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01/10/09, 4:07 PM
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#1826
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Blood Elf Death Knight
Korgath
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Ghelgath
Guild Unequivoval
US server Korgath
Im a Duel-wielding tank,
I am the main tank for the one of the two 25man naxx ran (our group always wins the race)
i have always been frost and dw.. in the begining i stacked expertise i started off tanking heroics with 21/21 expertise slow main hand weapon and a fast off hand(for the killing machine procs) i had about 21-22k hp unbuffed and 550+ defense, my dodge was pretty horrible and ill same my parry was equally as bad
i am now 541 defense 24%dodge 21% parry(31% with blood down) 30k hp 27k armor 3% expertise 250 hit rating
all this unbuffed
fully raid buffed im at 38-40k hp and around 60% pure aviodance(w/o using cd's), 30k armor and all that sort of jazz
i use food depending on the boss i fight, if its a cloth wearing boss i will use hit/hp food and for melee bosses i use expertise/hp good, same thing with pots/flasks
spec
Talent Calculator - World of Warcraft
yes, i know a enhancement shammy can give you the 20% speed increase but there always is not an enhancement shammy availible
this spec i hold great threat, i dont really have a problem with single target threat(as a matter of fact i can peel aggro off warriors and prot pallys) and keeping aoe threat off healers, however it is a bit difficult holding "snap aggro" from mobs that are being aoe'd down
was thinking about going
Talent Calculator - World of Warcraft
its 5/36/30
does anyone know if this will give a significant threat increase to aoe targets while still maintaining good survivability?
seeing as how the only thing after unbreakable armor that is for survival is acclimation
if any would like to check my armory i will try to log out in tank gear, im currently dps spec dw 0/32/39 so all my stats probably wont show up correctly
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01/10/09, 5:43 PM
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#1827
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Kalle
I actually had a look at the different gearsets that are (according to my research) optimal with the current itemisation. I computed a gain of ~69 dps (or 1.30%) if you need 3% less hit.
As you already said, the only other place you could spend the affliction talent points is (if not threat-capped) fel concentration. Because of lacking an estimate of fel concentration's worth I will simply assume that it cancels with the reduced mana cost you also get from supression and concentrate on destruction talents ;-)
Candidates for the additional points in the destruction tree are isb and molten core (and maybe eradication if you didn't take 3 points there).
Eradication:
There seems to be some dispute on what is the correct way to calculate the time between procs. I'll use iCD+dt*(1/p -1), where dt is the time between corruption ticks and p the procchance. So:
1/3 2.35% increased casting speed
2/3 3.44% increased casting speed
3/3 4.21% increased casting speed
As eradication is multiplicative with haste and reduced casting time results in more time to cast your filler spell, that's an increase of 2.35/3.44/4.21% of your filler dps. According to simulationcraft, filler dps (= sb+ds) is 45% of your total dps, so we're looking at an overall increase of 1.06/1.55/1.89%
ISB:
Well, that's difficult. It's quite likely that you cannot cast four sbs before the debuff expires. That's why I'll again use data from simulationcraft: With 40.8% destro crit, it computes that 72% of the spells benefit from isb. So we have an increase of 1.44% of your direct shodow damage (= sb+haunt) per point. Direct shadow damage is (using simcraft results again) 31% of your total dps, so we get an overall increase of 0.45% per talent point. But since from 25% HP you don't cast sbs anymore (ignoring nightfall), we have to multiply with ~0.79 (according to our latest wws it took 79% of the length of the fight to get patchwerk to 25% HP) and get 0.35%.
Molten Core:
We can't use the same formula as with eradication because as mc's internal CD is shorter than the duration of the buff (it has no CD), it can proc again before the old buff has expired. At any point in time, the chance that the debuff is up is equal to the chance that there was at least one proc in the last 12s. So we need to know the (average) amount of effects in 12s that can proc mc. This time I use results from the "Dots and you"-thread. It states that you can cast 15.26 sbs per minute in addition to recasting DoTs+haunt. So that's approx. 30 CoA ticks, 20 corruption ticks, 20 UA ticks, 20 siphon life ticks, ~6 haunts and 15.26 sbs per minute, or 22.25 shadow damage effects in 12s. I assume immolate is casted only before 25% HP because thats what simcraft does by default and I don't know if drain soul procs mc. MC uptime:
1/3 1-0.95^22.25 = 68.02%
2/3 1-0.9^22.25 = 90.41%
3/3 1-0.85^22.25 = 97.31%
Using simcraft again, immolate (glyphed, but not using it <25% HP) is 6% of your total dps, so we get an overall increase of 0.41/0.54/0.58%.
