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01/11/09, 3:25 PM
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#1851
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Glass Joe
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well seeing my asking dump questions i was wondering why my stats when i log into the game is different then when i look on the armory? with no buffs on too.
in game Armory
Power- 3528 3207
Hit- 400 400
Crit- 30.53% 27.35%
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01/11/09, 3:41 PM
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#1852
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Originally Posted by Rounced
Gone next patch when they swap the positions of Mental Quickness and Static Shock so not worth talking about anymore.
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Not worth talking about before testing or after? I don't mean to be obstinate; I'm just remarkably ignorant as to shamans' current workings. Can the loss of mental quickness not be made up for with the improvements to elemental oath and storm, earth and fire?
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01/11/09, 4:50 PM
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#1853
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Piston Honda
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Ah okay, cool.
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01/11/09, 5:49 PM
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#1854
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Glass Joe
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I play affliction, but I've never used DoTimer - I stare at the debuffs on the mob, instead =)
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01/11/09, 6:20 PM
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#1855
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Von Kaiser
Night Elf Hunter
Anvilmar
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Flying and Ground Mounting Macro
In the interest of saving keyboard keys for more important stuff, throughout BC I used the following macro:
/cast [noflyable] Winterspring Frostsaber
/cast [flyable] Cenarion War Hippogryph
While this lazyman's mounting method still works in most places in Northrend, it does not work in Wintergrasp or in Dalaran.
Can anyone suggest a modification that would make one-button mounting possible anywhere mounts can be used?
Thank you.
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01/11/09, 6:50 PM
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#1856
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Glass Joe
Blood Elf Warlock
Gorefiend
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Originally Posted by Leibniz
At the moment, yes. The caveats are that it's terrible on trash or short fights, and it's much more difficult to play well. Assuming equal gear an affliction lock will always beat other specs on almost every boss fight (except possibly Loatheb), and completely dominate on fights like Heigan.
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see this is what i figured... but at the moment, i mean im not crazy geared... but im getting rocked by other dudes in my guild its rough.
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01/11/09, 7:01 PM
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#1857
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Glass Joe
Blood Elf Rogue
Mal'Ganis
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Originally Posted by narenek
Procrate is not doubled as your mainhand procs cinder off yellow attacks therefore your mainhand procrate is higher than offhand procrate. Also even if it doubled the proc you would not have double the amount of usable procs due to a high chance of overwriting a previous proc and wasting it.
This is one of those questions that crops up a lot and the simple answer is right now always mainhand crusader, cinder or razor on offhand is a matter based on your raid composition.
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I see. Pardon for me not trolling the 47 page thread, but has it been proven that for a 32/39 build a crusader proc would be more beneficial than a cinderglacier proc?
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01/11/09, 7:17 PM
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#1858
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Von Kaiser
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And how often do your wrists make it through the night?
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01/12/09, 2:01 AM
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#1859
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Glass Joe
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I recently experimented with a dual wielding Restoration spec 0/31/40
WorldofWarcraft.com -> Info -> Classes -> Shaman -> Talent Calculator
The points put into Enhancement make Earthliving weapon add 30% more spellpower to each weapon, and makes flametounge totem add 15% more spellpower. By dual-wielding you can place the Earthliving enhancement on each weapon. This provides a HUGE boost to your spellpower, however it does not boost your single target heals as much as you would think. You lose the talent Tidal Waves:
Tidal Waves (rank 5):
You have a 100% chance after you cast Chain Heal or Riptide to lower the cast time of your next Lesser Healing Wave or Healing Wave spell by 30%. In addition, your Healing Wave gains an additional 20% of your bonus healing effects and your Lesser Healing Wave gains an additional 10% of your bonus healing effects.
This 20% loss on Healing Wave and 10% loss on Lesser Healing Wave brings our single target heals back to about where they were without the Dual-Wield. The loss of the 30% haste, and Riptide lower our “emergency healing” significantly. Losing Earth Shield, Riptide, and Tidal Waves, makes this spec not viable for 5-man Heroic healing (since you have no other healers) and 10-man raiding (Your lifesaving is NEEDED in 10-mans). HOWEVER, 25-man Heroic Raids is where this spec shines. Since there is no Tidal Waves type talent for chain heal, this spec provides a huge boost in the power of Chain Heal. In 25-man, Shaman are often assigned to raid healing because of Chain Heal, and with this spec boosting mainly Chain Heal it is AWESOME for the CH spam.
Sadly, I will not be keeping this this spec for the time being, however, as soon as i hit 25-man raiding consistently, DW Resto, Here I come!!
