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01/06/10, 12:16 PM
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#11506
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Tauren Warrior
Twilight's Hammer (EU)
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hello guys
it's my first time to post here got nothing to say atm but in BIS for norml ICC 10+25 the finger Might of Blight got diff
stats from the one in MMO Might of Blight - Items - Sigrie.
thanks
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01/06/10, 12:17 PM
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#11507
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Undead Rogue
Stormrage (EU)
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Been away from the forums recently (silent type) but wanted to know if weapon swapping was still the correct thing to do as a mutilate rogue.
thanks
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01/06/10, 12:49 PM
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#11509
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Glass Joe
Night Elf Rogue
Stormreaver (EU)
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Nightmare tear EP value
Have anyone calculated the given EP value from nightmare tear for mut spec?
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01/06/10, 12:55 PM
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#11510
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Blood Elf Priest
Aegwynn (EU)
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T10 SetBonus
Hi everybody
I use to play a fairly decent equiped Holy Priest
Selfbuffed
SP 3022
Crit 16.77
Haste 516
Int 1373
W 972
Right now I got 120 of those Frostbadges and I dont know what to buy. Should I really
go for the 2T10 Set Bonus ? Is the bonus that good ? Are the non set epics (ilvl 264)
the better choice?
What are your experiences with the set bonus ?
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01/06/10, 12:55 PM
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#11511
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Banned
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so if the weapons got same dps slow in the main (ip) fast in the offhand (deadly) thats what ive already doing.
but i only got a ilvl232 dagger (1.8speed) for my mainhand, and i can switch to an ilvl245 dagger with 1.4speed for the mainhand. so then im using booth 1.4speed ilvl245 dagger. so ilvl245 dagger with 1.4speed is > a slow one 1.8speed ilvl232?
thanks 
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01/06/10, 1:02 PM
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#11512
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Dwarf Death Knight
Mannoroth
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Armor pen for blood
Hey guys, quick question: is there a gear level for blood at which it becomes better to gem for arp than for str? If so, am I there yet? I was thinking of just starting to gem new pieces of gear with arp (guild starts plague wing later this week), but wanted to ask here first before I (potentially) waste money.
Here is my armory:
The World of Warcraft Armory
Please note that my guild breezes through the first four ICC10 bosses but due to our relatively few raiders forcing us to PUG ~10 people for 25s, we have trouble with Saurfag on ICC25 and probably won't be downing Festergut in 25 for a while.
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01/06/10, 1:09 PM
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#11513
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Banned
Blood Elf Mage
Crushridge
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I'd like to start off my post by saying I am new to elitistjerks.com but not to mages.
I was 'round for pre-bc, skipped tbc, came back wotlk.
Anyways, back to arcane topic.
As the new wing comes out and there are more pushback costs as well as a ton of adds, both trash and boss adds, I've been messing around with arcane. While frost got several dps buffs, arcane remains superior in dps and if specced right, you can maintain good survivability.
It's in my opinion, that you can sacrifice Arcane Focus and Sublety for 5/5 Stability. The 3% hit and 3% mana off of focus is really nice, but I'm a blood elf mage. I have Arc. Torrent for 6% mana on a 2 min cid, 3/3 sotm, and a good enough mage knows that how to not oom. The 3% hit is really a bit of a downfall, due to we like our 11% hit cap. But hit is easy enough to get your hands on, especially with it on frost needle and the deathwhisper 10m OH.
That said, you have your uninterrupted casts from things like bone storm or aoe ticks is very handy. Another thing I did was take out my 1/2 Magic absorbtion and swapped it for Slow. Yes, slow. It makes me very handy when it comes to kiting the deformed adds off deathwhisper, adds on gunship fight, and blood beasts off Saurfang. I haven't touched the new bosses yet but I predict more adds during bosses, where slow with 15s dura and 60% slower adds, it's very handy. In terms of the 11 points every mage should have in frost, it's an ongoing debate between 2/3 Ice shards for handy blizzard dps on adds and 2/2 Frost warding. Myself, I like frost warding. Not only does it have a chance to keep your ward up, it NEGATES THAT DAMAGE, Keeping the full shield for anything that doesn't get negated. As well as more mana.
But my perspective on arcane is to utilize ALL your stats. We have Nether Presence 6% haste, arc. pot 30% crit when up, 15% more int, 15% SP from int and 50% crit damage and arcane empowerment.
Apologies for massive block fo text, but that's my take of Arc. Mages in ICC 10/25 so that we're useful and don't die or oom.
-Later Edit- I forgot about Improved Faerie fire. 3% hit if your local druid is specced in it, and they probably are.
Bye bye focus.
Last edited by UtherFuthark : 01/06/10 at 1:20 PM.
Reason: Hit difference and buffs
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01/06/10, 1:17 PM
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#11514
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Banned
Blood Elf Mage
Crushridge
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I'm only questioning one thing: The need/use of 4 piece t10.
I haven't really looked into what your Mirror images add DPS wise without 4 PC T10 or With, but wouldn't it be more beneficial to swap out a piece of that t10 with hit and get an offset piece with hit? Offset pieces are known to have -slightly- better stats than their t10 "Equiv" Aka 9.25 gloves Vs Reg/heroic "Lifeless touch"
Also, I like the ember skyflare meta over chaotic skyflare, but that's me. The SP/Mana I get from 25sp/2% more int does seem kind of small, but doesn't arcane already have 50% crit increase?
Imo, it's crit rate 21+3%dmg vs 25SP/2% Int
I like the sp/int because they're contants, and we all know arcane crits a lot, but not all the time.
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01/06/10, 1:31 PM
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#11515
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Glass Joe
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The large ooze not blowing up is apparently if they have greater then 5 stacks when they merge. So combining two 3 stack oozes for example. They only blow up when they have 5. Least that's what I've heard.
