I had a quick question for everyone with a small amount of back story. Here's my armory to get things started:
The World of Warcraft Armory
I do not plan on raiding ICC with this toon due to time constraints. I soon plan to start working on Loremaster so the majority of my time will be spent grinding heroics, working on old content and Ony/ToC pugs to finish up my pre-ICC gear wish list.
My question is this, is it still viable to work towards the ArP soft cap using either of the more popular ArP trinkets? I don't have anything against the current 20/51/0 build but I like the continuous "flow" of combat with the extra energy from relentless strikes and I'm not sure how much I'll be shooting myself in the foot by working on my ArP and spec'ing more in that direction as opposed to gemming straight AP/Haste and following the 20/51/0 build. If I do go for the ArP build would it be better to go 18/51/2 for some additional poison dmg or is 15/51/5 still used for ArP builds?
Maybe I'm mistaken but if I'm spending most of my time in older content wouldn't the immediate effect of high ArP be more beneficial then stronger poisons that take time to stack/tick? I'm aware that the poison build would be more beneficial in VoA/ToC where boss fights last more then a couple minutes but being that my focus is more "off track" with this toon I'm not concerned with losing SOME dps, I never want to gimp my raid but I won't be pushing progression content so I don't think it's as much of a huge issue. I'll still be pushing 5-6k dps on most all boss encounters and I'm trying to balance raw dps with actually having fun and doing what I enjoy.
Above all else I look at this toon as a chance to have a little fun as opposed to min-maxing 100% of what I do and wanted a little direction/advice before I invest to much gold/time working on gear I might not need.