For a BM hunter the simple answer is AP, Agil is more geared for SV. If your guildmate really wants to get into maximising his stats best bet would be to just direct him here and have him start reading (it's what I'm doing).
Thank you - he now has the link to this site and will use it to his best ability
i have a question i"m having a hard time keeping my hit rating up as most gear up grades do not have hit , I have heard and read many threads about hit rating but i haven't found a definitive answer to the lack of hit rating . is the gear available using a imaginary hit rating or is the new specs integrated into overall DPS as the spread sheets show an increase in DPS possibility
There is no imaginary hit rating. Not sure what you're trying to ask. A complaint about how gear doesn't have a stat that was your favorite?
from what i seen and read hit rating isnt on anyones mind. ive seen high end raid rogues around 250 to 300 hit. maybe even less and still dish out 5k dps. its crazy. and most of them socket 16 agi. a blue and yellow for a meta to work and bam thats it
Obvious solution would be making SE affect all magic and curse-based dots on that particular target, and not just from locks, but also SPs, druids, etc. It would not only fix multiple affs issue, but also make a step toward fixing their utility. No, hpstones and sstones are just not enough.
Not that I'm holding my breath waiting for blizz to do the right thing....
from what i seen and read hit rating isnt on anyones mind. ive seen high end raid rogues around 250 to 300 hit. maybe even less and still dish out 5k dps. its crazy. and most of them socket 16 agi. a blue and yellow for a meta to work and bam thats it
I decided to respec my 74 DK last night. I had two 1.6 swords and max skill. Ended up Spec'ing 31/34. Over the course of 4 Violet Hold runs and 3 UK runs, I managed to get an average of 1211 DPS. My previous dps in Nexus and the other lower level ones as Unholy was 1100. I will be putting the remaining six points into Unholy ending up with 31/40.
His armory is HERE. I know my glyphs are horrid, those will be changed when I get home tonight. I picked up the gauntlets and the necklace from VH and will be using those when available. My only question is this, what rotation would you use for tanking? I realize I am probably not the best as in my tank gear at this level puts me at 17600hps with 11 dodge and 12 parry. For DPS I'm doing PS->IT->HB->BS->BS->Dump ->HB->IT->IT->DC->HB->Dump. For single target I was going to keep the same rotation as for DPS, but for packs would it behove me to PS->IT->Pest->HB->BB->Dump->HB->BB->Pest->IT->HB->PS? On the second set I would target the lowest hps mob and Pest that one to refresh the diseases on the remaing highest HP mobs.
Now say i made this macro, clicked NEW, named it "BS" and selected the question mark icon.
If i wouldnt have put te #showtooltip at the top, what i wouldve gotten was a macro that when i mouse over it says "BS".
By putting the #showtooltip you let it show the tooltip of the skill you use. Why did I put Blood Strike behind it ? Because in my macro it tries to do Rune Strike first (ofc you can just put Rune Strike below BS in the macro, but this is as example). So it just always shows Blood Strike.
For all the macro cared I couldve put "#showtooltip Death Strike" and i wouldve showed me the DS tooltip.
/cancelaura - this is pretty selfexplainatory
/startattack - I put this in nearly all my attack macro's as well, simply said. If you are unable to use the ability (because of CD or lack of runes) you will still start auto attack.
/cast [mod:ctrl] Path of Frost; Icy Touch - The only thing this does is cast path of frost if you hold control, or Icy Touch if you dont hold down control. But this for a macro isn't needed. Its just something Ren included because he likes it that way.
Ah, okay now i get it. Thanks for taking the time to explain it to me.
Nothing other than DPS is a reason to bring a hunter to Naxx. Many other classes can do the same thing. So we are interchangeable in that respect, which is fine actually. As long as our DPS is competitive to these other classes, we shouldn't have any issues. That is going to be the real 'test' of 3.0.8.
Of course, it all changes again in 3.1 based on what GC says, so essentially we are back in a holding pattern. I'm fine with the 3.0.8 changes. Hunters have earned a spot in raids, losing some DPS won't really change that.
As I dont agree that "nothing" other then DPS is a reason to bring a hunter to Naxx. I will agree that it is a vauable and needed component to the instance. I mean that is the hunter class, DPS.
But.... For me, Ill take a nerfed hunter who knows positioning, environment, stratagies, bosses and spacing in a raid over a DPS class on steroids every time. If I cant get my pimped out, 6k dps nerf proff class to rotate around Thaddius or not rotate correctly, then he is not "viable". Im not arguing the DPS being a valuable class in raids, thats self evident. What I am saying is that you would think this "nerf" or as I like to call it "balancing" of the Hunter class is the end of a class in WOW according to most threads Ive read. Yes 3.1 will restructure and so will 3.1.1, 3.1.2 at infinitum.. From now until the last days of WOW. It will never stay static, ever. All you OCDers, get use to change. Just master your class and you will always and forever be viable.