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01/12/09, 2:11 AM
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#1860
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Glass Joe
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I recently experimented with a dual wielding Restoration spec 0/31/40
WorldofWarcraft.com -> Info -> Classes -> Shaman -> Talent Calculator
The points put into Enhancement make Earthliving weapon add 30% more spellpower to each weapon, and makes flametounge totem add 15% more spellpower. I used the recommended dagger. This provides a large boost to your spellpower, however it does not boost your single target heals as much as you would think. You lose the talent Tidal Waves:
Tidal Waves (rank 5):
You have a 100% chance after you cast Chain Heal or Riptide to lower the cast time of your next Lesser Healing Wave or Healing Wave spell by 30%. In addition, your Healing Wave gains an additional 20% of your bonus healing effects and your Lesser Healing Wave gains an additional 10% of your bonus healing effects.
This 20% loss on Healing Wave and 10% loss on Lesser Healing Wave brings our single target heals back to about where they were without the Dual-Wield. The loss of the 30% haste, and Riptide lower our “emergency healing” significantly. Losing Earth Shield, Riptide, and Tidal Waves, makes this spec not viable for 5-man Heroic healing (since you have no other healers) and 10-man raiding (Your lifesaving is NEEDED in 10-mans). HOWEVER, 25-man Heroic Raids is where this spec shines. Since there is no Tidal Waves type talent for chain heal, this spec provides a huge boost in the power of Chain Heal. In 25-man, Shaman are often assigned to raid healing because of Chain Heal, and with this spec boosting mainly Chain Heal it is AWESOME for the CH spam.
Sadly, I will not be keeping this this spec for the time being, however, as soon as i hit 25-man raiding consistently, DW Resto, Here I come!!
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01/12/09, 3:29 AM
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#1861
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Glass Joe
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Originally Posted by SkyMonkey
Does the alchemist's stone account for the 40% increased mana potion effect when using the "use a potion" setting? I was looking around for where the value of a mana pot is shown but couldn't find it. This certainly reduces viper uptime.
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Didn't see a reply to this yet. Just curious, especially as I picked up a greatness tonight.
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01/12/09, 10:29 AM
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#1862
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Von Kaiser
Orc Warlock
Trollbane (EU)
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Thanks for the extensive reply. I'll revise some statements where needed after a few more replies.
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01/12/09, 10:49 AM
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#1863
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Glass Joe
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I chain heal on Patchwerk, and I have no had any problem with melee getting hatefuls due to their health getting above the tanks. If I were to just LHW spam one tank, the melee would invariably get heals sometime throughout the fight that would get them over the tanks through ancestral awakening procs. Our melee doesn't take a dip in the goo to get their health low like a lot of folks even, which is what I figure your guild does based on you being concerned about them getting heals, we just keep tank health really high and overheal a lot. Have your melee click off fort and stuff to get their health a little lower if your tank health is not comfortably high enough, every little bit helps I guess. You will indeed get a lot more overall effective healing or HPS from chain healing patchwerk-25 from what I have seen doing it a couple different ways.
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01/12/09, 10:50 AM
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#1864
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Piston Honda
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10/8/53
This is the build I will be trying out soon. I think it has the threat necessary to MT and very good survivability. I don't see many people utilizing a build like this though, give or take a few points, but with the buff coming to Necrosis I think it will do well.
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My better smells like french toast.
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01/12/09, 11:09 AM
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#1865
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Glass Joe
Human Paladin
Darksorrow (EU)
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New DK
Hello!
Reading this tread for my GF that just dinged 80 yesterday. Im trying to help here with a DW spec and what glyphts and rotations to use. Could anyone help us out with a good DW dps spec and how to use it.
What we need:
-Link to spec
-Glyphts to use
-Rotation/priority
Thanks alot in advanced
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01/12/09, 12:33 PM
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#1866
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Glass Joe
Blood Elf Hunter
Stormscale (EU)
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Patchwerk DPS
Hey guys, I was wondering abit how people are able to top about 6k DPS on patchwerk, For me it seems far from possible, Im using a scorpion as pet atm and my gear isnt that bad (you can check by clicking my character name on the left side), On patchwerk it seems like im only able to maintain 4.5k - 4.7k DPS, So im wondering what im doing wrong, im spamming the button untill my fingers starts to bleed & im using my cd's properly, Since im using a scorpid i prefer AotB over AotD on patchwerk and its was a dps increase of about 150-200dps. So im just curious how should i do to be able to put out more damage..
Thanks in advance!
This is the macro i use
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot
/cast [target=pettarget, exists] Kill command
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01/12/09, 12:40 PM
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#1867
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Glass Joe
Orc Hunter
Burning Legion (EU)
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Danjelos: WWS
Last edited by Aju : 01/12/09 at 11:07 PM.
