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Old 12/27/09, 1:54 PM   #11116
Manny
Glass Joe
 
Manny's Avatar
 
Night Elf Druid
 
Spirestone
Originally Posted by Dedruilla View Post
I do have a question concerning haste. I read that the soft cap for haste was raised for resto druids. However, I cant find any documentation. Does anyone know the details or where I can find the info ?

THX
# Restoration

* Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.

WoW -> Patch Notes -> Current Patch Notes

The previous effects were along the lines of "reduces the global cooldown of your restoration spells by x%"

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Old 12/27/09, 2:18 PM   #11117
Lokator
 
Draenei Shaman
 
Auchindoun (EU)
Edit: Yeah you'r right Kirion relic bufs are exclusive, but swaping relic won't cause a GCD. Casting the riptide would. So the totem won't change back.

Last edited by Lokator : 12/27/09 at 4:05 PM.

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Old 12/27/09, 2:20 PM   #11118
MakeMeLaugh
Glass Joe
 
Tauren Shaman
 
Tichondrius
Hi guys

Im currently using a resto waist but im ele [Darkspear Ritual Binding]

Now that we have some frost emblems, im not sure if i should buy T10 or [Waistband of Despair]

The reason is, my waist sux and T10 isnt that good imo, but if i start with the waist and for some reason blizz change the bonus from T10, oh well =/

Any advice? waist? T10? wait? lol

Sry mah bad english ><

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Old 12/27/09, 2:25 PM   #11119
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Running my gear but using those offhands shows the Bone Warden's Splitter as a 52 dps loss compared to the Lion's Maw.

Running you through the sim and making that swap would cost you 55 dps so shard/vender the Splitter.

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Old 12/27/09, 2:39 PM   #11120
jelley
Glass Joe
 
Tauren Druid
 
Sentinels
Hit

OP says that you need 8% hit for melee cap, but is that 8% before Virulence is taken into account? If so you would actually only need 5%.

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Old 12/27/09, 2:41 PM   #11121
Weidekuh
Von Kaiser
 
Tauren Death Knight
 
Eredar (EU)
Originally Posted by jelley View Post
OP says that you need 8% hit for melee cap, but is that 8% before Virulence is taken into account? If so you would actually only need 5%.
Virulence is spellhit. 8% is melee special hitcap.

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Old 12/27/09, 2:59 PM   #11122
Kirion
Don Flamenco
 
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Tauren Shaman
 
Deathwing (EU)
Originally Posted by Lokator View Post
Actually i think it's possible to have both buffs from the totems ( [Bizuri's Totem of Shattered Ice] [Totem of the Surging Sea] ).

The first totem would be equipped all the time and you would use macro like this for the second one

/equip [Totem of the Surging Sea]
/cast Riptide
/equip [Bizuri's Totem of Shattered Ice]

It's not confirmed yet, because i don't have these totems yet.

Relic swapping are dead for a long time. Stop posting this. First of all, swapping relic will cause GCD so your macro won't work. Second, buffs from relics are unique, new one will overwrite old one.

42.

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Old 12/27/09, 3:12 PM   #11123
pwrnstar117
 
Blood Elf Death Knight
 
Mug'thol
How would this work?

Talent Calculator - World of Warcraft

I am not currently playing, haven't played in about 6 months due to deployment. Luckily my wife is awesome and she also plays WoW, so for a couple weeks shes gonna grind some dailies so I have some spare gold when I get back home in January, won't have much play time but it will be enough to work some of my tanking set out and do some Frost PvP in arenas and BG's hopefully.