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01/06/10, 2:05 PM
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#11516
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Glass Joe
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I'm only questioning one thing: The need/use of 4 piece t10.
I haven't really looked into what your Mirror images add DPS wise without 4 PC T10 or With, but wouldn't it be more beneficial to swap out a piece of that t10 with hit and get an offset piece with hit? Offset pieces are known to have -slightly- better stats than their t10 "Equiv" Aka 9.25 gloves Vs Reg/heroic "Lifeless touch"
Also, I like the ember skyflare meta over chaotic skyflare, but that's me. The SP/Mana I get from 25sp/2% more int does seem kind of small, but doesn't arcane already have 50% crit increase?
Imo, it's crit rate 21+3%dmg vs 25SP/2% Int I like the sp/int because they're contants, and we all know arcane crits a lot, but not all the time.
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I believe you are looking at what the 4 piece and the chaotic skyflare do from the wrong perspective.
The 4 piece is as follows:
"Your Mirror Image ability also causes you to deal 18% additional damage for 30 sec". Thus You the caster not the mirror images do 18% more dmg for 30 seconds after using the MI ability. Basically you have 30 seconds with 18% more dmg (try timing it with CD's / hero/BL) every 3 mins. This is a pretty significant boost in dmg if you are able to time things properly!
The Meta gives you some crit rating but what makes it stand out as the undisputed #1 meta is the fact that it adds 3% dmg to all the spells that you crit with. With the amount of crits that we get now days in raids and the sp we already have the sp/int meta does not come close to measuring up to the gains from 3% more dmg on all crits!
As you said it is a personal preference but from a basic performance / trying to sqeeze out the most dps where possible the choices are pretty clear when it comes to meta gem and attaining the 4piece bonus.
Last edited by Bobyboucher : 01/06/10 at 2:12 PM.
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01/06/10, 2:09 PM
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#11517
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Piston Honda
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Originally Posted by Assel
so if the weapons got same dps slow in the main (ip) fast in the offhand (deadly) thats what ive already doing.
but i only got a ilvl232 dagger (1.8speed) for my mainhand, and i can switch to an ilvl245 dagger with 1.4speed for the mainhand. so then im using booth 1.4speed ilvl245 dagger. so ilvl245 dagger with 1.4speed is > a slow one 1.8speed ilvl232?
thanks 
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No. Same DPS weapons ( [Gouge of the Frigid Heart] and [Stygian Bladebreaker], for example) should be fast with deadly poison in the main hand, and slow with instant poison in the offhand. The extra DP procs from finishing moves causing IP procs beats out the loss in mutilate damage. If you search around a bit, you can find the more complex mathematical explanation by Aldriana.
As for which dagger would be better, it should be better to use the 1.4 245 in your main hand, though as always, you should spreadsheet it.
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01/06/10, 2:10 PM
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#11518
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Banned
Blood Elf Mage
Crushridge
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I had the fact it increased my damage done by 18% for 30s down, and you're right, that is a pretty good buff for burns with IV/CDs/BL. Timing is, as always, key for arcane like you said.
I see your point now, so that smacked down my meta and answered my question.
Still, 4 piece t10 is a little far from me. I spent some frost on saronite foolishly to attain all of the ICC Tailoring patterns. Tips Ahoy!
Thanks for clearing that up, I just haven't ever used mirror image that much. What -is- the dps bonus for them when they're up without 4 set, though? I'm curious.
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01/06/10, 2:13 PM
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#11519
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Glass Joe
Human Rogue
Laughing Skull
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Originally Posted by Tinwhisker
You're just confused, PPM means that it's proc chanced is based on weapon speed. The proc is actually a percentage chance with slower weapon having a higher percentage and faster weapon having a lower percentage. Like all percentage chances though, you can get some lucky RNG and get more than your expected procs. Of course you can also have bad luck and go through a dry spell as well.
Procs per minute - WoWWiki - Your guide to the World of Warcraft
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My thanks, Tinwhisker. I am no longer confused, althought the Wiki isn't a very intuitive read I managed to work my way through it.
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01/06/10, 2:19 PM
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#11520
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Glass Joe
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I
had the fact it increased my damage done by 18% for 30s down, and you're right, that is a pretty good buff for burns with IV/CDs/BL. Timing is, as always, key for arcane like you said.
I see your point now, so that smacked down my meta and answered my question.
Still, 4 piece t10 is a little far from me. I spent some frost on saronite foolishly to attain all of the ICC Tailoring patterns. Tips Ahoy!
Thanks for clearing that up, I just haven't ever used mirror image that much. What -is- the dps bonus for them when they're up without 4 set, though? I'm curious.
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The dps bonus of the images is negligable at best without the 4piece. However what I use MI for is at the start of the fight before the tank has good agro I pop all my CD's and go into a burn phase. Having the immages out allows me to go full out from te beginign since they remove me form the agro table for 30 seconds. At the end of 30 seconds the tank normally has a great hold on agro and you are safe. This is extreemly beneficial as you have used youre CD's and they will be back up and ready to go again. The other way to start a fight is wait let the tank get solid agro then pop CD's. the problem with this is that you may not get to use youre CD's as many times if you wait than if you use them ASAP and as frequently as they pop up.
Another good thing about MI is if you know there is an add phase where you need to burn adds fast like heroic anub you can keep your MI on reserve so that you can start to unload on the adds as soon as there in range withouth fearing that you will rip agro off the tanks. This gives you added security of not pulling agro and added dps to fresh adds that need to die fast.
Basically MI's true power lies in 30seconds of no agro problems so you can unload. Normally the higest benefits are with the begingin of a targets dps phase when the tanks may be low on threat and when aspecially an arcane mage bursts up DPS really fast.
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