I'll call the dps you do with this spec 'base_dps'. It has eight points left which can be distributed between isb, mc, cataclysm and eradication (which already has one). I call the number of points in mc 'm', in isb 'i' and in cataclysm 'c'. The dps will be (ignoring reduction of mana cost from cataclysm):
dps = base_dps*[1+c*0.013/3]*[1+i*0.0035]*[1+(m>2)?0.0058  m>1)?0.0054  m>0)?0.0041:0]*[1+(8-c-i-m>2)?0.0189  8-c-i-m>1)?0.0155  8-c-i-m>0)?0.0106:0]
using the ternary conditional operator a?b:c, that evaluates to b if a is true and to c if a is false (sorry, can't think of a better way to write this). I get the maximum dps with 1/3 molten core, 2/5 isb, 3/3 cataclysm and 2/3 eradication.
Feel free to point out all the errors/bad assumptions I've made. The differences to the previous posts seems to be caused by different mc&isb uptimes.
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Thank you for your math (and proving my point), It is greatly appreciated. I'm not sure if it is 100% correct, but anyway, great job!
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01/10/09, 6:03 PM
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#1828
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Piston Honda
Blood Elf Paladin
Illidan
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If this has been posted before I apologize, but I don't have the motivation to read through 66 pages of posts to make sure.
The Ret model still shows us needing 9% hit to be capped. In the Ret paladin thread in the Paladin forums it's pretty much set in stone that our hit cap is now 8%. People have run tests with over 10,000 melee attacks and the results point to something like a 99.99% probability of 8% being our miss rate with no hit gear. The 3% ghost hit from our old hit talent however was hotfixed by Blizzard so that point of contention is now gone.
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01/10/09, 7:23 PM
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#1829
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Glass Joe
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Thank you both for ALL the help.
I appreciate people taking the time out of their day to help others on these forums. Truly what makes this place so great! 
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01/11/09, 1:39 AM
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#1830
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Glass Joe
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Im noob to tank

Originally Posted by Boevis
Being specced for KotJ, I time Barkskin with Enrage to partly offset the loss in armor on a few bosses. Malygos and Sartharion I use Barkskin on Breaths (alternating as many cooldowns as possible with my healers for S+3). On KT I save barkskin for possible Iceblocks, Pre-web wrap on Maexxna, Enraged Grand Widow, Loatheb's Dooms, and I can take a 6th Mark if necessary on 4H. Basically, if a fight has a high Burst Damage ability that you can accurately use Barkskin to diminish (be it a cast time ability, or simply known from Bigwigs/DBM timers) you should do so, simply using it every cooldown can result in a wipe if you're ignoring a big burst (I can't stress the use of it on KT's Iceblocks enough if your melee are idiots) and many of these abilities occur close to 1m timer anyway (Doom, Marks, Enrage) , so once you get used to using Barkskin to get through the first one, using it on cooldown after that practically guarantees you'll get the rest of the abilities.
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I have alway played Feral Dps. Recently a end raid guild asked me to be in their guild becuase they needed another tank and he likes Feral tanks. I havent had the fortune of 10 man Nax or 25 man Nax yet becuase I am working on gearing my Tank and learning how to use it. I will print your info for later use and I appriciate the answer.
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01/11/09, 2:16 AM
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#1831
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Glass Joe
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Feral Tank Threat
Does anyone no the numbers for threat between Maul, Mangle, and Lacerate? Is Maul efficiant in threat when there is only one target rather than two.
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01/11/09, 2:18 AM
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#1832
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Greetings, Jerks. I'm returning to the game, and I wonder if anybody has done any testing or extensive theorycrafting of "suicide shaman" elem/enhance hybrid builds since Wrath came out. Specifically, are they comparable in damage and utility to the purebreed d.p.s. builds?
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01/11/09, 3:49 AM
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#1833
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Glass Joe
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So are these charts by the OP in order of which OH's are the best?
What are the best OH choices in Descending order?
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01/11/09, 3:54 AM
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#1834
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Glass Joe
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I've Downloaded this and im having problems when I DL it, it comes up as a word document and when I open it, it comes up with a shitload of code, can someone help me with this I want to use the sim badly-How do I get this to work and what am I doing wrong?
