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Old 01/04/10, 10:00 AM   #11416
Furion
Don Flamenco
 
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Tauren Druid
 
Blutkessel (EU)
Might just be a user error. Make sure you are using my newest script with the newest version of ovale and both are properly installed.

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Old 01/04/10, 10:39 AM   #11417
Grimborlox
Glass Joe
 
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Dwarf Rogue
 
Nozdormu (EU)
add

Nighteyez07 said:

...
Prismatic (Any Socket)
Nightmare Tear +10 All Stats
---------------------

imho:

Prismatic (Any Socket)
Enchanted Tear +6 All Stats

could be in some situations better than

Purple (Red or Blue)
Balanced Dreadstone +20 Attack Power and +15 Stamina
Guardian's Dreadstone +10 Expertise Rating and +15 Stamina

if you need to fill in a blue socket and you already used in another blue socket the Nightmare Tear +10 All Stats.

so I would add this to the list.

this could occour when using the T9-set which unfortunately has to many blue sockets imho.

...

Last edited by Grimborlox : 01/04/10 at 10:48 AM.

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Old 01/04/10, 11:05 AM   #11418
Belmara
 
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Gnome Warlock
 
Eldre'Thalas
If there is a way to keep from having any issues with crit I have yet to find one. I am not saying that its not possible to have no issues with crits, just that with how a lot of the fights are it can be rather hard to do so. The thing with critting is that it is based upon the RNG factor, which for a pure DPS class can be a total pain. But you also have to take into consideration the mechanics of the fight, the make up of your raid and how much you will be moving during the course of a raid encounter. I.E second phase of Lady Deathwhisper and Deathbringer Saurfang, it can and will be hard to get crits with all the moving around, but its not hard to do.
You may also want to look at how much pure crit you have versus SP/Haste/Spirit and adjust to what you need. I know that finding a good balance in SP/Haste/Spirit/Crit is a hard balance to get but if you can tweak it then it may help you with your issue. If not then most likely its truly is a RNG issue and nothing can be done about that.

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Old 01/04/10, 11:08 AM   #11419
Belmara
 
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Gnome Warlock
 
Eldre'Thalas
Originally Posted by emsidoodles View Post
Has anyone else noticed Soulstones "expiring" after just a few minutes, or seconds, on the target?
Since the patch I have timed soulstones that have lasted between 7 seconds and three minutes. Only two, out of about thirty, stayed fort the full 15 minute duration.

I'm using the addon ForteExorcist but removing it made no difference. A few other warlocks have noticed the same problem but it seems not to be global judging by forums and bug reports.

Edit: Just timed four soulstones with a friend. One lasted 17 seconds, the next 7 seconds, the next until it expired normally (15 minutes) and the final one 1 minutes 20 seconds.
All were used in Toc 25 hc (Same thing happened in icc 25 though) and all on the same healer.
This was happening right after ICC went live. Pretty sure that they fixed this bug but can't remember off the top of my head if they really have or if it still is in effect.

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Old 01/04/10, 11:26 AM   #11420
slyknight
 
Human Death Knight
 
Doomhammer (EU)
hit cap

Hi sorry if i sound a noob or a bit thick, but i still can't get my head round to understand what to do with hit rating.
Currently i have 436 melee hit rating which puts me somewhere near the spell hit cap. Is that the logical and right way of thinking or have i missed the point completely, and ruining my dps by being way over the melee hit cap?
I guild raid and 5 man heroic in the same unholy AoE spec, as i enjoy that way to play so not too bothered about gearing for single target , just need a bit of advice or telling off! as what to do with my hit rating.
I know i need to ditch the trinkets for optimal single target dps, but nothing has ever dropped for me, and i know i'm a mile over expertise cap, but thats because of gear.
With the extra hit and exp, i do very well at getting my disease's down and spread on mobs and even from the front of targets, will be getting a T10 chest this week but not gonna equip it till i get another tier item, not really looked at the gear stats on hit on the T10 items either?
Thanks in advance for any advice you can give me.
The World of Warcraft Armory

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Old 01/04/10, 11:47 AM   #11421
striker754
 
Night Elf Druid
 
Dunemaul
Guys,

I am about to hit 95 frost badges and looking for my first piece of T10. I have been focused on the helm but would like to ask for your opinions. I "normally" tank raids but have found myself getting more and more into cat dps. Much more fun and I do pretty good dps. I have never found a raid where my tank gear was lacking so I have begun to gather cat gear.

