04/09, 6:40 PM   #10200
Burnzum
Banned
 
Orc Shaman
 
Destromath
How much Hit Rating Before Raid Buffs?

Hey guys, I am finally getting my gear right and I was trying to figure out how much Hit Rate I need before raid buffs. I look at a lot of the guys posting here and they have 260-280 hit ratings according to armory. I thought we needed 364 to be capped? I know we get some buffs in raids that increase our hit rate but 100 short of cap? We get that much from raid buffs?

Any help here is appreciated.

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