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Old 01/09/09, 2:29 PM   #1801
Onawatta
Glass Joe
 
Night Elf Druid
 
Suramar
Originally Posted by Poly View Post
The purpose of this change was not to make it show numbers, it was to get rid of the hot count number the mod displayed by default (this cluttered the display).

To see a number counting down you need to use the corner text plugin. I made this change to my local version since I display the time left on my Rejuv in the bottom left corner and time left on Regrowth in bottom right. I use center text 3? (whichever is lowest) to display the Lifebloom plugin (this one shows time remaining in tenths of a second and colors it according to the stack size). I also have colored dots to show the presence of any Rejuv or Regrowth since I can still swiftmend other druids hots (though I am currently our only consistently raiding tree)

With this setup I can look at anyone in the raid and see the status of my hots on them at a glance.
Thanks for the input.

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Old 01/09/09, 2:51 PM   #1802
Yahla
 
Draenei Shaman
 
Dalvengyr (EU)
Hey guys. I'm currently working on a "future gear" post. Normaly I take the Charsheet for this but I've nothing found for Restoration-Shamans on lvl 80. So someone have a charsheet or a character website where I can see / create the best gear.

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Old 01/09/09, 4:58 PM   #1803
donwan
Glass Joe
 
Orc Shaman
 
Thrall
Why is Strength of Earth totem increasing my spell damage?

Originally Posted by donwan View Post
Why is Strength of Earth totem increasing my spell damage?
Nevermind, found it at last. It's Mental Quickness.

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Old 01/09/09, 5:26 PM   #1804
Meltface
Von Kaiser
 
Undead Priest
 
Bonechewer
Were you able to check if the Mind Flay ticks were occuring at Duration/3 like in pre 3.0.X?

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Old 01/09/09, 5:38 PM   #1805
Helscythe
Glass Joe
 
Helscythe's Avatar
 
Night Elf Rogue
 
Exodar
Originally Posted by chalon View Post
So generally if I'm pooling energy it's for one of a couple of reasons. First, if my remaining Rupture uptime is sufficiently low enough that I won't cap by pooling energy (and my SnD uptime is healthy), I'll wait until Rupture fades before doing a finisher. Second, I will pool energy if it's something fight-specific (such as Thaddius between shifts) or if I want to maximize my Vanish/Overkill usage. Otherwise, I will do a finisher/refresh HfB as soon as I have the energy for it.

As for 5 pt finishers, no. If you're at 4 CPs, you should not do another Mutilate, as at a minimum you're wasting 1 CP, and more likely you're wasting 2 CPs.


Kk i knew about 4cping envemons and such.. but i was unsure about rupture and wheter the uptime of rupture and if the 5 cp actually added enough per ur amount of attack power or w/e and made up for the loss of the 1-2 cps. thank you for the response.

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Old 01/09/09, 5:45 PM   #1806
Muadibz
Glass Joe
 
Draenei Death Knight
 
Stormscale
This is the UI I created for my DK. Most of it should be pretty standard.

Unitframes: XPerl
Bars: Bartender
Spell Cool down: OmniCC
Disease / Horn Time: NeedToKnow
Chat Boxes: Chatter
Map: Sexymap

and then obviously Omen and Recount. You can't see it in this screen shot unfortunately but I use SCT to tell me when Sudden Doom procs as well as my trinkets.


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Old 01/09/09, 5:45 PM   #1807
Mamasboy
Glass Joe
 
Orc Warrior
 
Llane
KK, thanx.

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Old 01/09/09, 6:02 PM   #1808
teiglin
Piston Honda
 
Human Warrior
 
Eldre'Thalas
I'd argue that parry is more important than it was in BC, simply because stacking dodge will eventually invoke harsher diminishing returns than splitting some of it off into parry. Its value for threat is reduced in wotlk though, both because of DRs on parry rating and because threat is so trivial at current raiding gear levels.

In any case, when was this post you're referring to made? I don't see how any warrior could reach 40% parry with existing gear. Even socketing 16 parry in every slot and using [Rune of Repulsion], you wouldn't have anywhere near that much parry.