Maybe this won't work, I've read the stickies and most people concur that single disease is dead but I was thinking this might work well. Get your FF up through HB>BS>BS>RT>BS>OB. With this rotation I would sub out the Disease Glyph for either IT or the Oblit, probably Oblit. Even if everyone agrees that single disease is dead you could do this instead HB>PS>Pest>BB>RT>BS>OB, you're rune should've refreshed in time to hit with your OB especially since you're in Frost Presence. Plus, lets be honest here, the great thing about Frost is there is no TRUE single rotation because we're forced to react to procs and the like. If PS is a must now then I would stick with epidemic, if not then I woud probably trade it out for Merciless Combat instead. I don't know though, like I said I've been out of it for 6 months now. Any recommendations or refinements to my theories would be welcome, obviously I'd be DW with the new 1h equivalent to Stoneskin Garg on both wep's.

Thx for any input, and again please don't flame me as an idiot because I haven't had the opportunity to test any of my theories out since I've been deployed.

P.S. a little off-topic, but could someone please link me to that thread of DK tanking gear available from heroics and whatnot, it seems I can't find it anymore.

Edit: I'm not sure why I had Death and Decay Major in there, changed to Disease major and altered my rotation to suit.

One last build I was considering, single disease. Talent Calculator - World of Warcraft

Obviously DnD>HB>BB or BS depending on AoE or Single Target fight. Obviously it's all open from there, this would offer you alot of versatility for whatever style of fight you were in, I can't imagine that frost doesn't work in both single target and AoE fights. Anyhoo, this third one seems like the build I'd most like to go with for my playstyle but who knows, I could've missed something.

I apolagize for the numerous edits/additions to the post. Not much else to do with your free time over here though.

Last edited by pwrnstar117 : 12/27/09 at 4:24 PM.

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Old 12/27/09, 3:14 PM   #11124
Safrina
Glass Joe
 
Draenei Shaman
 
Stormrage (EU)
Ok thanks for the answer, that will be a vendor then ^^

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Old 12/27/09, 3:27 PM   #11125
Jamz2000
Glass Joe
 
Human Priest
 
Frostmane (EU)
Greetings all,

My guild has been generous enough to allow me to conduct a number of tests relating to, quite to the point, mind sear
and its affect on Surge of Light. My research has spanned throughout the majority of the expansion and indeed my labours
appear to finally (albeit grudgingly) coming to fruition.

My tests have generally been in freya's conservatory; on x number of mobs multiplied by the number of Surge of Light procs
achieved. My more rare tests (but those tests which yield more practical information) have been conducted on each of
freya's waves other than the conservator. I have also tested mind sear yielding additional hp/s possibilities on thorim
phase 1, in the arena. This form of test was the more interesting due to the possibility of interupt and lock out of the
holy school, making an adverse impact on the results; of course due to the aspect that by using the shadowschool i give
effect to the advantage that my holy school cannot be locked out.

The basis of my research has come to the simple formula of Mindsear mana cost MULTIPLIED BY surge of light procs again
MULTIPLIED BY x enemies (for which the number you can insert) divided by loss of heal time brought into effect by
heal cast time.

Essentially: Mind sear mana cost x Mob YY x surge of light proc = total HPS done yielded.

My results have had an astonishing effect, leading me to in quite a few pugs, outheal some of the less experienced healers.
I can only ponder if its use as a seperate school and its compliment to the holy tree will have usage in Icecrown.

The primary use for Mind sear as a healing tool is on a fight with frequent spell lockouts, ie. Freya. Hence the majority
of my testing and preparation for my thesis was as part of the Freya encounter. If you use mind sear to proc surge of light
prior to a ground tremor, this not only gives protection against the tremor locking out your holy school, but allows
additional hp/s which can be extremely valuable, if for example someone is rooted.

A further test my guild tried was positioning freya next to a gift of life so that mind sear could proc a surge - the results
were somewhat underwhelming but nethertheless, it did proc fairly frequently. The ratios for a gift of life surge proc
fell short of what my spreadsheet would name as efficient however. The results looked like this:

Gift of life test 1) Mana cost x mob (1) x surge proc = 6000 heal / infrequent procs = around an extra 200 hp/s.

