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07/29/10, 3:26 AM
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#18326
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Blood Elf Hunter
Mal'Ganis
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I recently started raiding in a progression guild and have been getting major upgrades fairly quickly. I Have been looking at the best pieces and gems to raise my dps using Zeherah's. I was told to gem ArP so I checked Zeherah's and it was an increase to gem all ArP so I did. Now in my raids my overall dmg done has gone down. I am not quite sure if I made a mistake in gemming ArP with the wrong gear or if this was a fluke. I've read multiple rules on when to gem ArP and talked to a few hunters yet nothing seems to be the same. When do you gem ArP? Is it the desired stat to gem anymore?
The World of Warcraft Armory - Aegl�ss @ Mal'Ganis - Profile
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07/29/10, 3:28 AM
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#18327
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Undead Death Knight
Khaz'goroth
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Low DPS to GearScore Ratio?
I think the dps im dishing out is still too low.
I followed the unholy-frost w/o reaping build.
My GS is almost 5k, its about 4.9k.
My dps is usually around 3.5k - 4k.
I also follow the rotation on this page and only change it up when I need to AoE.
More information on my gear:
The World of Warcraft Armory - Civetadei @ Khaz'goroth - Profile
Any constructive comments or tips are deeply appreciated.
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07/29/10, 6:14 AM
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#18329
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Von Kaiser
Orc Hunter
Archimonde (EU)
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I can't look the armory where I am right now. But when you use the spreadsheet, keep in mind it has all the buffs/debuffs activated which may not be your case.
An important buff for arp are that I can see lacking is the 30% bleed damage incrase. But be sure that both the major and minot armor debuffs are used.
PS : Your armory is already linked in the left panel, no need for you to put it in your message.
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07/29/10, 8:27 AM
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#18330
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Draenei Shaman
Haomarush (EU)
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Hi guys, from the post above... Thanks alot guys your info is a big help but i have some questions if you dont mind answering them?
Im getting back into tanking with my dk and will be using the 9/10/52 talent build but what i also wanted to ask is what rotation do you use? or spells to use first then a priority list ect?
Like i said i new back to wow for about 6 - 12 months (who's counting) lol!
Whats the hit raiting now, def rating and what is the major gem to use after you hit both of those caps
Thanks all
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07/29/10, 10:19 AM
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#18331
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Glass Joe
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Originally Posted by Fesura
Found the low Rupt cycle problem, I was using the Wowhead Evis AP scaling (0.03 to 0.07) while this should be 0.07 without any range.
After this fix Rawr shows the correct cycle for this build, it will be updated in the release.
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Awesome! 
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07/29/10, 5:40 PM
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#18332
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Banned
Orc Death Knight
Alonsus (EU)
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As a Fury warrior should I gem 10 strength 10 crit gems where socket bonus is 4+ agility?
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07/29/10, 6:12 PM
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#18333
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Undead Rogue
Dunemaul (EU)
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can someone help me here, the mutilate spreadsheet tells me to gem haste. but when I do so and I correct my spreadsheet that I'm fully gemmed with haste it tells me to gem AP again?
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07/29/10, 7:21 PM
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#18334
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Glass Joe
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07/29/10, 9:42 PM
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#18336
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Glass Joe
Night Elf Death Knight
Doomhammer (EU)
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Hi Kow,
I haven't a post or thread to link to you but i would recommend hitting expertise cap for threat generation...I find hitting stuff always makes it angry..what use is armor pen if the swing gets dodged or parried? :P
If threat generation is a problem..I assume you are a blood DK tank?...then use IT x 2 and blood tap followed by IT again and watch the threat build...again I assume you use omen or skada to watch threat levels?
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07/29/10, 9:51 PM
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#18337
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Glass Joe
poop
Blood Elf Druid
No WoW Account
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Originally Posted by george100
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You would be correct if every single fight in ICC and Ruby Sanctum was a stand-there-and-burn-the-boss type of fight. But it isn't.
The reason why 0/3 [Student of the Mind] + 2/2 [Flame Throwing] is better than your current set up is because more movement = less DPS time (think Heroic Princes).