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Old 01/09/09, 6:22 PM   #1809
Haugus
Banned
 
Undead Warlock
 
Nordrassil
SOOooo,

Who's got the dope on how much of a dps increase the buff to CB and Glyph of Conflag will be for Destro?

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Old 01/09/09, 6:23 PM   #1810
Alexandre
Glass Joe
 
Tauren Druid
 
Ner'zhul (EU)
Mine

This is my first post to show you "my" UI.

A mixe between one of the wimpaceUI and the oUF_Lyn. All of that tweaked up a little bit by me.
kgpanels anchored to omen and recount when they are toggled.



RAID SHOT



RAID SHOT + OMEN/RECOUNT FiGHT



PARTY SHOT

Any comment is welcome.

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Old 01/09/09, 6:29 PM   #1811
Rakeleer
Glass Joe
 
Human Rogue
 
Trollbane
I see the pocket guide referred to quite often, and yet it is not stickied yet.

Edit: I even thought I saw it locked at one point.

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Old 01/09/09, 6:36 PM   #1812
Nicadimos
Glass Joe
 
Tauren Shaman
 
Gul'dan
I recently experimented with a dual wielding Restoration spec 0/31/40

WorldofWarcraft.com -> Info -> Classes -> Shaman -> Talent Calculator

The points put into Enhancement make Earthliving weapon add 30% more spellpower to each weapon, and makes flametounge totem add 15% more spellpower. By dual-wielding you can place the Earthliving enhancement on each weapon. This provides a HUGE boost to your spellpower, however it does not boost your single target heals as much as you would think. You lose the talent Tidal Waves:

Tidal Waves (rank 5):
You have a 100% chance after you cast Chain Heal or Riptide to lower the cast time of your next Lesser Healing Wave or Healing Wave spell by 30%. In addition, your Healing Wave gains an additional 20% of your bonus healing effects and your Lesser Healing Wave gains an additional 10% of your bonus healing effects.

This 20% loss on Healing Wave and 10% loss on Lesser Healing Wave brings our single target heals back to about where they were without the Dual-Wield. The loss of the 30% haste, and Riptide lower our “emergency healing” significantly. Losing Earth Shield, Riptide, and Tidal Waves, makes this spec not viable for 5-man Heroic healing (since you have no other healers) and 10-man raiding (Your lifesaving is NEEDED in 10-mans). HOWEVER, 25-man Heroic Raids is where this spec shines. Since there is no Tidal Waves type talent for chain heal, this spec provides a huge boost in the power of Chain Heal. In 25-man, Shaman are often assigned to raid healing because of Chain Heal, and with this spec boosting mainly Chain Heal it is AWESOME for the CH spam.

Sadly, I will not be keeping this this spec for the time being, however, as soon as i hit 25-man raiding consistently, DW Resto, Here I come!!

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Old 01/09/09, 6:38 PM   #1813
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
Originally Posted by SneakerXZ View Post
Tooltip has been fixed in today build so it reduces CD by 2.5sec.
Yes, I know, now would you please stop posting stupid stuff like that here? I am perfectly aware of the changes that have been put through, but prefer to wait for the final patch to put through the changes (especially since it's due in 1-2 weeks). But if you'd actually read the start of the entry and seen that I would like everyone to refer discussion to the shaman forum, and indeed posted those exact same changes in the "upcoming changes" thread, then you'd see how reduntant your post is.


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Old 01/09/09, 6:45 PM   #1814
Haugus
Banned
 
Undead Warlock
 
Nordrassil
It will nor renew Immo, Conflag simply will not consume Immo or ShadowLame.

Anyone got Sim data that totals how much of a dps increase these proposed buffs will be for Destro?

Last edited by Haugus : 01/09/09 at 6:47 PM. Reason: Duplicate reply.

