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01/08/10, 11:27 AM
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#11656
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Human Paladin
Earthen Ring
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Originally Posted by Dryssa
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For a tank, mining can actually be quite a beneficial profession, being that it gives you +60 stamina when capped at 450.
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01/08/10, 11:33 AM
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#11657
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This question is about my Arcane mage, that hopefully you guys will be able to help me with without flaming and whatnot.
I have been playing Arcane since level 1, and I have a solid understanding of it. I am a troll mage with a Gear Score of 2665 (5085 by in game addon) and I am constantly getting ragged on by my IRL friends for low DPS.
On a training dummy I hit about 3.2k unbuffed
In heroics I hit about 3.5k
10 Man 4k
25 Man 4.5k
I play the standard 56 / 3 / 12 arcane raid spec, I have 2406 SP, Crit Chance: 18.89% (25% With MA), Haste Rating: 486
and I am way above Hit Cap without even trying (464)
When I pop all my trinks, Icy Veins, and Berserk + Wndfury totem and Bloodlust, I can get my Arcane Blast To .9 (.1 below GCD) And spam that for about 20 seconds.
I was doing ToC25 last night, with several other mages in the the raid, one of which had only slightly better gear than me, but was doing about 7k DPS as opposed to my 4-5k
So my question is, what am I doing wrong? I use the standard rotation, ABx3 - MB, I have decent gear, and all my gems are +23 SP.
Can someone please explain what the problem is?
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This is just off the cuff, but your spec seems a little off. You've got some talent points spent in things in the Arcane tree that might be better spent elsewhere.
Also, correct me if I'm wrong, but the current rotation du jour is 4AB->MB.
You are also missing a crafted gem socket on your belt as well as some enchants that are off/missing.
Last, but not least, you are WAY over hit cap.
Just as something to get you pointed in the right direction, assuming you don't want to play with Rawr, check out Be Imba! - the online Character Auditor for World of Warcraft.
It's not necessarily the best option for optimizing your character, but it can at least point to some obvious things.
Hope this helps
-Grim
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01/08/10, 11:38 AM
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#11658
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Glass Joe
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Originally Posted by dotJSX
This question is about my Arcane mage, that hopefully you guys will be able to help me with without flaming and whatnot.
I have been playing Arcane since level 1, and I have a solid understanding of it. I am a troll mage with a Gear Score of 2665 (5085 by in game addon) and I am constantly getting ragged on by my IRL friends for low DPS.
On a training dummy I hit about 3.2k unbuffed
In heroics I hit about 3.5k
10 Man 4k
25 Man 4.5k
I play the standard 56 / 3 / 12 arcane raid spec, I have 2406 SP, Crit Chance: 18.89% (25% With MA), Haste Rating: 486
and I am way above Hit Cap without even trying (464)
When I pop all my trinks, Icy Veins, and Berserk + Wndfury totem and Bloodlust, I can get my Arcane Blast To .9 (.1 below GCD) And spam that for about 20 seconds.
I was doing ToC25 last night, with several other mages in the the raid, one of which had only slightly better gear than me, but was doing about 7k DPS as opposed to my 4-5k
So my question is, what am I doing wrong? I use the standard rotation, ABx3 - MB, I have decent gear, and all my gems are +23 SP.
Can someone please explain what the problem is?
(Also, InB4 WTF PVP CLOAK?! Yeah, I know I have a Furious Gladiator cloak, I will be changing that for the 50 Frost cloak today)
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Your gearing and spell rotation and spec are not correct.
In regards to gear, you have way too much hit. Try your best to convert some of the hit to haste. You shouldn't be gemming all sp gems. Yellow sockets should be gemmed with sp/haste. Try to pick up socket bonuses unless it's a single blue socket, in which case you should gem sp or sp/haste. Get rid of the t9 chest and pick up the t9 shoulders instead. Make merlins robe and bejewled wizard bracers. Cmon dude, spirit enchant for boots? You should get +83sp for staves, black magic for Main Handers. Get the int trinket and abyssal rune. Youre trinkets are terrible. Don't waste your first frost badges on a cape; try to get 2 pc t10 as soon as possible. Remember: haste, haste, haste.
You dont need 12 pts in frost. Why do you have arcane fortitude? Put that into Incanter's Absorption or put it in arcane stability. Remember, you need 4 pts in arc stability OR 3 pts in arc stability plus a pally with at least 1 pt in concentration aura for it to be even worth putting pts in arc stability. Otherwise, pick up IA.
Your rotation should be ABx4 - MB. Not ABx3.
READ UP ON ELITIST JERKS. It's obvious you haven't.