EDIT: ok I downloaded Winrar and now it works but I have NO idea how to use this can some1 help me on how to use this in a way that will find the correct ep values for me?
Last edited by Okta : 01/11/09 at 5:21 AM.
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01/11/09, 5:06 AM
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#1835
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Glass Joe
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I just downloaded Pawn and im wondering what stat weights I should put in for each stat here is my armory if it helps: The World of Warcraft Armory
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01/11/09, 11:29 AM
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#1836
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Banned
Undead Death Knight
Black Dragonflight
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I don't know, I can't seem to use any other UI other than the original, everything seems to awkward.
Anyways, the Default UI is pretty easy to use for DK's.
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01/11/09, 11:32 AM
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#1837
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Glass Joe
Orc Death Knight
Dawnbringer
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Ugh. Why does everyone keep stealing my idea. Can't you read, "I'm going to make this."?
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01/11/09, 11:38 AM
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#1838
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Banned
Undead Death Knight
Black Dragonflight
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There is an epic sigil that you have missed. I do not know how to link items since I am new to EJ but the name is [Sigil of Awareness] which dropps off of Heigan the Unclean, not sure if on 10 or 25 man naxx. It increases SS and obli damage by 420.
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01/11/09, 11:41 AM
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#1839
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Banned
Undead Death Knight
Black Dragonflight
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Heroic Halls of Lightning can be aggrivating. Loken has an aura that damages you depending on how far you are away from him, so all must stack on the tank at all times. And if someone doesn't run the right way when lightning nova occurs, they might die. >.<
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01/11/09, 11:45 AM
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#1840
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Banned
Undead Death Knight
Black Dragonflight
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Originally Posted by Starfire
You don't need a 4th tank, you just need a Damage-dealer of a tanking class that can taunt and pop cooldowns. Fury Warrior, Arms Warrior, Retribution Paladin, Unholy Death Knight, Feral Druid.
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Frost Death Knight could be added to that list.
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01/11/09, 11:52 AM
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#1841
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Banned
Undead Death Knight
Black Dragonflight
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I thought my 0/19/52 build was decent, but I'm no pvper so I'm not too sure. It seems like all PVP DK's have to get some Frost for lichborne, but is icy talons worth it as well? What about annihilation?
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01/11/09, 12:01 PM
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#1842
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Banned
Undead Death Knight
Black Dragonflight
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It's so sad sometimes when you know someone who is a female character but you know they're a dude irl and you watch people hit on them. I laugh a lot, but thinking about it is just nasty.
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01/11/09, 12:01 PM
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#1843
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Von Kaiser
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Originally Posted by marano
To make this thread somewhat legible I'll summarize some aspects after a few more resplies.
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Thanks. It's a lot to read and the big long math posts can be confusing to read for dumbasses like me. 
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01/11/09, 12:02 PM
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#1844
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Banned
Undead Death Knight
Black Dragonflight
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Originally Posted by Varelse
Reminded me of a hunter in my guild. Clearly a master of maths and statistics.
Ironically, he's one of our best hunters...
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Rofl, yes, a master of maths and statistics.
And to the thread starter, maybe he has a twin brother that grew up to be a warriorz?!
Edit: Oh wait, their parents wouldn't name them the same.. Oh well.
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01/11/09, 12:08 PM
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#1845
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Banned
Undead Death Knight
Black Dragonflight
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Wow, sandpaper? That is just horrific to think about.
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01/11/09, 12:08 PM
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#1846
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Banned
Undead Death Knight
Black Dragonflight
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What are you talking about, that show is awesome  .
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01/11/09, 12:10 PM
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#1847
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Banned
Undead Death Knight
Black Dragonflight
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Didn't get what was so funny until the third time I read it. That was hilarious rofl.
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01/11/09, 12:12 PM
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#1848
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Glass Joe
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I wanted to know how much Power is added by a Strength gem (16str) compared to a straight power gem ?? Same thing for an agility gem compared to a Crit. Gem.
Thanks
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01/11/09, 12:13 PM
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#1849
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Banned
Undead Death Knight
Black Dragonflight
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Rogue part was hilarious.
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01/11/09, 12:31 PM
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#1850
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Banned
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Originally Posted by Valhalla
the 8% is the melee hit cap, not spell hit cap. The Spell hit cap isn't as important for blood specs, but for frost and unholy it does. If you have 8% hit unbuffed, it will only help you in the long run.
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lol don't post unless you know what you're talking about lol
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