It's true that 10% spirit would be fantastic if all fights were Patchwerk-like fights, but it's not. You're better off putting that one extra talent point into 1/2 [Magic Absorption]. Even though the mana gain from this talent isn't that significant (sometimes, it doesn't even proc during fights), it raises your survivability chances. So although having 10% more spirit is technically more DPS-beneficial if the fights didn't involve moving, having the opportunity to move and die less is a better trade off than having to constantly get in range of your target.
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07/29/10, 10:30 PM
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#18338
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Glass Joe
Undead Rogue
Lightninghoof
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Thank you for the quick and thorough reply. I ran 5 tests of 3:00 minutes each for each gear set up and though it was by no means a true test since I had no raid buffs, no tott target, no free sunders...etc, I can loosely confirm that the under exp-cap setup did better DPS...which is exactly what you and your spreadsheet predicted.
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07/30/10, 2:26 AM
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#18339
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Von Kaiser
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According to MMO-Champion, the latest beta build updates Shamanistic Rage such that all of our Skills, Totems, and Offensive Spells now consume no mana for 15 Seconds - which is arguably superior in combination with Primal Wisdom than the WotLK implementation given that now, as long as you're not trying to heal, your Mana pool will not be consumed in the process of supercharging it when required at all.
Assuming the intended mana constraints on healers in Cat, this may make it an exceptional time to slip in a MW heal where needed in PvE instead of LB/LvB depending on the situation because nothing else you do while SR is up will consume your resources; which remain functionally infinite in comparison and would otherwise be wasted regeneration once full.
Given that it's a cast spell, and not channeled as I understand, early in SR being up seems like a really opportune time to slip a MW Healing Rain on the raid if that were needed despite it costing 46% base mana for example...
Last edited by davek : 07/30/10 at 2:43 AM.
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07/30/10, 3:51 AM
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#18340
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Glass Joe
Tauren Druid
Gorgonnash (EU)
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Thanks for this insight view Eyece.
Do u use the Rapid Rejuvenation-Glyph for LK Hero also?
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07/30/10, 5:13 AM
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#18341
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Von Kaiser
Draenei Shaman
Kel'Thuzad
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I disagree. The entire idea if slipping in an MW Healing Rain is specifically during Shamanistic Rage, which in the current beta should reduce the cost of every spell to 0, so mana is not an issue. That's why davek mentioned using it early in SR. Mana may be an issue, but it's much too soon to tell. Considering how fast shamans swing not to mention WF procs, Primal Wisdom should hopefully keep us mana efficient for all but the most mana intensive situations such as requiring Magma Totem and Fire Nova or in cases where you're forced to spam large heals.
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Elemental Mastery - Lightning Bolt - Die - Reincarnation - Lightning Bolt - Lightning Overload Procs - Die
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07/30/10, 5:28 AM
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#18342
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Glass Joe
Night Elf Druid
Bleeding Hollow
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Yeah, the uses of rapid rejuv greatly outweigh the uses of the normal 18sc rejuv. Honestly, nowadays i dont even bother switching it out. With 30% everything is such a joke that fights are only lasting 3 mins, seems pretty pointless.
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07/30/10, 5:41 AM
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#18343
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Von Kaiser
Dwarf Hunter
Perenolde (EU)
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I also read reports on AJ that the base damage of Arcane Shot has been halved (from say [RAP * 0.15 + 492] to [RAP * 0.15 + 246]) coefficients have not been changed. Also the Focus Cost has gone down from 50 to 25 Focus (without talents), with talents Arcane should be (Efficiency reducing the cost of arcane by 1/2/3 but Chimeras by 2/4/6) 22 focus.
I have also heard that the focusregen has gone up to around 5.125 - confirming the 5.25 calculated here.
Overall I believe this to be a good change, as it leaves Hunters in PVP to be able to "do more" while moving while still doing the "same damage" it did before, just with more globals (which wouldnt have been filled with anything else anyways due to pre-patch low focus regen).
I also read that Conc Shot has had its Cost removed but the cooldown put to 5 seconds - good change again in my opinion, as it leaves hunters the choice of either ranged snaring something or SS in PVP - if SS is even an option due to positioning and ranged zone.
Furthermore it seems that Expose Weakness has been removed from the SV tree, Careful Aim increases the Crit chance of SS, CbS and AS by 20/60% on targets at or above 60% health.