Compared to the lasher test, however: 2) mana cost x multiple mobs (10) x surge proc = 6000 heal / frequent procs = extra 1000 hp/s

I can only conclude that mind sear is a valuable asset to the priests toolbox on spell lockout encounters; it is an
unorthodox method of healing but it can be effective nonetheless.

If any of you are prepared to advance my research and present your findings in the form of a spreadsheet I would be grateful,
my guild will stop running Ulduar soon so its unlikely I will be able to finalise my research.

As a final note, If you fit in mind sear in your normal healing cast priority ie. Instead of Flash healing and renewing between Prayer of Mending & Prayer of Healing the raid dps increases and you don't really lose any hps. I would advocate mind sear as an alternative to putting a plethora of renews on the raid, purely because its raid benefit is arguably comparable. Of course, often a renew is useless if you have druids in the raid anyway.

Last edited by Jamz2000 : 12/27/09 at 6:16 PM.

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Old 12/27/09, 3:59 PM   #11126
Askherserenity
Banned
 
Tauren Death Knight
 
Jaedenar
I've been reading this post for awhile now and the AoE spec has been really working for me until recently. A week ago I was hitting 4k in HoR but this week I decided to finally get hit capped for some raids and my dps is incredibly low on the skull training dummies. I would say I get an average of about 2.3 and I cant seem to get more than that. A couple of days ago I bought Mark of Supremacy and that brought me up to 10% hit rating. Any help would be greatly appreciated.

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Old 12/27/09, 4:36 PM   #11127
Sythral
Von Kaiser
 
Sythral's Avatar
 
Orc Death Knight
 
Destromath
Originally Posted by Askherserenity View Post
I've been reading this post for awhile now and the AoE spec has been really working for me until recently. A week ago I was hitting 4k in HoR but this week I decided to finally get hit capped for some raids and my dps is incredibly low on the skull training dummies. I would say I get an average of about 2.3 and I cant seem to get more than that. A couple of days ago I bought Mark of Supremacy and that brought me up to 10% hit rating. Any help would be greatly appreciated.
Dummies won't help you determine if your dps has started to slack. I suggest you read the OP. Hit cap > all other stats. Also, you are comparing 5 man dungeons to raids. 5 man mobs go down hella quick. Of course your DPS is going to look higher in a 5 man; half the time I can't even get through a full rotation before the mobs die. Also, you don't need anymore than 8% hit (unless, of course, the gear you have that is providing the extra % hit would make you go under 8 if you equipped a different piece.)

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Old 12/27/09, 4:37 PM   #11128
EpicSurge
Glass Joe
 
Orc Death Knight
 
Zul'Jin
Originally Posted by Askherserenity View Post
I've been reading this post for awhile now and the AoE spec has been really working for me until recently. A week ago I was hitting 4k in HoR but this week I decided to finally get hit capped for some raids and my dps is incredibly low on the skull training dummies. I would say I get an average of about 2.3 and I cant seem to get more than that. A couple of days ago I bought Mark of Supremacy and that brought me up to 10% hit rating. Any help would be greatly appreciated.
Testing your dps on the training dummys are worthless, do some sims.

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Old 12/27/09, 4:54 PM   #11129
Askherserenity
Banned
 
Tauren Death Knight
 
Jaedenar
Oh alright, anyone mind posting some of the sims they use?

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Old 12/27/09, 5:10 PM   #11130
Thetalisker
Glass Joe
 
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Dwarf Hunter
 
Hellfire (EU)
Originally Posted by alienangel View Post
a) Which glyph is better is easily and accurately answered by the spreadsheet, since there's nothing complicated to model about either one
Sure, but I also like to know why... ;-)

the relative value of 10% more StS damage compared to 4% more ES crits will be much more for a ICC hunter with 1100 ArP than a Naxx hunter with 150 ArP.
I checked my Excel sheet again, and yes - once your Steady Shot does about the same amount of damage as your Explosive Shot it's better to switch. My SS does 70% of my ES damage, so I won't switch yet! :o)

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