Here is what I currently have for cat:

[Frayed Scoundrel's Cap]
[Barbed Ymirheim Choker]
[Duskstalker Shoulderpads]
[Shawl of Nerubian Silk]
[Knightbane Carapace]
[Bracers of Swift Death]
[Malfurion's Handgrips of Triumph]
[Soulthief's Braided Belt]
[Malfurion's Legguards of Conquest]
[Acidmaw Boots]
[Ring of Callous Aggression]
[Dexterous Brightstone Ring]
[Death's Verdict]
[Needle-Encrusted Scorpion]
[Reinforced Thunderstrike]
[Idol of Mutilation]

I am gemmed with 20 agility and 10agil/10crit where appropriate.

My tank gear is:

[Stormrage Coverlet]
[Shard of the Crystal Forest]
[Duskstalker Shoulderpads]
[Pride of the Eredar]
[Conqueror's Nightsong Raiments]
[Furious Gladiator's Armwraps of Triumph]
[Malfurion's Handgrips of Conquest]
[Belt of the Twilight Assassin]
[Malfurion's Legguards of Triumph]
[Furious Gladiator's Boots of Triumph]
[Ashen Band of Courage]
[Clutch of Fortification]
[Bubbling Brightbrew Charm]
[Bitter Balebrew Charm]
[Reinforced Thunderstrike]
[Idol of Mutilation]

I also have the black heart and dodge trinket from Ick in the new instance. I switch between these 4 trinkets.

I've been debating about making the LW crafted boots for cat and possibly the pants. My main problems with that is rawr says the boots are "easily" upgraded and the pants are so expensive.


Like I said before I am leaning to the T10 helm and am just looking for opinions on whether or not that is a good choice and if my tanking gear is sufficient for most of ICC to not get a piece of T10 and gem it for tanking.

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Old 01/04/10, 12:12 PM   #11422
Ismail
Von Kaiser
 
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Night Elf Death Knight
 
Icecrown
Originally Posted by slyknight View Post
Currently i have 436 melee hit rating which puts me somewhere near the spell hit cap. Is that the logical and right way of thinking or have i missed the point completely, and ruining my dps by being way over the melee hit cap?
From the first post

* You need 263 hit rating (8%) to be 2H melee white (auto) and yellow (special) attack hit capped against bosses. With a Draenei this number decreases to 231 hit rating (7%).
* The spell hit cap is 445 hit rating (17%). Assuming Virulence and Misery this number decreases to 289 hit rating (11%). With a Draenei, it goes to 262 hit rating (10%). The only dps skills that are affected by this are Death Coil, Icy Touch, Death and Decay, Pestilence and Blood Boil.
*You need 26 expertise (6.50%) to be expertise soft capped which means your attacks will no longer be dodged.

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Old 01/04/10, 12:14 PM   #11423
Nadare
 
Draenei Shaman
 
Dalaran
t9 set bonus

Quick question wondering if anyone might have insight

My shaman is Enhance, to start.

I am at the point now where I can start buying my t10 pieces - however I am very hesitant to do so because of losing 4pc t9 - so much so that I am thinking of buying the Frost badge haste/atp trinket first - since its so amazing.

My question is this - is the t9 4pc (the shock bonus damage) worth holding on to? Or are people buying their t10 and just saying screw it? I was pondering buying 1 piece as an off piece that doesnt interfere with my t9 set bonus until I have at least t10 2 piece, but I know the jury is still out on how valuable the set bonuses on t10 are. I ran a quick search but didnt see anything on this particular subject.


Thanks in advance

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Old 01/04/10, 12:25 PM   #11424
Fujisan
Glass Joe
 
Blood Elf Death Knight
 
Dethecus
Originally Posted by slyknight View Post
Hi sorry if i sound a noob or a bit thick, but i still can't get my head round to understand what to do with hit rating.
Currently i have 436 melee hit rating which puts me somewhere near the spell hit cap. Is that the logical and right way of thinking or have i missed the point completely, and ruining my dps by being way over the melee hit cap?
You have missed the point completely and yes, you are ruining your dps by being way over the melee hit soft cap and yes, you are ruining your dps by being over expertise soft cap. Look at the stat weight chart again.

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Old 01/04/10, 12:42 PM   #11425
slyknight
 
Human Death Knight
 
Doomhammer (EU)
thanks for the input so far but, @ismail The only dps skills that are affected by this are Death Coil, Icy Touch, Death and Decay, Pestilence and Blood Boil.'
so pretty much every best bit of dps i do is affected by it, no?
@fujisan, is there anychance you can explain in simple terms which bit of my dps output is ruined, and could be increased by not having so much hit rating? is there deminishing returns or something, without having the means to change trinkets just yet, how could my dps be improved?
thanks.