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01/12/09, 12:46 PM
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#1868
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Glass Joe
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Best In Slot
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After about 2 months of raid testing and comparisons, it appears that it is in your best interest to use 4pc - despite the fact that it uses several weaker pieces than offset items would offer, the ~4% increased dps and 55mp5 (which allows heavy usage of consecrate without mana issues) are worth it. Note that as you do more dps, the 4% damage gain scales with you; so a paladin doing an average of 3000 dps would see a ~120 dps boost, but a paladin in topend gear doing 5000 dps would see a 200 dps boost.
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Thanks, on the first page of the post this confirms my experience as well. Wish I knew that before spending DKP on all those other "best-in-slot" items
- Phaedros
Last edited by Phaedros : 01/12/09 at 1:08 PM.
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01/12/09, 1:01 PM
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#1869
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Von Kaiser
Night Elf Hunter
Gorgonnash (EU)
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Originally Posted by Sebudai
BM 53/11/7 ( Talent Calculator - World of Warcraft)
Devilsaur: 5355.27 DPS
Cat: 5214.19 DPS
Chimera: 5065.86 DPS
Core Hound: 5264.45 DPS
Raptor: 5326.79 DPS
Scorpid: 4820.13 DPS
Spirit Beast: 5247.65 DPS
Wasp: 5222.93 DPS
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Well, there is still a gap of ~100 dps between those pets (Spirit Beast and Devilsaur). I hope this won't be the case once the patch hits live, however I am afraid it will. Would be disappointing somehow, since a lot of us spend much time in finding and taming this pet.
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01/12/09, 1:19 PM
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#1870
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I was wondering if there was an optimal hasterating(attackspeed) for a BM hunter?
I haven't had the time to read through the whole thread, so please bare with me if this question has been answered before.
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01/12/09, 1:37 PM
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#1871
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Piston Honda
Human Paladin
Malygos (EU)
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Originally Posted by Phaedros
Although Rawr seems to contend that certain items are best in slot, the four piece T7 1 second cooldown on judgement is also a formidable option that I am seeing many top retadins using. My dps seems to have gone up a few hundred points, switching from best-in-slot per-Rawr to 4-pc T7. Anyone else experience this as well?
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I experienced this as well. I've got a best-in-slot gear with Belabored Legplates and Zeliek’s Gauntlets/Frosted Androit Handguards and I'm definetely losing dps compared to 4-pc t7,5.
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01/12/09, 1:37 PM
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#1872
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Glass Joe
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when should I stop gemming strength as a main stat? I always match good socket bonuses but my raid dps seems to be annoying lower than I'd expect. if I had to guess I'd say its been mainly from the lack of critting and the seemingly huge gaps where I'm out of rage.
heres my armory:
The World of Warcraft Armory
in-game stats with shout are:
4619 AP
363 HIT
31% CRIT
16 EXPERTISE
263 HASTE RATING
121 ArP RATING
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01/12/09, 1:45 PM
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#1873
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Glass Joe
Tauren Hunter
Earthen Ring
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Apologies if this has already been discussed somewhere, but I am having a difficult time finding it (yes, I've read through the majority of the latest posts)...
I am noticing a difference in thinking between gemming for AP vs agility with specific regard to BM and MM builds. I'm seeing some top hunters gemming all AP, and others gemming Agility... So which is best for BM or MM?
Is there some base numbers to hit before gemming one vs the other, or is it a personal preference? I'm curious to know why people are gemming/enchanting AP so heavily as of late.
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01/12/09, 1:46 PM
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#1874
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Glass Joe
Blood Elf Hunter
Stormscale (EU)
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Originally Posted by Aju
Danjelos: WWS will helps a lot.
Why you prefer haste than AP ? Talents ?
For me thats a main problem.
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Well unfortunately i dont prefer haste over ap, the haste comes with the gear. I dont see whats wrong with my talents im pretty satisfied with how they are, Readiness is pretty good.
Also as you can see i'v pretty muched socked all my gear with AP gems due to i think that provides more to BM, I dont know if its the correct decision.
What talent/specc would you suggest i went, should i skip readiness and but in IMP tracking instead for the 5% more damage.
I have a WWS report from yesterdays raid which is bugged on me where my pet dosnt count in from time to time on different bosses and showes that im almost last, but there are a few bosses that are correct that you can check atleast, dont know how much assistance it is but its something atleast.
Wow Web Stats
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01/12/09, 5:06 PM
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#1875
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Now with Karate Grip! (TM)
Orc Death Knight
Frostwhisper (EU)
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Being Lazy is definitely something you're good at. Almost all the information you're after can be found on this forum with a few minutes searching. The purpose of this thread is to progress knowledge and understanding of FFB, not to tell you how to play. I'd say you should be looking at the Mage: Simple Questions/Simple Answers thread, but really you should be looking at the Search button.
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