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Old 12/08/09, 1:40 AM   #10291
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
Quoting a yard long post was quite unnecessary. You could have simply posted a link to the poor blog. Or, you know, since it was all information from this thread anyways, have referred to the posts in this thread from which he copied (word for word in a few lines).

At any rate, yes, there is a two second grace period of runes. This isn't news to any moderately intelligent Death Knight or reader of this thread. Haste plays absolutely zero role on it, however. In fact, if one wishes to be technical, haste would *decrease* the value of the grace period. If you have such haste that you are using an ability 1 second after the rune came up instead of 2 seconds after, it would take 9 seconds to refresh in that first case instead of 8 seconds! Clearly you were arguing against haste, as it increases rune cooldowns!

Edit: Didn't see your latest post. To make it clear:

Haste does not decrease the rune cooldowns. Peroid. Grace peroid or no. It does not. False, faulty, flawed, imprecise, inaccurate, mistaken, untrue, way off, wide of the mark... you can find more synonyms at Thesaurus.com, but you get the point. All testing and everything points to you just spouting nonsense.

Haste is being changed in Cataclysm to reduce the cooldown on runes. Why would it be changed to do that if it already did that now?

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Old 12/08/09, 1:44 AM   #10292
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
Go into Org and find a test dummy. Start wacking it and when your runes come off cooldown, wait ~1.5s before using them again. You'll notice that if you do not use them immediately after they come off cooldown, they recharge faster. This affect has, like others have said, been documented since the early days of WotLK and has absolutely nothing to do with haste, melee or otherwise. It was put in by Blizzard to give DK rotations a bit more flexibility and make them more forgiving.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 12/08/09, 2:06 AM   #10293
Ceasar330241
Glass Joe
 
Draenei Death Knight
 
Echo Isles
I trust the work here, so I'll take your word on it. I only ask you supply the data to prove that haste can not effect rune CDs. I plan to spend sometime next week testing this very concept because I think it does in some way. Haste has changed for DKs a number of times since wotlk release. What was true when this data was first researched may not be true today. This is a ever changing game and haste has been acting unpredictable since the first 3.1 haste changes and grow into the 3.2 patch with its ever increase amounts on gear. We have just been ignoring it, I know it may not be of any real dps importance, but understanding how your character works in ever aspect only makes you a better player. That is theorycrafting for me, not just doing top dps, but knowing everything about my choose character.

Something is going on with haste, I'm only curious what it is.

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Old 12/08/09, 2:09 AM   #10294
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
We have already told you that the rune cooldown reduction you were observing has been in the game since WotLK beta and is not a function of haste. The burden of proof is now on YOU, not us. Until you can demonstrate with combat logs, screenshots or otherwise that haste does affect rune cooldowns, your theories will not be addressed in any capacity on these forums.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 12/08/09, 2:12 AM   #10295
Ceasar330241
Glass Joe
 
Draenei Death Knight
 
Echo Isles
deleted post

Last edited by Ceasar330241 : 12/08/09 at 3:26 AM. Reason: Should not have posted

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Old 12/08/09, 3:12 AM   #10296
Gerdrack
 
Human Rogue
 
Alleria
so as far as the mutilate spec for 3.3 goes (51/18/2)...Is it really better to have those 2 points in relentless strikes and not in opportunity to gain 20% more mutilate damage vs the 8% chance per combo point to gain 25 energy from finishing moves?

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Old 12/08/09, 4:54 AM   #10297
Bersi
Von Kaiser
 
Night Elf Warrior
 
Anub'arak (EU)
I agree that even with good gear there are short periods when we cant spamm HS in order to keep our BT/WW rotation but nevertheless after 3-4h raiding my forefinger feels kind of numb due to almost permanent HS key spamming. I also play an Wlock/Mage and none of them has this annoying 'use me each gcd' skill. I really hope that Blizz changes this mechanik in Catalysm to something more user friendly. Personallly I would like to have some kind of Hero Mode where higher dmg would be linked to higher rage burn like shaa wrote.

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Old 12/08/09, 5:02 AM   #10298
Nalaxur
Glass Joe
 
Tauren Warrior
 
Chamber of Aspects (EU)
Is it possible to reach a point in gear/stats so you can convert 100% of the mh swings into hs without risking runing to low on rage so you have to postpone the next bt/ww? At lvl 80 that is, as I am sure the rage formula will be changed again for lvl 85 in cata.

I am a "typical" avg fury warrior, in ilvl 245 gear. I can convert most of my mh swings into hs, but not near enough of them to warrent a mindless macro spam.

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Old 12/08/09, 7:02 AM   #10299
Scrufola
Von Kaiser
 
Human Warlock
 
Kargath (EU)
The following is mentioned under bug fixes in the 3.3 patch notes:

o Ancient Pickled Egg: This item can no longer be triggered by Life Tap.
o The Egg of Mortal Essence: This item can no longer be triggered by Life Tap.

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Old 12/08/09, 7:25 AM   #10300
Erol1211
Banned
 
Gnome Death Knight
 
Eredar
For the 3.3 spec posted on here with the 17/0/54 build would it help our dps any to move a point off blood-caked blades and over into Morbidity?

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Old 12/08/09, 7:37 AM   #10301
Taralash
Glass Joe
 
Undead Warrior
 
Khaz'goroth (EU)
There were a lot of discussions on the procrates for Needle-Encrusted Scorpion.
Is NES now a direct upgrade to the Mjolnir Runestone? Or is it not cause of some strange maths i dont get?

according to the pure stats and the proc value it seems that it is?!

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Old 12/08/09, 7:49 AM   #10302
Yeda
Von Kaiser
 
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Undead Warlock
 
Dragonmaw (EU)
I dont think this have been posted before, atleast I dont find it. Taken from 3.3 Patch Notes (Bug Fixes Section):

Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.

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Old 12/08/09, 8:01 AM   #10303
Elfster
 
Night Elf Rogue
 
Aggramar (EU)
imba job Aldriana thanks for new spreadsheets

Im now going ask a really nub question lol in your mut sheet if i want the spreadsheet to suggest exp sockets i just change the 0 to 1? in the settings tab?

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Old 12/08/09, 8:32 AM   #10304
Taross
 
Night Elf Rogue
 
Steamwheedle Cartel (EU)
This is probably a fairly simple question and I might not have looked closely enough myself for the answer.

In preparation for 3.3 I am looking back into frost for my mage alt and I am wondering if it's worth the near 20 points in Arcane to take up 'Torment the weak', since almost everything will eventually be slowed and/or snared.
This puts me in a 20/0/51 arcane frost spec where I skip over things like 'Ice Barrier', 'Brain Freeze' and even 'Frost Channeling' to be able to hit the 'Deep Freeze' down at the final tiers.

I know my arcanes, but I am completely in the dark with deep frost spec.

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Old 12/08/09, 9:04 AM   #10305
Doomswing
Banned
 
doom
Orc Death Knight
 
Non-US/EU Server
Hi Consider i wonder why its more worth with 5/5 in dark conviction rather then put 3/3 morbidity ? i mean 5% more dmg from deathcoil is kinda good..

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