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Old 01/09/09, 7:58 PM   #1815
Enzyr
Glass Joe
 
Tauren Shaman
 
Eonar (EU)
This post ur UI, that UI is pretty much LynUI

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Old 01/09/09, 8:33 PM   #1816
raivyne
Glass Joe
 
Blood Elf Priest
 
Exodar
Originally Posted by Ashere View Post
Actually, only the 4 other members of your group, since those are the only ones whos crits actually feed you CP's. For the rest, they'll take advantage of the same raidbuffs you do.
But what would be a much quicker solution, is if someone developed a simple addon, which works similar to recount, in that it collects combat data, but from that combat data only takes the ability crits and avarages those out on a per second basis.
Next, add an input field in the calculators for avarage CP feed/sec for your group, and if you generally play within the same group, you'll have a nice avarage figure from the addon to use here. Just rerun the addon regularly to keep the figure for your spreadsheet up to date with gear and spec changes, and the spreadsheet should give a fair ballpark figure. Not as exact as the figures for combat or mutilate builds, but at least good estimates.
hmm i thought i read somewhere it was raidwide. I seem to get CPs faster with a 25-man than a 10-man so i didn't really give it a second thought. good to know anyway.

I kinda did the CP averager manually myself. I did the /combatlog thing and then searched the text file for every instance I used a finisher... averaged out how long it took to get 5CPs and used that time in my HAT spreadsheet.

Originally Posted by zabuza6 View Post
A good thing we could try to attempt would be a spreadsheet model that would take an example combatlog/wws breakdown as input. Something that would use the frequency of finishers/hemos/white damage/poison procs. The spreadsheet could then figure out aep values from increasing the stats of the person using the spreadsheet. i.e. if the person gained 1ap, how much more damage would they have done given they did x eviscerates, y hemos, z white attacks, and w poison attacks. This would largely work around the issue of having to deal with the "burstiness" of incoming CP's, it would just rely on the the person from the parse being competent.

An inital sheet could just hard-code a parse from a reasonable fight, but allowing people to plug in their logs would be the most ideal here, really. Some people may run with a different set of HaT rogues/non-hat rogues/hunters/warriors/mages, and would give aep values very tailored to them, including whether they are taking advantage of the bug. Additionally, you could plug in new logs as your group-mates gear improves and they start to crit more.

Of course, increasing your own crit will effectively change the relative frequencies of eviscerates and hemos, much moreso for non-bugged HaT than bugged HaT. The spreadsheet could have some way of the user plugging in the additional value they place on crit, in addition to the extra damage from their attacks. Expertise also works this way, but the sheet could assume the rogue is expertise capped. The main question I want to ask is how crappy hit/haste are for non-HaT rogues. It's clear you want to avoid it like the plague for bugged HaT, but not necessarily for non-bugged HaT. Additionally, does armor pen beat hast/hit for unbugged HaT?

It's too bad I don't really have the time to look into this, or the excel expertise to be able to get this kind of info into a sheet from a parse, but it seems the best way to tackle the problem personally. I may take the route of hard-coding the number of attacks from a good patchwork I've had, and see how far I can get with it, but it would require more research than I'd like on my end, I've never rolled my own spreadsheet in any way.

Sidenote: Is there a good resource anywhere that has all the equations one might need for calculating ap scaling for various attacks, what parts of haste are multiplicative/additive, armor damage reduction equations, and all the other random oddities one would need to worry about? I can find it all individually, but if there's a resource somewhere with it all in a central location that would be amazingly helpful.
I am so not good enough with excel to macro a combat log importer. I can barely do an IF function >< Anything I can do to help out though... just give me a shout (I noticed we are on the same server lol).

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Old 01/09/09, 9:00 PM   #1817
Crankypanda
Glass Joe
 
Blood Elf Death Knight
 
Arthas
Originally Posted by Muadibz View Post
This is the UI I created for my DK. Most of it should be pretty standard.

Unitframes: XPerl
Bars: Bartender
Spell Cool down: OmniCC
Disease / Horn Time: NeedToKnow
Chat Boxes: Chatter
Map: Sexymap

and then obviously Omen and Recount. You can't see it in this screen shot unfortunately but I use SCT to tell me when Sudden Doom procs as well as my trinkets.

Explain the UI since that is what was asked for in the first post.

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Old 01/09/09, 9:43 PM   #1818
nemo74
Glass Joe
 
Night Elf Hunter
 
Azshara
I'm not a druid but help?

Hey there,

I have a druid friend who REALLY wants to be a good druid tank. Can anyone please show me or let me know, of Gear ideas for Druids tanks as well as an ok spec? He does not want to DPS at all, just pure tank.

