
Originally Posted by Boojangles
Hey there,
I am having a similar problem to what many other people have posted... inferior DPS. Now I know that due to some changes Paladins and DK's are doing an intense amount of damage.
Now I am routinely #3 on DPS (Behind a DK with excellent gear and a paladin with equally amazing gear) in 10-man Naxx. I go nuts during every encounter. I use Tricks of the Trade (on the tank) and immediately pop my AP trink/Blade Flurry macro and use Killing Spree (group pulls only obviously) once Killing Spree stops I pop Fan of Blades and settle onto the tank target. Since these are trash-pulls I cannot get into a proper 5s/5r/5e rotation (Since I am specced into S&D and glyphed on trash I just pop a few CP's of S&D and call it good).
What my issue is is my boss damage. It is usually the same arrangement as my overall. DK on top, Paladin second and myself third. This is with me blowing CD's at appropriate times (TotT on tank, AR/AP trink once initial energy pool expended) and a 5s/5r/5ev rotation. I knew something was wrong when I only got 2300ish on Patchwerk the other night. Deadly MH/WoundOH of course.
I would really appreciate a critique of my gearing choices. Have I prioritized hit over AP too much? My next badge purchase is the Mirror of Truth (I was dumb and got the belt first... I know I am not terribly bright).
Thank you!
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Once above the Special attack hit cap, the spreadsheet will show optimal gemming choices. Right now, I am going with the +16 AP, +8 hit gems (main reason is they are cheap on my server and the gear I have will be replaced in Naxx).
Also, from working with the Spreadsheet, Deadly MH/Wound OH provides higher DPS only when the OH is of speed 1.4 or lower. Currently, no swords exist in Wrath of speed 1.4, so you will get higher DPS with Wound MH/Deadly OH.
Apart from that, echant your gear, use the Eternal Belt Buckle to get an extra gem slot on your Belt.