May I ask how or what addon is putting the time remaining on your Pitbull buffs and debuffs? The one at the top center of each icon.
I'm going to be ditching Elkano for Satrina because it's crashing on me and looking for a substitute debuff watcher, and if I can get the time stamps on the already used debuffs on my target frame for Pitbull this would be perfect.
For posterity, 6083 on Patchwerk using a Scorpid, full Aspect of the Beast, the Beast, Steady, and BW glyphs, and this spec: WowMeter parse.
I was also flasked and used Saronite Razorheads (usually use Timeless Arrows) and an Arrowsong. The number seems low, and I swear we're missing a buff, but damn if I know what buff it is.
Inspiration for the spec comes from Sean, except I took the 51 point talent so I can try to tame the Spirit Beast. Finding and taming him amidst the 10 other Hunters camping him at any one time is maddening; they really ought to make a few more beasts to tame, especially with the coming buffs.
May I ask how or what addon is putting the time remaining on your Pitbull buffs and debuffs? The one at the top center of each icon.
I'm going to be ditching Elkano for Satrina because it's crashing on me and looking for a substitute debuff watcher, and if I can get the time stamps on the already used debuffs on my target frame for Pitbull this would be perfect.
Thanks in advance.
Its an option in Pitbull, you can find it by going:
Global Settings -> Aura -> Cooldown Text and Toggling it on.
I think we are both in agreement, just getting lost in the web of uncertainty. Bottom line, IMO, Hunters are a unique class with more "challenges" then most. We have always delt with less and achieved more. Im sure the clothies out there would beg to differ, but in reality the intricasies of producing high DPS while managing a pet (micro managing if you want to be good) and pulling no aggro, while managing mana consumption all this with no healing ability, mana regen (sands viper 50% reduction in dps, or a suv build) complicated escaping abilities, basically trapping with lenghty CD and FD maybe, maybe not.
So, if the Blizz think tank is now bending under the other classes, due to their dislike of the high DPS out put of a DPS only and ranged at that class, then shame on them. But, we will overcome and overachieve because we can. Again, we the hunter IMO are exactly what MMO is supposed to be. Difficult, challenging, and gamer skill specific. Nerf me baby go ahead. Tomorrow there will be a new complaint among lesser classes. It will read...."Hey, I thought you were nerfing the Hunter"
True enough, if someone else is providing +13% magic damage. Otherwise one of you ought to be 20/51.
We are actually hosting three Death Knights on our raid team. The first is 17/0/54 (2H Unholy Build), which he loves dearly. The second is 32/39. I'm going to respec to 44/27 to be the third, because with Unholy Aura covered (twice!) and both Crypt Fever and Ebon Plaguebringer accounted for, I think it is the logical choice.
Tried the Beast thing last night with glyph. No Beast-tamer's Shoulders, absurdly low Steady crit rate (and thus low Claw crit rate), length of kill and shitty Heroism/Lust timing are my excuses. The shaman was told to bust Heroism 10s after the pull so we could get some time with all our initial trinket procs and sync'd cooldowns, but he did it after about 30s instead as the log shows.
how important is the hit rating? I'm sure as most druids i dabble between all specs. Main spec being tank tho. I recently tried boomkin being as i had acquired a pretty nice set of balance/healing gear. I talked to a few boomkins that i know on my server and they are good dps as to the rotation/spec/gemming and i found a comfertable rotation and gear set. I average in 10 man naxx around 3k dps and my hit rating is only 97. Also When spec'ing i go into resto for the 30% mana regen and master shapeshifter intel bonus. Just wondering if there was a way i could maxamize my dps by changing spec or switching a few things up
Ok... So, I don't understand. I have 24/24 expertise which is 6% chance NOT to be dodged / parried on mobs. However, I'm doing parses where I get dodged or parried 9.5% of the time WTF!?
Also, what is the hit cap I should be striving for? Currently I have 11% haste / 11% hit / 6% exp / 2800 ap base and I'm curious if that's too high on hit or should I gem more for str?
Oh, and also it's switched back forth so many times I can't keep up what is the enchants we do with fast/fast? Cind/Crusade or Cind/Cind or ?
Just want to throw this out there, [Darkmoon Card: Greatness] is amazing. Last night was my first raid with it and I am in love.
16'57'' of DPS time on boss fights, Greatness proced 24 times. Overall, 43 minutes of DPS it proced 68 times. I spent about 12-14k on the cards but it was WELL worth it.
Other classes and even Blizzard fails understand that Patchwork isn't the only boss ingame, 99% bosses requires moving (you can't do your 6-7k dps while moving) + pet manageing (WotLK bosses are very unfriendly to pets, half of the time atleast my pet bugs out, stops attacking, moving etc.), on some bosses half of the time i just resurect my pet because it just gets 1 shot by some damage and my pet isnt healers priority. Its worse in 10man fights then in 25man, since there pets gets more chain heals.