Also can druids honestly tank as well as Warriors, pallys, and DK?

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Old 01/10/09, 2:35 AM   #1819
brayzen
Glass Joe
 
Human Paladin
 
Bladefist
What is the best Potion to use to increase DPS?

I assume it is Insane Strength Pot which is 120 STR for 15 secs.

Other option would be Potion of Speed for 500 Haste for 15 secs.

Since we can only pop one Pot during a fight now, is it better to use the Pot when we pop Wings or during Heroism?

I am referring to situations where wings and hero are not at the same time.

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Old 01/10/09, 3:18 AM   #1820
Hfmn
Glass Joe
 
Gnome Mage
 
Stormscale (EU)
This "battleground" is so not working on my server(Magtheridon-EU 99%Horde - 1% Alliance). Now for like two days alliance has managed to keep it. And that is with only two people playing it. Always the same, feraldruid and a warrior. The warrior crits his mortals for 10k and his executes is usually around 25k. The druid in the other hand crits his normals for around 3,2k-3,5k and mangle for 7k.

My playtimes are not the best, but they are able to keep it by just running around and killing our vehicles. The warrior is kinda unstoppable since when he gets stunned he regain so much hp. And the damage he does is so insane that is not even able to heal thru it, usually one shotted. 5vs1 is usually not enough to kill one and what you get if you finally gets 5 people to kill one is that he kills everyone anyways. And if he don't, he usually kills two or three and then he will come back within the next 30 seconds and kill the rest.

Is the tenacybuff working so it becomes fair to fight on any server? They always have 20stacked here because of all the miningbots running around.


- Hfmn

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Old 01/10/09, 3:28 AM   #1821
Windarrow
Glass Joe
 
Night Elf Hunter
 
Blackrock
I'm using Grim Toll and Meteorite Whetstone at the moment as my trinkets, should I swap my whetstone for fotff or mirror of truth, or keep it as it is?

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Old 01/10/09, 6:42 AM   #1822
daphnestar
Glass Joe
 
Human Warlock
 
Feathermoon
Originally Posted by daphnestar View Post
# [Gown of Blaumeux] (Naxx10) 241 dps
# [Valorous Plagueheart Robe] (Naxx25) 238 dps
# [Heigan's Putrid Vestments] (Naxx25) 236 dps

Does the list take into account socket choices? I don't see how Gown of Blaumeux could be better than Heigan's Putrid Vestments!
Anyone?

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Old 01/10/09, 7:38 AM   #1823
CormacTalnivarr
Glass Joe
 
Orc Warrior
 
Talnivarr (EU)
Originally Posted by Arantar View Post
The spreadsheet available here in this forum, made and maintained by landsoul, should suit you well Cormac. You can find it here: http://elitistjerks.com/f81/t37462-f...n_spreadsheet/
Ok, ill check it out, thanks. And do you have any list completed ? So i could compare.

Ok, i made some, and the final stats will looks something like this :

AP 4068,258333
haste 6,68%
hit 359
Crit% 43,68%
ArP% 18,12%
ExP 0

Do you think its fine or i should change some parts of equip and change it ?

Than another question, what about hte 4 set bonus ? Is it so good ? I dont think the 5 rage bonus is any good since you have plenty of rage all the time.

Last edited by CormacTalnivarr : 01/10/09 at 9:04 AM.

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Old 01/10/09, 10:00 AM   #1824
iliopsoas
Glass Joe
 
Undead Rogue
 
The Maelstrom (EU)
re: no deadly poison damage

Almehym, it would be awesome if you had a look at the WWS and could tell me what is going on, Im pretty new to the rogue class. My character name is "Ajje" and here it is: Wow Web Stats. Thanks.

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Old 01/10/09, 3:33 PM   #1825
argali
Glass Joe
 
argali's Avatar
 
Blood Elf Paladin
 
Kilrogg (EU)
Originally Posted by frmorrison View Post
HoW, Judgement, Avenger's Shields and Shield of Righteous are our ranged attacks.

It seems nice that we could get double procs from the Grim Tool, since Armor pen is so weak for us, getting even more of it helps it become better!
I was under the impression that AS was a spell.

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