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Old 01/04/10, 12:53 PM   #11426
Echelion
Glass Joe
 
Human Paladin
 
Runetotem (EU)
I have some thoughts about the suggested specs.
OP said that the holy/ret is good for starting hcs, but I think it is true only if you rely a lot on a single spell (if you rely a lot on HL the ret spec is not good for raiding).
Being a player trying to use all spells available, I have to say the ret spec is excellent for raiding. It doesn't have penalties you have with the Divine Guardian build and it benefits a lot from the points spent in the ret tree, for the passive crit and the discount on instant spells (which affect also SS and BoL, not to mention the instant FoLs after HS crits).
Plus, with 4p T10 bonus and the new Libram I see how Blizzard tried to give more value to HS, and I'm glad it did. That makes haste a stat much less useful (0.3 sec off a HL is roughly 10% haste if I'm not wrong) since we can nearly reach the softcap on FoLs with 500 Haste rating combined with JotP bonus. So keeping up the blessed bonus (stacking 3 times for a 255SP constant bonus if you keep it up before it expires) will net you the cast time reduction on SL, a lot of instant FoL with insanely high crit rate (thanks to SS) and the HoT constantly rolling on the tank, most of the time coming from a crit FoL, so healing a substantial amount.
I know that it is a playstyle very different from the vast majority of holy paladins but using it with a 2 months old equip (I stopped at the end of october) I had no problem keeping up the tanks and helping on the raid in ICC10, and in the last run we cleared the instance with just 2 healers (Paladin+Shaman).
Anybody else actually tried it in ICC to confirm my impression?

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Old 01/04/10, 1:09 PM   #11427
rutix
 
Blood Elf Paladin
 
Shattered Halls (EU)
Im looking forward to the UI pack . Hope you have it done soon since it looks really nice

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Old 01/04/10, 1:13 PM   #11428
bsolar
Glass Joe
 
Undead Death Knight
 
Runetotem (EU)
Originally Posted by slyknight View Post
@fujisan, is there anychance you can explain in simple terms which bit of my dps output is ruined, and could be increased by not having so much hit rating? is there deminishing returns or something, without having the means to change trinkets just yet, how could my dps be improved?
thanks.
After melee cap is reached, hit value drops a lot as you can see from the stat weights table. Even if you wish to reach spell hit, you need less hit rating that you have. Every point you have above spell hit is wasted.

You can easily get a different trinket to drop hit and gain more of a different stat, which would increase your dps. Even getting a Mirror of Truth would be a step forward, and you only need 40 old emblems.

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Old 01/04/10, 1:16 PM   #11429
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Echelion View Post
I have some thoughts about the suggested specs.
OP said that the holy/ret is good for starting hcs, but I think it is true only if you rely a lot on a single spell (if you rely a lot on HL the ret spec is not good for raiding).
Being a player trying to use all spells available, I have to say the ret spec is excellent for raiding. It doesn't have penalties you have with the Divine Guardian build and it benefits a lot from the points spent in the ret tree, for the passive crit and the discount on instant spells (which affect also SS and BoL, not to mention the instant FoLs after HS crits).
Plus, with 4p T10 bonus and the new Libram I see how Blizzard tried to give more value to HS, and I'm glad it did. That makes haste a stat much less useful (0.3 sec off a HL is roughly 10% haste if I'm not wrong) since we can nearly reach the softcap on FoLs with 500 Haste rating combined with JotP bonus. So keeping up the blessed bonus (stacking 3 times for a 255SP constant bonus if you keep it up before it expires) will net you the cast time reduction on SL, a lot of instant FoL with insanely high crit rate (thanks to SS) and the HoT constantly rolling on the tank, most of the time coming from a crit FoL, so healing a substantial amount.
I know that it is a playstyle very different from the vast majority of holy paladins but using it with a 2 months old equip (I stopped at the end of october) I had no problem keeping up the tanks and helping on the raid in ICC10, and in the last run we cleared the instance with just 2 healers (Paladin+Shaman).
Anybody else actually tried it in ICC to confirm my impression?
Even if I was a FoL-focused healer for a raid, the Ret sub-tree doesn't give me the same raid tools as Prot. The advantages of Ret pale in comparison to having 30 second longer/20% better SS (FoL focus works very well with SS) and removing 20% of the damage taken by a raid every 2 minutes. For Holy bonuses, I will not get more than 2 pieces of Holy T10 gear since the 4 piece is too situation to be of much use and I don't like the itemization of T10.

The first few bosses in ICC are pretty easy but the Wing end bosses have attempt limits (I recall Professor has 10 attempts at first, and then it increases), so you will want every trick in the toolbox to make sure your raid lives.

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Old 01/04/10, 1:54 PM   #11430
Silvos
Glass Joe
 
Tauren Warrior
 
Ravenholdt (EU)
Sadly we only have 2 resto druids one of which is well.. not that good :P

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