Interesting changes, especially with the increased Focus regeneration.
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07/30/10, 5:55 AM
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#18344
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Von Kaiser
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The language used in the patch notes specified "skills, totems, and offensive spells." I read that to mean that shamanistic rage will not allow you to cast heals for free, as if it meant all spells, they wouldn't have had to add "offensive".
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07/30/10, 9:31 AM
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#18345
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Von Kaiser
Night Elf Druid
Whisperwind
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Originally Posted by Sinx
It's a somewhat disturbing development with how the raid buffs/debuffs are shared atm, as virtually all raid buffs can now be covered by the so called "pure" dps classes (ie. the 4 classes with 3 dps talent trees + warrior, who for some reason has dps in a completely different league than other hybrids).
If we look at the caster buffs in a raid, we get the following:
5% crit: Covered by fury warrior (essentially the highest dps spec in the game atm, and I have a hard time seeing them get nerfed to "hybrid" dps anytime soon)
Burst haste (heroism/bloodlust): Mage (that's the other king of dps)
5% spell haste: Destruction Warlock (already stated by blizzard to be sub par atm, so expect a relative dps increase)
6% spell power: Mage
10% spell power: Fire mage and Demo lock
5% spell crit: Mage, Warlock
8% spell dmg taken: Muti rogue and warlock
So what we pretty much have here, is mage+warlock (which most likely will be the 2 caster classes with highest individual dps as they're the "pure" classes) causing a complete annihilation of moonkin, elemental shaman and shadow priest (replenishment can be provided by other means aswell) in raids, unless the 5% dps taxing system is removed.
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5% dps tax? Way bigger than that in its current implementation.
Surv Hunters and Frost mages bring replenishment, too.
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07/30/10, 9:42 AM
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#18346
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Glass Joe
Draenei Mage
Sargeras (EU)
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A fire mage can now survive Mimiron's rockets or dragons' breaths. We can tank Maulgar more effectively.
Please Blizzard, make it so that when I burn I am just made of flame, as if my willpower had just brought me back in a fire spirit form for a few seconds (as the graphics of the dancing draenei statue obtainable during the fire festival). And make this burning trigger your new Molten Shields effect. So I can finally be the awesome radiating fire rocket that I deserve to be.
Following this shiny effect with a Flame orb, and blaze-speed running along the Flame orb screaming your fury to your world in flames should be granting achievement points.
Let's just accuse the healers for not healing us back to life. Seriously, man. I'm the fire mage, running all over the place screaming like a mad man and bursting everyone and myself into flames with irresponsibility. You're the healer. You're supposed to repair my foolishness. Accountability, man...
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07/30/10, 11:20 AM
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#18347
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Glass Joe
Night Elf Druid
Doomhammer (EU)
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Originally Posted by Lucrece
5% dps tax? Way bigger than that in its current implementation.
Surv Hunters and Frost mages bring replenishment, too.
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Obviously it's significantly more at present time, but 5% is pretty much the number Blizzard have been throwing around themselves.
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07/30/10, 2:12 PM
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#18348
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Human Death Knight
Agamaggan (EU)
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Greetings I have a simple question, Bryntroll Heroic or Shadow's Edge for Unholy/Frost Subspec?
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07/30/10, 3:44 PM
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#18349
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Talent Calculator - World of Warcraft
the above is a link to Wowheads current talent calculator for cataclysm. everything is obviously still due to change.
(i havent checked the last few pages to see if anyone has linked a spec by the way)
i've taken the liberty of 'theorizing' a PvE UH spec.
i do like the condensation of talents however i dont like that there isnt much personalization like they were going to implement. it seems too cookie cutter. not much wiggle room like current content.
i also noticed that frost subspec (under current development) isnt viable due to the icy talons being pushed down the tree, as well as the strength bonus from endless winter being removed. blood just has too many powerful talents, like blood caked strike, moved from the UH tree.
Edit: i took a second look at the talents and you could take the points out of imp UH and plug them into imp IT
Last edited by Style : 07/30/10 at 4:00 PM.
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07/30/10, 6:09 PM
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#18350
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Von Kaiser
Night Elf Druid
Whisperwind
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By smart energy, do you mean it pushes the bar back for Eclipse? As in extending the amount of nukes needed to end the eclipse?
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