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01/08/10, 11:52 AM
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#11659
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Originally Posted by brandwun
Your gearing and spell rotation and spec are not correct.
In regards to gear, you have way too much hit. Try your best to convert some of the hit to haste. You shouldn't be gemming all sp gems. Yellow sockets should be gemmed with sp/haste. Try to pick up socket bonuses unless it's a single blue socket, in which case you should gem sp or sp/haste. Get rid of the t9 chest and pick up the t9 shoulders instead. Make merlins robe and bejewled wizard bracers. Cmon dude, spirit enchant for boots? You should get +83sp for staves, black magic for Main Handers. Get the int trinket and abyssal rune. Youre trinkets are terrible. Don't waste your first frost badges on a cape; try to get 2 pc t10 as soon as possible. Remember: haste, haste, haste.
You dont need 12 pts in frost. Why do you have arcane fortitude? Put that into Incanter's Absorption or put it in arcane stability. Remember, you need 4 pts in arc stability OR 3 pts in arc stability plus a pally with at least 1 pt in concentration aura for it to be even worth putting pts in arc stability. Otherwise, pick up IA.
Your rotation should be ABx4 - MB. Not ABx3.
READ UP ON ELITIST JERKS. It's obvious you haven't.
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I'm not asking to argue, I'm honestly curious. Isn't it worthwhile to put 11-12 points in Frost to get Icy Veins and Precision? And with Molten Armor (glyphed), wouldn't 18 spirit on boots help out with crit rating?
-Grim
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01/08/10, 12:09 PM
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#11660
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Glass Joe
Human Rogue
Ragnaros (EU)
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so with that said, how does AP compare to Agi now? would it still be beneficial to stack AP or potentially switch to Agi?
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01/08/10, 12:10 PM
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#11661
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Glass Joe
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Same thing as Asil!
I've got 1027 haste! Should I use firestone?? And i dont know exactly why i am using spellstone!
I think this is because my pet get my haste... but i don't know if its correct!
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01/08/10, 12:34 PM
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#11662
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Von Kaiser
Troll Rogue
Black Dragonflight
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EDIT: somehow doubleposted
Last edited by Zulkeir : 01/08/10 at 12:35 PM.
Reason: doublepost
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01/08/10, 12:35 PM
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#11663
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Back in my day...
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Originally Posted by Riou
so with that said, how does AP compare to Agi now? would it still be beneficial to stack AP or potentially switch to Agi?
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As was mentioned elsewhere, you are still going to run into Crit Cap issues without stacking Agi, so Agi is only going to exacerbate the issue. So unless you are willing to completely regem frequently, Agi stacking isn't going to be ideal for either spec.
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01/08/10, 12:37 PM
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#11664
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Von Kaiser
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Swipe is worthless on that fight, so you're better off dropping the point on Feral Instincts and getting one more on Thick Hide.
Also, you would do more dps if you drop King of the Jungle and put those points in Naturalist.
Use cat glyphs, and you're probably set.
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01/08/10, 12:44 PM
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#11665
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Glass Joe
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Yes you are right, Icy Veins and 3% hit are the main reasons to skill for ice. But 12 points is 1 too much. The standard arcane spec is 57/3/11 not 56/3/12.
However thats just a little peace in the puzzle.
Most has been said by brandwurm
Just to compare stats.. when i was full 245, i had 950 haste 2700 Spelldmg 30 Crit (with Molten Armor)
With that stats u should be able to substain 7k+ easily in 25er player. And you can open the fight with BL + All Cds with a Peak of 14k DPS.
the standard cycle is AB4Spam+Mbam (or AB24SPAM+MBAM until u get 2t10).
Conercing gems, i suggest getting for every socket bonus. 12 SP+10 Haste is equal to 23 SP. Only exception would be a single blue socket with shitty socket bonus.
For boots, runspeed is best (if you are hitcapped). You run faster--> you cast earlier on movement fights. Math says that if u run for 5 sec every 60 sec of a fight runspeed is better (dpswise). However runspeed also have other utilties so you should not just see this as a dps enchant but also as utility.
Try to lower your hit to 219-289 (219 if u have boonkin or shadow 289 if not - draenei would lower the numbers by 26) and increase your haste by 500.
My personal goal will be about 1200 haste (=1,00 AB with IV+BL and NO Trinkets and NO Haste Pot). And replace haste procs with spellprocs or anything else. So i will be near cap constantly and wont loose DPS due to beeing overcapped while BL.
