My question is with the SS nerf as others I dont feel warranted. We are hybrid but very weak Tanks.
Will Crit be more attractive now for us ? Havent gotten a solid response some say +10 str +10 crit is good while others say unless you gain the +6 Str it isnt optimal.
It's not that hard to calculate really.
This is very abstract but if you check the sim data strength usually comes out at around 3 AEP and strength around 2 AEP (with the recent nerf).
20 str = 60 AEP
10 str = 30 AEP
10 crit = 20 AEP
So the socket bonus has to account for at least 10 AEP to be worth it, that means 3,3 strength.
So anything with 4 strength and higher is worth gemming str/crit
Anything with 6 crit rating or more as well.
Again this is just very abstract.
I myself can't afford to spec into 2 different specs for AoE and single target at the moment (As I offtank certain fights, and I pvp at times as well). The dps differences seem to be quite minimal between the specs at the moment (around 0.5% dps on Kahorie's results). Might as well stick with the previous build for now, providing great AoE dps, and still good single target dps. I'm just gonna swap out the disease glyph.
Confirming the proc rate / icd of the ring would be a good helpful start. Assuming it's like trinket procs it would be somewhere in the area of 45 sec icd with ~30% proc rate. It is very possible that it is an exact mimic of the Hyjal rings.
I got this trinket last night and ran it on the dummy for 30 mins. Because the trinket buff lasts for 30secs as expected Blizz has given it a longer ICD compared to other trinkets. It seems to be in the realm of a 90sec CD. It proc'd AP and Agi quite frequently but I did get ArPen as well approx every 4th proc. The latter is somewhat useless for a mut rogue. The trinket is supposed to give haste as well but was not fortunate enough to see it.
I also allowed an enhancement shaman, marksmen hunter and fury warrior to try it out before the trade-able feature wore off. The hunter, rogue and shammy did proc agility and AP while only the warrior got strength. So on a safe note, respective classes will reiceve their optimal buff. Plate usually get strength, Mail/Leather will get agility. The rest seem to be random.
I have a question about "Shield Block Rating" and "Block Value of Your Shield". Block value of your shield isn't visibly displayed as avoidance in your defence stats but im wondering exactly what it does because there are quite afew pieces out there that increase the block value rather than block rating...btw my main spec is fury so all tanking stuff is new to me
I have a question according to my DPS and the new Specialisation for Muti.
I don't have lots of Gold so i wanted to test the new Rota (+4 Env) with my old Build at the Dummy. I know thats not the best, and i wouldn't ask if the difference is not that high, but i got about 1k less with the new Rota. I tried the Spreadsheet, but there i dont know how to chose my Gear (I've got a mixture of Innis/Triumph/Honour Vendor), and now I don't know which Specc does more Damage with my Equipment/If the Less DPS on the Dummy is related to my Equipment ( So i have to specc my actual Build 51/13/7) or to my Specc (Then I would Specc the new ). For more Information to my Equip you can see my Profile there:The World of Warcraft Armory
So it looks like they are going to be hotfixing the Corruption rolling with your buffed haste values soon. Does this affect the current listed values for the simcraft? or do the current simcraft values not make use of that mechanic?
If you recall the Master Poisoner change rogues started weapon swapping. Once you got a 5 stack of DP you would weapon swap to another dagger with IP on it after you Envenomed.
The deadly poison change is essentially weapon swapping.
Doesn't answer his question thou :P
IP is a PPM - proc per minute - so, if you were to only auto-attack you'd get the exactly same amount of procs with a 1.8 speed weapon as u get with a 1.4 speed weapon - the 1.8 speed weapon is just more likely to proc on each swing.
Now that last part is why we want IP on our slow dagger - Mutilate is considered a melee swing (or in the case of Mutilate, 2 swings) aswell of which each can proc poisons. So the chance of proccing IP of a Mutilate is higher on a slow weapon, while we're still getting the same amount of "base procs".
This whole thing doesn't apply to DP as it's a 30% proc chance per swing, so the faster, the better.