However iam already at 1030 haste and could easily go to 1170 with just replacing my legs to the craftables (with an ilvl average of 250)
So you should easily be able to achieve my numbers.
edit: forgot to say.. go for T10 first, Robe + Shoulder, then head and gloves (last one are variable cause of hit). Try to maintan 2t9 until u got 4t10. Legpeace should be offpeace (craftable 264) - excluding unknown arthas loot). Even your cloak is shitty, the way to go is t10.
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01/08/10, 12:53 PM
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#11666
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Von Kaiser
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Originally Posted by vengalism
anyone had some thought about hybrid tanking fester. brought it up with guild and there pretty keen, of course this is after weve already killed him so ill have to wait till next week
http://talent.mmo-champion.com/?drui...QVcvKKv,,11159 is the spec im thinking of rolling with
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I would recommend going 0/3 FI and 3/3 Thick Hide.
I would also recommend dropping Improved Mangle. It won't be needed for threat since you can let the other Tank go first and have him generate the majority of the threat, and it isn't a huge threat loss to drop it. While DPSing you shouldn't mangle anyway except to keep the debuff up. You could rotate those 3 points to Naturalist. As for glyphs, it would depend on what you have access too for healer CDs, but if damage really is a concern then I would go for Cat Glyphs.
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01/08/10, 12:57 PM
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#11667
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Glass Joe
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Several people have mentioned the sudden lack of spirit on T10 sets. But what strikes me as really bizarre is the color of its sockets
It has probably been mentioned, and I haven't payed close enough attention, but I was shocked to see the five pieces had only 1 red socket between them, and 3 each of Blue and Yellow.
I can sort of understand the blue gem on the head, the most popular meta requires 2 blue, and in the past, when I might have considered a helmet without a meta slot, having a blue gem in the head meant less regemming when swapping hats.
And I understand Blizz's dislike of items with all gems the same color, so RB, RY and RBY socket collections are understandable.
But why are our legs YB? And our gloves are blue, and our shoulders yellow. It's as unexpected as finding a small amount of defence or agility. All of our socket bonuses are pure spell power, so it seems obvious to me that they expect us to want to stack spell power, and they intentionally chose socket colors to sabotage it. Is it "Just to make it interesting?"
The legs are the worst offenders, luckily I've already decided that, unless they drop from VoA they are the last piece I'll spend badges on. I'm using Leggings of Woven Death and Onixia25's helm as pieces I'm swapping in and out while I try to navigate the path of breaking my 4T9 and building my T10. It's quite possible I might never get the T10 Legs, at least not while there's anything else I want purchasable with badges.
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01/08/10, 1:14 PM
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#11668
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You guys have actually been saying useful things. I'm new to this forum, and I figured I would just get flamed and told to leave. >.<
I do AB 4 times if AM hasn't proc'd yet, but I've read on plenty of DPS websites that for mana efficiency purposes, you should always cast AM is soon as it procs, even if its after just the first Blast.
I will get on fixing that belt to have a buckle. As well as the talent tree.
The issue about my hit cap, I cant really help that. My gear is just naturally like that, and its not like I have other pieces I could change into.
I have 60 Emblems of Frost, so I am able to buy the cheaper pieces of T10, but you guys think I should wait til I have 95?
Also, I'm working on my Kirin Tor rep so I can get the 30 spell power and 20 critical strike head enchant. I'm about 2 heroic dungeon runs away from getting it.
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01/08/10, 1:45 PM
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#11669
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Glass Joe
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Without the 2 piece T10 when should you stop geming haste and start geming straight SP? One of my friends in Vigil told me that 1.1k is when i should stop worrying about haste. I have heard otherwise from different people and I'm not to sure which to go with (wearing 4 piece T9 atm).
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01/08/10, 2:03 PM
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#11670
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Glass Joe
Draenei Paladin
Windrunner
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Ok I am looking at listing of trinkets. I know I have seen and read the math on why SOD is so good. However, during all of my TOGC 25 and ICC 25 fights so far I am not starved for mana. Sometimes I will have to have one intervate.
So if one is not having mana problems I am not seeing the logic in SOD over something like Met Crys or Pan Plea. I am not trying to be a smart alec just want someone to explain how SOD help. Hell, maybe it will get me to switch. I use the TOResurge and Pan Plea. Buffed sitting at 42K+ mana.
Also, on the topic of haste...676 seems good but around 715-720 it seems better. I can get a much quicker FOL on tank to reset HOT and pop a HL back to back on the other if need be. However, a HUGE difference is felt between the 635 and lower mark. Feels like I am in syrup trying to heal. So I think haste around or slightly above the soft cap is imperative in comparison to MP5/Crit.
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